Veto vs Yoru matchup in Valorant
Win Rate
54.5%
Matches
11
Avg KDA
1.22
Avg ADR
142

Veto vs YoruMatchup

Sentinel
Patch12.01
Matches82,189
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedFeb 3, 2026
MethodologyData Methodology

Veto vs Yoru head-to-head analysis. Veto holds a 54.5% win rate in this competitive matchup. With 11 games analyzed, discover the key stats—KDA, damage per round, and side-specific performance—that separate winners from losers.

Veto Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Veto's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Yoru - 54.5% win rateYoru(54.5%)
Veto - 54.5% win rate in this matchup
Veto
54.5% WR
VS
Yoru vs Veto matchup - 45.5% win rate
Yoru
45.5% WR

Who Wins the Veto vs Yoru Matchup?

Veto wins the Veto vs Yoru matchup
Winner
Veto
Matches: 11
54.5%
Win Rate
45.5%
1.22
Avg KDA
1.24
17.5
Avg Kills
16.5
15.5
Avg Deaths
16.1
142.1
DMG/Round
131.4
36.8%
HS %
32.7%
218
Combat Score
204
55.3%
Attack WR
48.6%
51.4%
Defense WR
44.7%

Veto vs Yoru Performance Breakdown

Veto vs Yoru matchup breakdown - overall performance winner

Analysis of 11 matches reveals that Veto holds a clear advantage over Yoru in this head-to-head matchup, winning 3 out of 4 critical performance metrics. While Yoru shows strength in one category, Veto's overall statistical edge across fragging, damage, and side-specific win rates gives them the upper hand in most engagements.

Fragging Power
1.22Veto
1.24Yoru
Fragging capabilities are closely matched between Veto and Yoru, with KDA ratios of 1.22 and 1.24 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
142.1Veto
131.4Yoru
Veto outputs 142.1 average damage per round, edging out Yoru's 131.4 ADR. This consistent damage advantage helps Veto secure more assist credits and finish weakened opponents, contributing to overall team success even when not landing the final blow.
Attack Side
55.3%Veto
48.6%Yoru
On the attacking side, Veto dominates with a 55.3% win rate compared to Yoru's 48.6%. This 6.7 percentage point gap indicates Veto is significantly more effective at executing onto sites, whether through superior entry fragging, better utility usage for site takes, or stronger post-plant positioning.
Defense Side
51.4%Veto
44.7%Yoru
Veto excels on the defensive half with a commanding 51.4% win rate, far surpassing Yoru's 44.7%. This 6.7 percentage point advantage demonstrates Veto's superior ability to anchor sites, gather information, and deny enemy executes through effective utility and positioning.

Veto vs Yoru Matchup Summary

The Veto vs Yoru matchup in Valorant is a significant advantage for one side. Based on 11 competitive matches analyzed, Veto wins 54.5% of the time compared to Yoru's 45.5%, a 9.1 percentage point difference. The most significant gap is in attack-side performance, where Veto consistently outperforms. In this Sentinel vs Duelist matchup, Veto dominates this matchup statistically. Veto can confidently take 1v1 duels, while Yoru should focus on playing with teammates, using utility to create advantages, and avoiding direct confrontations.

Veto vs Yoru Fragging Analysis

Veto wins fragging stats against Yoru in Valorant

Veto claims 4 out of 5 fragging metrics in the Veto vs Yoru matchup, establishing clear mechanical superiority with advantages in kill production, survivability, damage output. Our analysis of 11 ranked games reveals Veto consistently outperforms Yoru in direct combat scenarios. While Yoru manages to win the remaining metric, the overall picture favors Veto in gunfights. Yoru players should play around their one strength while minimizing exposure in areas where Veto dominates.

KDA
1.22Veto
1.24Yoru
The KDA comparison between Veto and Yoru reveals an exceptionally tight contest, with Veto averaging 1.22 and Yoru posting 1.24. This razor-thin margin of just 0.02 demonstrates that neither agent has a systematic fragging advantage in this matchup. When facing each other in ranked games, success depends almost entirely on individual player mechanics, crosshair placement, and split-second decision making rather than any inherent agent kit advantage. Players on either side should approach these duels with confidence, knowing the statistical playing field is level.
Avg Kills
17.5Veto
16.5Yoru
Veto secures approximately 1.0 more kills per match than Yoru in this head-to-head (17.5 vs 16.5). Over the course of a typical 20+ round game, this translates to Veto contributing several additional eliminations to their team's efforts. The gap indicates Veto's playstyle or kit provides slightly better kill-securing opportunities, though Yoru can compensate through superior utility assistance, site anchoring, or clutch performances.
Avg Deaths
15.5Veto
16.1Yoru
Veto survives longer in this matchup, dying 15.5 times per game compared to Yoru's 16.1 deaths. This 0.5 death difference per match means Veto is available for more rounds, contributing to late-round scenarios and clutch situations more frequently. Yoru players should examine their positioning and aggression timing — the data suggests Veto's approach to these duels results in better survivability outcomes.
DMG/Round
142.1Veto
131.4Yoru
Veto significantly outdamages Yoru in head-to-head encounters, posting 142.1 ADR versus 131.4. This 10.7 damage-per-round advantage means Veto consistently wins the damage exchange in firefights, either securing kills outright or leaving opponents weak for teammates to clean up. Yoru players should avoid prolonged dueling with Veto — instead, look for quick picks with burst damage weapons or rely on ability damage and team crossfires to compensate for the raw gunfight disadvantage.
Headshot %
36.8%Veto
32.7%Yoru
Veto demonstrates notably superior headshot accuracy against Yoru: 36.8% versus 32.7%. This 4.1 percentage point gap in precision means Veto ends gunfights faster, conserves more ammo, and wins more 50-50 duels where both players see each other simultaneously. Yoru faces a real disadvantage in aim duels and should compensate through utility, positioning, or weapon choices that don't require headshot precision (shotguns, Odin spraying through smokes, etc.).

Veto vs Yoru Attack and Defense Performance

Attack Side
Veto
Veto55.3%
Yoru48.6%
Defense Side
Veto
Veto51.4%
Yoru44.7%

Attack Side Breakdown

Veto significantly outperforms Yoru on attack side, achieving a 55.3% round win rate versus 48.6%. This 6.7 point disparity reveals Veto as the clearly superior offensive agent in this head-to-head, with advantages that Yoru cannot easily overcome through individual skill alone.

Based on 11 matches analyzed, Veto dominates attack-side scenarios through multiple vectors. Entry success rate, post-plant conversion, and mid-round adaptability all favor Veto significantly. Yoru teams must make structural adjustments to their attack approach: rely less on Yoru for key fragging roles, design executes that minimize Yoru's direct engagement with Veto, and consider how team composition can cover Yoru's offensive weaknesses. Simply "playing better" isn't enough to overcome a 6.7% gap.

Yoru should avoid entry fragging roles against Veto whenever possible. The data clearly shows Veto wins a disproportionate share of first contacts on attack. Yoru players should volunteer for support roles — flashing for teammates, trading entries, or lurking to create map pressure without direct Veto confrontation. If forced to entry, wait for maximum utility support and ensure a trade is guaranteed. Veto can and should take aggressive entries, knowing statistical backing supports confident play.

Post-plant scenarios heavily favor Veto in this matchup. Yoru struggles to convert spike plants into round wins at the same rate, whether due to weaker defuse denial, inferior retake resistance, or less effective post-plant positioning. Yoru teams should never leave Yoru alone in post-plant — always have teammates nearby for crossfires and trades. Consider giving the spike to a different player when possible. Veto should recognize their post-plant dominance and play for spike aggressively after site takes.

Defense Side Breakdown

Veto substantially outclasses Yoru on defense, achieving 51.4% round wins compared to 44.7%. This 6.7 percentage point gap indicates Veto excels at core defensive tasks — anchoring sites, gathering information, stalling executes, and contributing to retakes — at a level Yoru cannot match.

Yoru should never solo anchor against Veto. The 6.7% defensive gap makes isolated site holds extremely unfavorable for Yoru. Instead, pair Yoru with a teammate, give them off-site positions that allow early rotates, or have them play supportive roles that don't require extended site holds. Veto should actively anchor difficult sites, knowing their defensive capabilities significantly exceed Yoru's.

Retake dynamics heavily favor Veto. When Yoru needs to retake against Veto, success requires overwhelming numbers and utility coordination — never attempt equal-number retakes and absolutely avoid solo retakes. Veto should play post-plant positions confidently, knowing Yoru struggles to clear them effectively. In clutch scenarios, Veto has a significant statistical edge that Yoru cannot overcome through individual skill alone.

Economy management becomes critical for Yoru in this matchup. Force buying against Veto is mathematically unfavorable — the defensive gap compounds when utility is limited. Yoru should advocate for full saves, ensuring full buy rounds have maximum utility to compensate for their defensive disadvantages. Veto can confidently force buy, knowing their defensive kit provides advantages that partially compensate for economic disadvantages.

Overall Side Analysis

Veto demonstrates commanding superiority on both attack (55.3%) and defense (51.4%), comprehensively outperforming Yoru across all phases of the game. Based on our analysis of 11 competitive matches, this is one of the more one-sided agent matchups in Valorant, with Veto holding advantages at every stage.

Map selection and team composition cannot fix Yoru's disadvantage in this matchup. Veto outperforms across all map types and team structures. If you're playing Yoru into Veto, your team composition needs to compensate heavily: strong fragging agents to carry Yoru's weight, utility-heavy supports to cover their positioning, and coordination to avoid leaving Yoru in isolated Veto encounters.

For ranked climbing, avoid playing Yoru when you expect to face Veto frequently. The 13.3 combined percentage point disadvantage across both sides is too large to overcome through individual skill improvement. If Veto is meta in your rank bracket, strongly consider adding them to your agent pool or playing agents that have more neutral matchups.

Final verdict: Veto decisively wins the Veto vs Yoru matchup. This isn't a skill check or a "play better" situation — Veto has systematic advantages that manifest across thousands of games. Yoru players facing Veto should adjust expectations, play more supportively, and recognize that direct confrontations are statistically unfavorable at every stage of the game.

Sentinel vs Duelist Dynamics

The Sentinel (Veto) vs Duelist (Yoru) dynamic creates asymmetric encounters where each agent brings fundamentally different tools to engagements. Veto's Sentinel abilities serve different purposes than Yoru's Duelist kit, meaning direct fights often feature non-equivalent utility exchanges.

Understanding how Sentinel abilities interact with Duelist counterplay is essential for maximizing your agent's potential. Veto's Sentinel toolkit may excel at certain aspects while Yoru's Duelist kit counters others. The Veto advantage suggests their role's capabilities translate better to winning these cross-role encounters on average.

Veto has favorable matchups against 11 agents and unfavorable matchups against 6 agents in Valorant. Veto's strongest matchup is against Phoenix with a 100.0% win rate. The most challenging matchup is Viper at 0.0% win rate. Use the table below to find specific matchup details and performance metrics.

Veto matchup win rates and combat stats in Valorant (Patch 12.01)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
53.57%281.34149.534.8%50.3%52.4%
53.85%261.28148.830.5%49.5%51.3%
48.00%251.23144.930.2%51.5%46.4%
40.00%151.23137.429.6%53.6%47.0%
50.00%141.13133.734.8%54.1%39.3%
57.14%141.20133.335.7%44.8%60.7%
53.85%131.24142.135.0%53.8%45.8%
54.55%111.22142.136.8%55.3%51.4%
37.50%81.15137.930.0%55.4%37.2%
50.00%61.29155.840.7%52.4%43.6%
0.00%60.95125.326.8%46.7%31.0%
60.00%51.27146.034.5%58.3%54.5%
50.00%41.22133.432.5%55.6%53.8%
0.00%41.22159.735.2%48.0%38.3%
50.00%41.24140.034.2%64.9%40.4%
100.00%31.45141.232.8%57.1%63.3%
33.33%31.46192.428.1%40.0%44.8%
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Frequently Asked Questions

What is Veto's best matchup in Valorant?

Veto's best matchup is against Phoenix, achieving a 100.0% win rate. Veto excels in this matchup through superior fragging ability and favorable utility interactions.

What is Veto's hardest matchup?

Veto's hardest matchup is against Viper, with only a 0.0% win rate. Against this opponent, Veto should focus on team coordination and utility usage to compensate.

How many favorable matchups does Veto have?

Veto has 11 favorable matchups (50%+ win rate) and 6 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Veto in difficult matchups?

When playing Veto in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Veto's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Veto's matchups?

Key stats to analyze in Veto's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Sentinels