Composition archivée : Cette comp provient d'un set TFT précédent, conservée ici pour les revivals de sets.
Set:17
Taille de l'échantillon:337,751 ranked games
Tier:PLATINUM
Dernière mise à jour:25 avr. 2026
4.75
Avg Placement
5.00%
First Place Rate
45.00%
Top 4 Rate
0.13%
Pick Rate

This comp averages a 4.75 placement with a 45.0% top 4 rate and a 5.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.

No Recommended Builds
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are K'Sante, Jinx, Neeko due to their popularity and high cost. You should have no trouble hitting these units.
Gnar, Sivir, Kennen and Malphite are 1-cost units with an optimal reroll level of 4. Jhin is a 2-cost unit with an optimal reroll level of 6. Neeko is a 3-cost unit with an optimal reroll level of 7. K'Sante and Jinx are 4-cost units with an optimal reroll level of 10.
    • Gnar
      Gnar
    • Sivir
      Sivir
    • Kennen
      Kennen
    • Malphite
      Malphite
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Jhin
      Jhin
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Neeko
      Neeko
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • K'Sante
      K'Sante
    • Jinx
      Jinx
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

1-Cost Reroll
Low Contest
Loss Streak
Slam Items
Committed
Reroll Lvl 5
Win Condition
1-Cost Reroll - 3-star as your primary carry Malphite.
Reroll Targets
3-star Malphite and Sivir and Gnar and Jhin and Kennen and Neeko. Roll down at level 5 where 1-cost units have the highest appearance rate.
Economy
High Cost comp (87g investment). Save gold early, loss streak for extra gold and first carousel priority.
Items
No specific BiS items required - slam components for tempo.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.

Voici le positionnement suggéré pour les champions de cette composition TFT. Le positionnement est basé sur les rôles des unités.

Upgrade priority guide showing win rates and pick rates for Gnar, Kennen, Malphite, Sivir, Jhin, Neeko, Jinx, K'Sante at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Gnar, Kennen, Malphite, Sivir, Jhin, Neeko (over 25% pick rate at 3-star). K'Sante has the highest 2-star win rate at 54.5%.
Top 5 items by win rate for each champion. Gnar's best item is Last Whisper with a 50.0% win rate. Kennen's best item is Ionic Spark with a 59.0% win rate. Malphite's best item is Bramble Vest with a 56.4% win rate. Sivir's best item is Deathblade with a 59.8% win rate. Jhin's best item is Kraken's Fury with a 53.7% win rate. Neeko's best item is Sunfire Cape with a 65.3% win rate. Jinx's best item is Red Buff with a 63.1% win rate. K'Sante's best item is Thief's Gloves with a 64.6% win rate. Items with low pick rates are excluded.

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~87 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Star Guardian / The Crew / Wraith / Protector / Sniper reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.

Detailed Analysis

Star Guardian / The Crew / Wraith / Protector / Sniper is classified as a Fortress composition in TFT Patch 16.8. With a 45.0% win rate and 4.75 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Star Guardian / The Crew / Wraith / Protector / Sniper. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Malphite copies
Play strongest board

Focus on building economy while collecting Malphite and Sivir and Gnar and Jhin and Kennen and Neeko copies. Play your strongest board with any 2-star units you hit naturally. Look for Gnar and Sivir as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 5 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Malphite by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Malphite. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Sivir and Gnar and Jhin and Kennen and Neeko. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
105gTotal Cost
HighInvestment
Lvl 5Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Malphite and Sivir and Gnar and Jhin and Kennen and Neeko copies. Play your strongest board with any 2-star units you hit naturally. Look for Gnar and Sivir as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Malphite by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Malphite. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Sivir and Gnar and Jhin and Kennen and Neeko. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Jinx
Jinx Contributor
13.8%
#2
K'Sante
K'Sante Contributor
13.4%
#3
Neeko
Neeko Contributor
12.9%
#4
Jhin
Jhin Contributor
12.6%
#5
Sivir
Sivir Contributor
12.1%
#6
Malphite
Malphite Contributor
11.9%
#7
Kennen
Kennen Contributor
11.6%
#8
Gnar
Gnar Contributor
11.6%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Jinx contributes 13.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: K'Sante (13.4%), Neeko (12.9%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Star Guardian / The Crew / Wraith / Protector / Sniper

Star Guardian / The Crew / Wraith / Protector / Sniper is a PLATINUM tier composition in TFT Set 17 with a 45.0% win rate and 4.75 average placement. The primary carries are Jhin and Gnar.

Strengths

  • Malphite and Sivir and Gnar and Jhin and Kennen and Neeko can be 3-starred for power spikes
  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Below average 45.0% win rate requires optimal execution
  • Higher 4.75 average placement indicates inconsistency

Strategic Tips

1

Stratégie Économique

Focus on 3-starring Malphite for a 52.9% win rate power spike.

2

Itemisation

Prioritize items for Jhin and Gnar. Check the Top Items section for optimal builds.

3

Positionnement

Place K'Sante and Neeko in the frontline to protect Jhin and Gnar in the backline. Use the positioning board above as a guide.

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Comp TFT F Star Guardian / The Crew / Wraith / Protector / Sniper - Questions fréquentes

Quels traits cette comp utilise-t-elle ?

Cette composition utilise les traits suivants : Star Guardian, The Crew, Wraith, Protector, Sniper.

Quels sont les carries de cette comp TFT ?

The primary carries for this composition are Malphite (3-Star Win Rate: 52.9%, Pick Rate: 85.0%), Sivir (3-Star Win Rate: 56.3%, Pick Rate: 80.0%), Gnar (3-Star Win Rate: 53.3%, Pick Rate: 75.0%), Jhin (3-Star Win Rate: 61.5%, Pick Rate: 65.0%), Kennen (3-Star Win Rate: 61.5%, Pick Rate: 65.0%), Neeko (3-Star Win Rate: 66.7%, Pick Rate: 30.0%).

Quel est le meilleur positionnement pour cette composition ?

Placez vos carries comme Jhin and Gnar en arrière-ligne et vos tanks comme K'Sante and Neeko en première ligne pour absorber les dégâts. Consultez le plateau de positionnement ci-dessus pour le placement exact.

Cette composition est-elle bonne dans la méta actuelle ?

Cette composition a un taux de victoire de 45.00% et un placement moyen de 4.75, ce qui en fait un concurrent solide dans la méta actuelle.

Quels builds d'objets Star Guardian / The Crew / Wraith / Protector / Sniper utilise-t-elle ?

Il n'y a actuellement aucun build d'objets spécifique recommandé pour Star Guardian / The Crew / Wraith / Protector / Sniper. Concentrez-vous sur l'équipement de vos carries clés avec des objets à fort taux de victoire montrés dans la section Meilleurs Objets.

Star Guardian / The Crew / Wraith / Protector / Sniper est-elle contestée dans TFT Set 17 ?

Star Guardian / The Crew / Wraith / Protector / Sniper est relativement non contestée avec seulement un taux de sélection de 0.1%, ce qui en fait un bon choix quand vous voulez éviter de vous battre pour des unités. Vous pouvez souvent obtenir vos champions clés comme Jhin and Gnar sans beaucoup de concurrence.

Quelle est la condition de victoire pour Star Guardian / The Crew / Wraith / Protector / Sniper ?

The win condition for Star Guardian / The Crew / Wraith / Protector / Sniper is "Reroll 1 de coût". C'est une composition reroll qui se concentre sur le passage à 3 étoiles de Malphite and Sivir and Gnar and Jhin and Kennen and Neeko comme carry principals. Focus on 3-starring Malphite which has a 52.9% win rate when upgraded.

Dois-je reroll ou monter de niveau avec Star Guardian / The Crew / Wraith / Protector / Sniper ?

Yes, Star Guardian / The Crew / Wraith / Protector / Sniper is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Malphite (52.9% win rate at 3-star) and Sivir (56.3% win rate at 3-star) and Gnar (53.3% win rate at 3-star) and Jhin (61.5% win rate at 3-star) and Kennen (61.5% win rate at 3-star) and Neeko (66.7% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Combien d'or coûte la construction de Star Guardian / The Crew / Wraith / Protector / Sniper ?

Star Guardian / The Crew / Wraith / Protector / Sniper est une composition de coût élevé nécessitant environ 105 d'investissement en or pour compléter. Priorisez l'économie tôt, maintenez 50+ d'intérêt en or, et évitez de roll jusqu'à ce que vous ayez une base économique solide.