Veto vs Chamber matchup in Valorant
Win Rate
48.0%
Matches
25
Avg KDA
1.23
Avg ADR
145

Veto vs ChamberMatchup

Sentinel
Patch12.01
Matches82,189
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedFeb 3, 2026
MethodologyData Methodology

Veto vs Chamber is a skill matchup with near-even win rates (48.0% vs 52.0%). Based on 25 matches, see which agent wins in KDA, damage output, attack rounds, and defense rounds to find your edge.

Veto Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Veto's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Chamber - 48.0% win rateChamber(48.0%)
Veto - 48.0% win rate in this matchup
Veto
48.0% WR
VS
Chamber vs Veto matchup - 52.0% win rate
Chamber
52.0% WR

Who Wins the Veto vs Chamber Matchup?

Chamber wins the Veto vs Chamber matchup
Winner
Chamber
Matches: 25
48.0%
Win Rate
52.0%
1.23
Avg KDA
1.34
16.0
Avg Kills
16.3
15.2
Avg Deaths
14.2
144.9
DMG/Round
145.0
30.2%
HS %
27.6%
218
Combat Score
218
51.5%
Attack WR
53.6%
46.4%
Defense WR
48.5%

Veto vs Chamber Performance Breakdown

Veto vs Chamber matchup breakdown - overall performance winner

In the Veto vs Chamber matchup, Chamber demonstrates complete superiority across all four key performance categories. Based on 25 analyzed matches, Chamber outperforms Veto in fragging efficiency, damage output, and both attack and defense win rates. This comprehensive advantage makes Chamber the statistically favored pick when facing Veto in ranked Valorant matches.

Fragging Power
1.23Veto
1.34Chamber
Fragging capabilities are closely matched between Veto and Chamber, with KDA ratios of 1.23 and 1.34 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
144.9Veto
145.0Chamber
Damage output is evenly distributed in this matchup, with Veto averaging 144.9 ADR and Chamber at 145.0 ADR. Neither agent holds a decisive firepower advantage, making utility usage and team coordination the key differentiators.
Attack Side
51.5%Veto
53.6%Chamber
Chamber shows stronger attack-side performance with a 53.6% win rate versus Veto's 51.5%. When your team needs to plant the spike, Chamber provides more reliable site execution and entry potential in this specific matchup.
Defense Side
46.4%Veto
48.5%Chamber
Defensive capabilities favor Chamber at 48.5% win rate compared to Veto's 46.4%. When holding sites against enemy pushes, Chamber provides more reliable defensive presence and retake potential in this matchup.

Veto vs Chamber Matchup Summary

The Veto vs Chamber matchup in Valorant is a moderately favorable matchup. Based on 25 competitive matches analyzed, Chamber wins 52.0% of the time compared to Veto's 48.0%, a 4.0 percentage point difference. The most significant gap is in headshot accuracy, where Veto consistently outperforms. In this Sentinel vs Sentinel matchup, Chamber has meaningful advantages in this agent head-to-head. Veto players should avoid isolated duels when possible and rely on team utility and trading to overcome the statistical disadvantage.

Veto vs Chamber Fragging Analysis

Chamber wins fragging stats against Veto in Valorant

Chamber claims 4 out of 5 fragging metrics in the Veto vs Chamber matchup, establishing clear mechanical superiority with advantages in KDA efficiency, kill production, survivability. Our analysis of 25 ranked games reveals Chamber consistently outperforms Veto in direct combat scenarios. While Veto manages to win the remaining metric, the overall picture favors Chamber in gunfights. Veto players should play around their one strength while minimizing exposure in areas where Chamber dominates.

KDA
1.23Veto
1.34Chamber
Chamber holds a slight KDA edge in this matchup, recording 1.34 compared to Veto's 1.23. While this 0.11 point difference indicates Chamber tends to come out ahead in engagements, the gap remains small enough that skilled Veto players can overcome it through superior positioning, utility timing, or simply winning crucial aim duels. The data suggests Chamber's kit may offer marginally better tools for securing kills while staying alive, but Veto players shouldn't feel disadvantaged when taking fights in this matchup.
Avg Kills
16.0Veto
16.3Chamber
Kill production between Veto and Chamber is virtually identical, with Veto averaging 16.0 kills per game and Chamber securing 16.3. This parity suggests both agents are equally capable of finding frags in this matchup, and round outcomes depend more heavily on objective play, utility usage, and team coordination than raw elimination numbers. Players should focus on impactful kills — entries, clutch situations, and trading — rather than simply padding their kill count.
Avg Deaths
15.2Veto
14.2Chamber
Chamber demonstrates markedly better survivability against Veto, recording 14.2 deaths per game versus 15.2. Dying nearly 1.0 fewer times per match gives Chamber significantly more impact potential — more opportunities for multi-kills, more presence in clutch rounds, and more economic stability from staying alive. Veto players face a survival deficit that compounds throughout a match, making disciplined positioning and smart disengagements crucial.
DMG/Round
144.9Veto
145.0Chamber
Damage output per round is essentially equal between Veto (144.9 ADR) and Chamber (145.0 ADR). This parity indicates both agents apply similar pressure in firefights and contribute comparably to wearing down enemy health pools. When these agents face off, neither can rely on superior damage output to swing rounds — instead, the deciding factors become headshot consistency, timing of engagements, and coordination with teammates' utility and damage.
Headshot %
30.2%Veto
27.6%Chamber
Veto demonstrates notably superior headshot accuracy against Chamber: 30.2% versus 27.6%. This 2.6 percentage point gap in precision means Veto ends gunfights faster, conserves more ammo, and wins more 50-50 duels where both players see each other simultaneously. Chamber faces a real disadvantage in aim duels and should compensate through utility, positioning, or weapon choices that don't require headshot precision (shotguns, Odin spraying through smokes, etc.).

Veto vs Chamber Attack and Defense Performance

Attack Side
Chamber
Veto51.5%
Chamber53.6%
Defense Side
Chamber
Veto46.4%
Chamber48.5%

Attack Side Breakdown

Chamber demonstrates a modest attack-side advantage over Veto in this matchup, converting 53.6% of attacking rounds versus 51.5%. While this 2.2 point edge gives Chamber slightly better site-taking capability, the gap remains narrow enough that skilled Veto players can overcome it through superior execution and team play.

The data from 25 competitive games suggests Chamber's kit provides marginally better tools for attack-side scenarios. This could manifest as slightly more effective entry utility, better post-plant stalling, or superior mid-round adaptability. However, Veto teams shouldn't dramatically alter their attacking approach — instead, focus on tightening execute timing, coordinating utility chains more precisely, and ensuring trades are happening when entries fail. Small improvements in team coordination can easily overcome a 2.2% gap.

When taking entry duels, Chamber holds a slight statistical advantage but nothing that should change fundamental approach. Veto players should still take confident entries when they have good information or utility support. The key adjustment is ensuring you're not taking unnecessary 50-50 duels — look for angles where you have an advantage through utility, information, or teammate support. Chamber can play slightly more aggressively on entries, knowing the statistics marginally favor them.

In post-plant situations, Chamber's slight advantage likely stems from better utility for denying defuses or controlling retake angles. Veto should compensate by being more deliberate about post-plant positioning — take spots that offer escape routes or trade potential rather than hero plays. Stack post-plants with teammates when possible, and use utility efficiently to maximize delay time. The 2.2 point gap can be neutralized through smart post-plant fundamentals.

Defense Side Breakdown

Chamber shows slightly better defensive capabilities than Veto, winning 48.5% of defense rounds compared to 46.4%. This 2.2 percentage point edge suggests Chamber's kit provides marginally better tools for CT-side play, though the gap remains small enough for skilled Veto players to overcome.

When deciding site assignments, Chamber can slightly more confidently take solo anchor roles. Their 2.2% defensive advantage likely stems from better stalling utility, superior information gathering, or more effective site-holding positions. Veto should consider pairing with a teammate on their site rather than solo anchoring, or taking positions that allow early rotates rather than committing to extended holds. The advantage is small but worth considering in close games.

Chamber demonstrates marginally better retake capability in this matchup. Whether through superior clearing utility, better post-plant positioning, or stronger clutch mechanics, Chamber converts retakes at a slightly higher rate. Veto should focus on retaking with numbers — don't take hero 1v1 retakes against Chamber when you can wait for teammates. Chamber can be slightly more confident in isolated retake situations, knowing the statistics marginally favor them.

On eco and force buy rounds, the 2.2% gap becomes more pronounced as utility advantages compound. Veto should be more conservative with eco aggression against Chamber and prioritize saving for full buys where team utility can compensate for individual disadvantages. Chamber can play slightly more aggressively on force buys, knowing their defensive kit provides small but meaningful advantages even with limited economy.

Overall Side Analysis

Chamber holds clear advantages on both attack (53.6%) and defense (48.5%), establishing themselves as the superior choice in the Veto vs Chamber matchup regardless of map side. This consistency across both halves means Chamber doesn't need to play for specific sides or rely on winning a particular half to succeed.

Chamber's advantage holds across all map types and team compositions. Whether on attack-sided, defense-sided, or balanced maps, Chamber performs better. Veto teams should consider compositions that can cover their weaknesses — pair Veto with strong fragging agents who can carry during their difficult matchup encounters, and ensure utility supports Veto's positioning.

For ranked climbing specifically, Chamber is the objectively better pick in this matchup. If you're equally comfortable on both agents and frequently face this matchup, practicing Chamber provides a measurable ranked advantage. Veto players should focus on team play, utility value, and avoiding direct Chamber confrontations rather than trying to outfrag them.

The verdict is clear: Chamber wins this matchup on both sides of the map. The combined 4.3 percentage point advantage across attack and defense represents a meaningful statistical edge. Veto isn't unplayable, but faces an uphill battle requiring stronger team support and more disciplined play to compete.

Sentinel vs Sentinel Dynamics

Both Veto and Chamber fill the Sentinel role in Valorant team compositions. This role mirror means teams won't face composition issues from having both agents — the question is purely which Sentinel performs better in direct competition. Our data clearly indicates Chamber is the stronger Sentinel pick when these agents face each other.

In Sentinel vs Sentinel encounters, similar ability timing and usage patterns mean both agents often use their kits in comparable ways. The winner typically comes down to which player uses their abilities more efficiently and wins the mechanical duels that follow. Chamber's statistical advantage suggests their specific Sentinel kit translates slightly better to winning these mirror encounters.

Veto has favorable matchups against 11 agents and unfavorable matchups against 6 agents in Valorant. Veto's strongest matchup is against Phoenix with a 100.0% win rate. The most challenging matchup is Viper at 0.0% win rate. Use the table below to find specific matchup details and performance metrics.

Veto matchup win rates and combat stats in Valorant (Patch 12.01)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
53.57%281.34149.534.8%50.3%52.4%
53.85%261.28148.830.5%49.5%51.3%
48.00%251.23144.930.2%51.5%46.4%
40.00%151.23137.429.6%53.6%47.0%
50.00%141.13133.734.8%54.1%39.3%
57.14%141.20133.335.7%44.8%60.7%
53.85%131.24142.135.0%53.8%45.8%
54.55%111.22142.136.8%55.3%51.4%
37.50%81.15137.930.0%55.4%37.2%
50.00%61.29155.840.7%52.4%43.6%
0.00%60.95125.326.8%46.7%31.0%
60.00%51.27146.034.5%58.3%54.5%
50.00%41.22133.432.5%55.6%53.8%
0.00%41.22159.735.2%48.0%38.3%
50.00%41.24140.034.2%64.9%40.4%
100.00%31.45141.232.8%57.1%63.3%
33.33%31.46192.428.1%40.0%44.8%
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Frequently Asked Questions

What is Veto's best matchup in Valorant?

Veto's best matchup is against Phoenix, achieving a 100.0% win rate. Veto excels in this matchup through superior fragging ability and favorable utility interactions.

What is Veto's hardest matchup?

Veto's hardest matchup is against Viper, with only a 0.0% win rate. Against this opponent, Veto should focus on team coordination and utility usage to compensate.

How many favorable matchups does Veto have?

Veto has 11 favorable matchups (50%+ win rate) and 6 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Veto in difficult matchups?

When playing Veto in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Veto's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Veto's matchups?

Key stats to analyze in Veto's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Sentinels