Veto vs Iso matchup in Valorant
Win Rate
50.0%
Matches
4
Avg KDA
1.44
Avg ADR
185

Veto vs IsoMatchup

Sentinel
Patch12.01
Matches82,189
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedFeb 3, 2026
MethodologyData Methodology

Veto vs Iso head-to-head analysis. Veto holds a 50.0% win rate in this competitive matchup. With 4 games analyzed, discover the key stats—KDA, damage per round, and side-specific performance—that separate winners from losers.

Veto Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Veto's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Iso - 50.0% win rateIso(50.0%)
Veto - 50.0% win rate in this matchup
Veto
50.0% WR
VS
Iso vs Veto matchup - 50.0% win rate
Iso
50.0% WR

Who Wins the Veto vs Iso Matchup?

Veto wins the Veto vs Iso matchup
Winner
Veto
Matches: 4
50.0%
Win Rate
50.0%
1.44
Avg KDA
1.20
23.8
Avg Kills
18.3
18.3
Avg Deaths
17.5
185.4
DMG/Round
146.9
31.0%
HS %
35.4%
287
Combat Score
228
49.0%
Attack WR
58.5%
41.5%
Defense WR
51.0%

Veto vs Iso Performance Breakdown

Veto vs Iso matchup breakdown - overall performance winner

The Veto vs Iso matchup is closely contested, with each agent winning 2 of 4 key metrics across 4 analyzed games. Both agents bring competitive strengths to this duel, making individual skill and team composition crucial factors in determining round outcomes.

Fragging Power
1.44Veto
1.20Iso
Veto maintains a noticeable fragging advantage with a 1.44 KDA versus Iso's 1.20. This difference in kill-death-assist ratio suggests Veto players are more reliable in clutch situations and contribute more consistently to round wins through individual playmaking.
Damage Output
185.4Veto
146.9Iso
Veto delivers substantially higher damage per round (185.4 ADR) compared to Iso's 146.9 ADR. This 38.5 damage differential per round adds up significantly over a match, giving Veto a major advantage in trading scenarios and multi-kill potential during site executes or retakes.
Attack Side
49.0%Veto
58.5%Iso
On the attacking side, Iso dominates with a 58.5% win rate compared to Veto's 49.0%. This 9.5 percentage point gap indicates Iso is significantly more effective at executing onto sites, whether through superior entry fragging, better utility usage for site takes, or stronger post-plant positioning.
Defense Side
41.5%Veto
51.0%Iso
Iso excels on the defensive half with a commanding 51.0% win rate, far surpassing Veto's 41.5%. This 9.5 percentage point advantage demonstrates Iso's superior ability to anchor sites, gather information, and deny enemy executes through effective utility and positioning.

Veto vs Iso Matchup Summary

The Veto vs Iso matchup in Valorant is an extremely balanced duel where aim and game sense determine the winner. Based on 4 competitive matches analyzed, Veto wins 50.0% of the time compared to Iso's 50.0%, a 0.0 percentage point difference. The most significant gap is in damage output, where Veto consistently outperforms. In this Sentinel vs Duelist matchup, Neither Veto nor Iso has a clear statistical advantage. Victory comes down to individual mechanical skill, utility usage timing, and reading your opponent's positioning. Focus on winning your aim duels and making smart rotations.

Veto vs Iso Fragging Analysis

Veto wins fragging stats against Iso in Valorant

Veto edges out Iso in a competitive fragging comparison, winning 3 of 5 metrics with notable advantages in KDA efficiency, kill production, damage output. With only a 3-2 margin based on 4 matches analyzed, this Veto vs Iso matchup remains contestable for both sides. Iso shouldn't feel outgunned — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in Iso's favor.

KDA
1.44Veto
1.20Iso
Veto holds a slight KDA edge in this matchup, recording 1.44 compared to Iso's 1.20. While this 0.24 point difference indicates Veto tends to come out ahead in engagements, the gap remains small enough that skilled Iso players can overcome it through superior positioning, utility timing, or simply winning crucial aim duels. The data suggests Veto's kit may offer marginally better tools for securing kills while staying alive, but Iso players shouldn't feel disadvantaged when taking fights in this matchup.
Avg Kills
23.8Veto
18.3Iso
The kill differential between Veto and Iso is dramatic: 23.8 versus 18.3, representing 5.5 additional kills per game for Veto. This massive gap shows Veto consistently dominates the kill feed when these agents meet. For Iso players, this data suggests a fundamental mismatch in direct combat scenarios. Success against Veto requires reimagining your role — become the setup player, the information gatherer, the utility specialist — rather than trying to match Veto's fragging output head-to-head.
Avg Deaths
18.3Veto
17.5Iso
Iso survives longer in this matchup, dying 17.5 times per game compared to Veto's 18.3 deaths. This 0.8 death difference per match means Iso is available for more rounds, contributing to late-round scenarios and clutch situations more frequently. Veto players should examine their positioning and aggression timing — the data suggests Iso's approach to these duels results in better survivability outcomes.
DMG/Round
185.4Veto
146.9Iso
The damage differential between Veto and Iso is exceptional: 185.4 ADR compared to just 146.9. Veto deals 38.5 more damage per round on average, indicating absolute dominance in direct combat exchanges. This level of disparity suggests Veto's kit, typical playstyle, or positioning patterns give them massive advantages in dealing damage while Iso struggles to even trade effectively. Iso players should treat Veto as a must-avoid duel and focus entirely on non-combat contributions or utility-based damage.
Headshot %
31.0%Veto
35.4%Iso
Iso demonstrates notably superior headshot accuracy against Veto: 35.4% versus 31.0%. This 4.4 percentage point gap in precision means Iso ends gunfights faster, conserves more ammo, and wins more 50-50 duels where both players see each other simultaneously. Veto faces a real disadvantage in aim duels and should compensate through utility, positioning, or weapon choices that don't require headshot precision (shotguns, Odin spraying through smokes, etc.).

Veto vs Iso Attack and Defense Performance

Attack Side
Iso
Veto49.0%
Iso58.5%
Defense Side
Iso
Veto41.5%
Iso51.0%

Attack Side Breakdown

Iso significantly outperforms Veto on attack side, achieving a 58.5% round win rate versus 49.0%. This 9.5 point disparity reveals Iso as the clearly superior offensive agent in this head-to-head, with advantages that Veto cannot easily overcome through individual skill alone.

Based on 4 matches analyzed, Iso dominates attack-side scenarios through multiple vectors. Entry success rate, post-plant conversion, and mid-round adaptability all favor Iso significantly. Veto teams must make structural adjustments to their attack approach: rely less on Veto for key fragging roles, design executes that minimize Veto's direct engagement with Iso, and consider how team composition can cover Veto's offensive weaknesses. Simply "playing better" isn't enough to overcome a 9.5% gap.

Veto should avoid entry fragging roles against Iso whenever possible. The data clearly shows Iso wins a disproportionate share of first contacts on attack. Veto players should volunteer for support roles — flashing for teammates, trading entries, or lurking to create map pressure without direct Iso confrontation. If forced to entry, wait for maximum utility support and ensure a trade is guaranteed. Iso can and should take aggressive entries, knowing statistical backing supports confident play.

Post-plant scenarios heavily favor Iso in this matchup. Veto struggles to convert spike plants into round wins at the same rate, whether due to weaker defuse denial, inferior retake resistance, or less effective post-plant positioning. Veto teams should never leave Veto alone in post-plant — always have teammates nearby for crossfires and trades. Consider giving the spike to a different player when possible. Iso should recognize their post-plant dominance and play for spike aggressively after site takes.

Defense Side Breakdown

Iso substantially outclasses Veto on defense, achieving 51.0% round wins compared to 41.5%. This 9.5 percentage point gap indicates Iso excels at core defensive tasks — anchoring sites, gathering information, stalling executes, and contributing to retakes — at a level Veto cannot match.

Veto should never solo anchor against Iso. The 9.5% defensive gap makes isolated site holds extremely unfavorable for Veto. Instead, pair Veto with a teammate, give them off-site positions that allow early rotates, or have them play supportive roles that don't require extended site holds. Iso should actively anchor difficult sites, knowing their defensive capabilities significantly exceed Veto's.

Retake dynamics heavily favor Iso. When Veto needs to retake against Iso, success requires overwhelming numbers and utility coordination — never attempt equal-number retakes and absolutely avoid solo retakes. Iso should play post-plant positions confidently, knowing Veto struggles to clear them effectively. In clutch scenarios, Iso has a significant statistical edge that Veto cannot overcome through individual skill alone.

Economy management becomes critical for Veto in this matchup. Force buying against Iso is mathematically unfavorable — the defensive gap compounds when utility is limited. Veto should advocate for full saves, ensuring full buy rounds have maximum utility to compensate for their defensive disadvantages. Iso can confidently force buy, knowing their defensive kit provides advantages that partially compensate for economic disadvantages.

Overall Side Analysis

Iso demonstrates commanding superiority on both attack (58.5%) and defense (51.0%), comprehensively outperforming Veto across all phases of the game. Based on our analysis of 4 competitive matches, this is one of the more one-sided agent matchups in Valorant, with Iso holding advantages at every stage.

Map selection and team composition cannot fix Veto's disadvantage in this matchup. Iso outperforms across all map types and team structures. If you're playing Veto into Iso, your team composition needs to compensate heavily: strong fragging agents to carry Veto's weight, utility-heavy supports to cover their positioning, and coordination to avoid leaving Veto in isolated Iso encounters.

For ranked climbing, avoid playing Veto when you expect to face Iso frequently. The 19.0 combined percentage point disadvantage across both sides is too large to overcome through individual skill improvement. If Iso is meta in your rank bracket, strongly consider adding them to your agent pool or playing agents that have more neutral matchups.

Final verdict: Iso decisively wins the Veto vs Iso matchup. This isn't a skill check or a "play better" situation — Iso has systematic advantages that manifest across thousands of games. Veto players facing Iso should adjust expectations, play more supportively, and recognize that direct confrontations are statistically unfavorable at every stage of the game.

Sentinel vs Duelist Dynamics

The Sentinel (Veto) vs Duelist (Iso) dynamic creates asymmetric encounters where each agent brings fundamentally different tools to engagements. Veto's Sentinel abilities serve different purposes than Iso's Duelist kit, meaning direct fights often feature non-equivalent utility exchanges.

Understanding how Sentinel abilities interact with Duelist counterplay is essential for maximizing your agent's potential. Veto's Sentinel toolkit may excel at certain aspects while Iso's Duelist kit counters others. The Iso advantage suggests their role's capabilities translate better to winning these cross-role encounters on average.

Veto has favorable matchups against 12 agents and unfavorable matchups against 5 agents in Valorant. Veto's strongest matchup is against Phoenix with a 100.0% win rate. The most challenging matchup is Omen at 0.0% win rate. Use the table below to find specific matchup details and performance metrics.

Veto matchup win rates and combat stats in Valorant (Patch 12.01)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
50.00%301.23140.828.6%49.8%49.2%
52.00%251.28142.431.0%52.2%51.6%
57.89%191.19140.731.9%55.3%43.3%
35.29%171.12129.733.4%49.4%40.0%
56.25%161.24137.933.8%49.1%57.4%
56.25%161.11129.728.9%52.0%54.8%
53.33%151.25138.834.1%52.7%46.5%
58.33%121.26143.036.6%55.6%52.5%
37.50%81.16140.428.3%53.4%40.5%
57.14%71.18133.236.0%53.6%55.4%
83.33%61.64153.933.5%64.3%61.8%
0.00%51.14149.937.2%44.3%42.4%
50.00%41.38142.528.3%52.4%52.2%
0.00%41.03129.134.1%46.2%26.7%
25.00%41.09135.135.3%45.5%43.9%
50.00%41.44185.431.0%49.0%41.5%
100.00%31.45141.232.8%57.1%63.3%
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Frequently Asked Questions

What is Veto's best matchup in Valorant?

Veto's best matchup is against Phoenix, achieving a 100.0% win rate. Veto excels in this matchup through superior fragging ability and favorable utility interactions.

What is Veto's hardest matchup?

Veto's hardest matchup is against Omen, with only a 0.0% win rate. Against this opponent, Veto should focus on team coordination and utility usage to compensate.

How many favorable matchups does Veto have?

Veto has 12 favorable matchups (50%+ win rate) and 5 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Veto in difficult matchups?

When playing Veto in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Veto's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Veto's matchups?

Key stats to analyze in Veto's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Sentinels