Verdant Melody Episode · Asmodianie · Poz. 22

Episode

Verdant Melody to zadanie (Episode) w AION 2 dla postaci Asmodianie na poziomie ok. 22. Poniżej kroki (3) i nagrody. Zadanie daje Nemon w regionie Altgard. Następuje po In the Elims' Name i prowadzi do Daeva in a Dream.

Ecco the Forest Spirit is trapped in the Rift Fissure. Enter the Etheria Rift.

Typ
Episode
Frakcja
Asmodianie
Zalecany poziom
22
Odblokowane od
10
PD
397 493
Rozdział
You're in the Palm of Our Hands
Start
Nemon – portret w AION 2Nemon · Odar's Shade
Kluczowa nagroda
Outsider Guard – ikona przedmiotu w AION 2Outsider Guard
Następne zadanie
Daeva in a Dream

Poradnik: Verdant Melody

Każdy krok zadania Verdant Melody jest zaznaczony na mapie. Wybierz numerowany krok, aby mapa przeniosła się dokładnie tam, gdzie się odbywa.

Wczytywanie interaktywnej mapy…
Miejsca zadania Verdant Melody na mapie Altgard – AION 2
  1. Zleceniodawca i oddanie · Nemon – portret w AION 2NemonAltgard · Najbliższy Kibelisk: Odar's Shade · 17 m
  2. Investigate the Etheria Rift
    • Rescue Ecco the Forest Spirit
    Altgard · Najbliższy Kibelisk: Odar's Shade · 87 m
  3. Ask to awaken Odar
    • Talk to Ecco
    Altgard · Najbliższy Kibelisk: Odar's Shade · 15 m
  4. Learn where the Nornir are
    • Talk to Ecco
    Altgard · Najbliższy Kibelisk: Odar's Shade · 15 m

Aby ukończyć: Talk to Ecco at Odar's Shade.

Dialog zadania

77 kwestii dialogowych z zadania Verdant Melody. Główni rozmówcy: Nemon, Hadala i Ecco. Wyświetlane po angielsku: gra nie zawiera tekstu w tym języku.

  1. NemonYou've done well. Do you see that sleeping Elim over there? He's our path forward.
  2. HadalaBut... what's the connection between the Etheria Rift and the Elim?
  3. NemonOdar's slumber can only be broken by the spirit Ecco's flute.
  4. But that spirit was pulled into the Etheria Rift.
  5. HadalaNo way...
  6. Etheria is a dimension where the spirits reside. After AION fell, the contracts with the spirits were broken, and rifts began appearing soon after.
Pokaż pozostałe linijki (71)
  1. There are probably more small rifts scattered through this area.
  2. UlgornSo we need to enter that rift and bring Ecco back?
  3. NinirOdar must be awakened, Daeva. For the sake of our ruined home and the future of the Elim.
  4. UlgornHah! No matter how many times I hear Elim speak, it always catches me off guard.
  5. HadalaWe have no idea what you'll find beyond that rift. If it really is a passage into the Spirit Realm... it must be some kind of subspace.
  6. NemonSo the only way to find the Nornir is through Elim Odar's foresight...
  7. UlgornIt's probably not possible to go farther east from here.. is it?
  8. HadalaThe Blades are everywhere. And if we go any further east, we'll get dangerously close to the Balaur base.
  9. NemonWe have to enter the rift. What other choice do we have? Ninir, where can we find it?
  10. NinirDo you see that gate floating over the water to the left?
  11. NanaPlease save Ecco!
  12. NemonThere it is. Wait for me here, I won't be long!
  13. HadalaAbsolutely not! What if something goes wrong? How do we carry on without you?
  14. NemonI'll be fine.
  15. HadalaIt's still a no. We'll wait outside the rift... Why don't you go in, Daeva?
  16. If you don't return soon, we will go in after you.
  17. We're counting on you.
  18. Nemon...Fine. Daeva, but if you take too long, I'm going to have to go in there after you.
  19. Go find that spirit for us.
  20. EccoPhew... I was able to make it out, all thanks to you.
  21. I don't believe we've met before, Daeva.
  22. NinirEcco! Ecco! She's back!
  23. NanaPlay your flute, Ecco!
  24. EccoI'm glad so many Elim are still safe. The forest will recover in time, won't it...?
  25. UlgornHa! Daeva... Is there anything you can't do?
  26. HadalaI'm relieved you made it back safely. It all went well thanks to you, Daeva.
  27. NemonWe need to ask Odar about the Nornir's whereabouts. They say he only responds to the sound of your flute, Ecco.
  28. Ecco...That's correct. Only my flute can awaken him from his slumber.
  29. May I ask you why you are looking for the Nornir? They are friends to me and the Elim.
  30. NemonAnd to me. I need to speak urgently with Urd.
  31. Ecco...All right. Hopefully Odar's foresight can show him where they went.
  32. Listen well. I'll awaken Odar with the Melody of the Forest.
  33. EccoOdar, Odar, wake up.
  34. OdarHa... Haah...
  35. ...I slumbered deeply. The High Priest's rampage... The Daeva attack... Oh, what a terrible dream.
  36. NinirOdar...!
  37. NanaOdar, Odar!
  38. OdarOh... Elim... You're all still here to welcome me.
  39. Why did you wake me, Ecco?
  40. EccoThese Daeva wish to make use of your prophetic abilities.
  41. OdarDaeva?
  42. NemonWe're looking for the Nornir. We had no idea of the situation here until we arrived. Do you know where they went?
  43. OdarArrogant Daeva... Weren't you the ones who burned our forest, our home?
  44. And now you come to me with demands?
  45. EccoOdar. These Daeva here saved me and your fellow Elim.
  46. NinirIt is true.
  47. NanaYes! They helped us! They saved us!
  48. NemonWe did not intend to be impolite, but time is of the essence. We need to find Urd quickly. For everyone's sake.
  49. The Blades that tormented you are our enemies too. I promise we will make them pay for what they've done.
  50. EccoPlease help them to learn where the Nornir went.
  51. Odar...Very well.
  52. Hmm...
  53. Because of these so-called Blood Blades, the Nornir abandoned their home and scattered.
  54. I see they fled to Uruthumheim.
  55. NemonWhat about Urd? Is she still alive?
  56. Odar...Yes...
  57. She is alive... but being pursued.
  58. HadalaUruthumheim is already little more than a ruin. Are the Blades there too?
  59. OdarThe situation is dire, Daeva. I have told you everything I can see.
  60. I shall awaken again once the forest has recovered. Until then... Elim, Ecco... You must protect it...
  61. NinirOdar....
  62. EccoHe has returned to his slumber.
  63. If we gather our strength and pour all our love and effort into it, the forest will recover in time.
  64. NemonThank you Ecco, and Elim. We must hurry to Uruthumheim.
  65. HadalaBefore we do...
  66. I'm sure the place will be overrun with Blades. It's like they're coming up from Morheim.
  67. UlgornRight. The further south we go, the more of them there seem to be.
  68. HadalaBefore proceeding, we need to assess the situation.
  69. EccoThere's something you must do before you leave.
  70. UlgornAnd what is that?
  71. EccoBefore you go, please clean up the area. I'll tell you when we are ready.
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Gdzie przyjąć i oddać Verdant Melody

NPC, którzy dają i zaliczają Verdant Melody, oraz mapa, na której stoją.

RolaNPCMapaLokalizacja
ZleceniodawcaNemon – portret w AION 2NemonAltgardOdar's Shade
OddanieEcco – portret w AION 2Ecco · Forest SpiritAltgardOdar's Shade

Łańcuch zadań: Verdant Melody

Verdant Melody należy do rozdziału 3 fabuły, „You're in the Palm of Our Hands”. Oto zadania przed nim i po nim.

KolejnośćZadanie
Poprzednie zadanieIn the Elims' Name
To zadanieVerdant Melody
Następne zadanieDaeva in a Dream

Nagrody

Co daje Verdant Melody po ukończeniu, plus 397 493 PD.

Verdant Melody to zadanie (Episode) dla Asmodianie z krokami (3). Daje 397 493 PD oraz Kina (Bound), Battle Enhance Scroll (Bound) i Outsider Guard. Tekst, kroki i nagrody pochodzą z globalnego klienta, więc zgadzają się z grą. Następuje po In the Elims' Name i prowadzi do Daeva in a Dream.

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Verdant Melody – FAQ

Jak rozpocząć Verdant Melody?

Verdant Melody odblokowuje się na poziomie 10 dla Asmodianie, zalecany poziom to ok. 22. Zadanie daje Nemon w regionie Altgard.

Gdzie oddać Verdant Melody?

Oddaj Verdant Melody postaci Ecco (Forest Spirit) w regionie Altgard.

Jaką nagrodę daje Verdant Melody?

Verdant Melody daje 397 493 PD i Kina (Bound), Battle Enhance Scroll (Bound) i Outsider Guard; tabela pokazuje każdy przedmiot i ilość.

Jakie zadanie jest po Verdant Melody?

Ukończenie Verdant Melody odblokowuje Daeva in a Dream.

Z kim rozmawiasz w zadaniu Verdant Melody?

Zadanie Verdant Melody ma 77 kwestii dialogowych. Główni rozmówcy to Nemon, Hadala i Ecco. Rozmowa zaczyna się od: „You've done well. Do you see that sleeping Elim over there? He's our path forward.”

Jakie kroki ma Verdant Melody?

Verdant Melody ma kroki (3), zaczynając od: Investigate the Etheria Rift. Lista powyżej pokazuje je po kolei.