Verdant Melody Episode · Asmodianie · Poz. 22
Verdant Melody to zadanie (Episode) w AION 2 dla postaci Asmodianie na poziomie ok. 22. Poniżej kroki (3) i nagrody. Zadanie daje Nemon w regionie Altgard. Następuje po In the Elims' Name i prowadzi do Daeva in a Dream.
Ecco the Forest Spirit is trapped in the Rift Fissure. Enter the Etheria Rift.
- Typ
- Episode
- Frakcja
- Asmodianie
- Zalecany poziom
- 22
- Odblokowane od
- 10
- PD
- 397 493
- Rozdział
- You're in the Palm of Our Hands
- Start
Nemon · Odar's Shade- Kroki
- 3 · Przejdź do poradnika
- Kluczowa nagroda
Outsider Guard- Następne zadanie
- Daeva in a Dream
Poradnik: Verdant Melody
Każdy krok zadania Verdant Melody jest zaznaczony na mapie. Wybierz numerowany krok, aby mapa przeniosła się dokładnie tam, gdzie się odbywa.
- Zleceniodawca i oddanie ·
NemonAltgard · Najbliższy Kibelisk: Odar's Shade · 17 m - Investigate the Etheria Rift
- Rescue Ecco the Forest Spirit
- Ask to awaken Odar
- Talk to Ecco
- Learn where the Nornir are
- Talk to Ecco
Aby ukończyć: Talk to Ecco at Odar's Shade.
Dialog zadania
77 kwestii dialogowych z zadania Verdant Melody. Główni rozmówcy: Nemon, Hadala i Ecco. Wyświetlane po angielsku: gra nie zawiera tekstu w tym języku.
- NemonYou've done well. Do you see that sleeping Elim over there? He's our path forward.
- HadalaBut... what's the connection between the Etheria Rift and the Elim?
- NemonOdar's slumber can only be broken by the spirit Ecco's flute.
- But that spirit was pulled into the Etheria Rift.
- HadalaNo way...
- Etheria is a dimension where the spirits reside. After AION fell, the contracts with the spirits were broken, and rifts began appearing soon after.
Pokaż pozostałe linijki (71)
- There are probably more small rifts scattered through this area.
- UlgornSo we need to enter that rift and bring Ecco back?
- NinirOdar must be awakened, Daeva. For the sake of our ruined home and the future of the Elim.
- UlgornHah! No matter how many times I hear Elim speak, it always catches me off guard.
- HadalaWe have no idea what you'll find beyond that rift. If it really is a passage into the Spirit Realm... it must be some kind of subspace.
- NemonSo the only way to find the Nornir is through Elim Odar's foresight...
- UlgornIt's probably not possible to go farther east from here.. is it?
- HadalaThe Blades are everywhere. And if we go any further east, we'll get dangerously close to the Balaur base.
- NemonWe have to enter the rift. What other choice do we have? Ninir, where can we find it?
- NinirDo you see that gate floating over the water to the left?
- NanaPlease save Ecco!
- NemonThere it is. Wait for me here, I won't be long!
- HadalaAbsolutely not! What if something goes wrong? How do we carry on without you?
- NemonI'll be fine.
- HadalaIt's still a no. We'll wait outside the rift... Why don't you go in, Daeva?
- If you don't return soon, we will go in after you.
- We're counting on you.
- Nemon...Fine. Daeva, but if you take too long, I'm going to have to go in there after you.
- Go find that spirit for us.
- EccoPhew... I was able to make it out, all thanks to you.
- I don't believe we've met before, Daeva.
- NinirEcco! Ecco! She's back!
- NanaPlay your flute, Ecco!
- EccoI'm glad so many Elim are still safe. The forest will recover in time, won't it...?
- UlgornHa! Daeva... Is there anything you can't do?
- HadalaI'm relieved you made it back safely. It all went well thanks to you, Daeva.
- NemonWe need to ask Odar about the Nornir's whereabouts. They say he only responds to the sound of your flute, Ecco.
- Ecco...That's correct. Only my flute can awaken him from his slumber.
- May I ask you why you are looking for the Nornir? They are friends to me and the Elim.
- NemonAnd to me. I need to speak urgently with Urd.
- Ecco...All right. Hopefully Odar's foresight can show him where they went.
- Listen well. I'll awaken Odar with the Melody of the Forest.
- EccoOdar, Odar, wake up.
- OdarHa... Haah...
- ...I slumbered deeply. The High Priest's rampage... The Daeva attack... Oh, what a terrible dream.
- NinirOdar...!
- NanaOdar, Odar!
- OdarOh... Elim... You're all still here to welcome me.
- Why did you wake me, Ecco?
- EccoThese Daeva wish to make use of your prophetic abilities.
- OdarDaeva?
- NemonWe're looking for the Nornir. We had no idea of the situation here until we arrived. Do you know where they went?
- OdarArrogant Daeva... Weren't you the ones who burned our forest, our home?
- And now you come to me with demands?
- EccoOdar. These Daeva here saved me and your fellow Elim.
- NinirIt is true.
- NanaYes! They helped us! They saved us!
- NemonWe did not intend to be impolite, but time is of the essence. We need to find Urd quickly. For everyone's sake.
- The Blades that tormented you are our enemies too. I promise we will make them pay for what they've done.
- EccoPlease help them to learn where the Nornir went.
- Odar...Very well.
- Hmm...
- Because of these so-called Blood Blades, the Nornir abandoned their home and scattered.
- I see they fled to Uruthumheim.
- NemonWhat about Urd? Is she still alive?
- Odar...Yes...
- She is alive... but being pursued.
- HadalaUruthumheim is already little more than a ruin. Are the Blades there too?
- OdarThe situation is dire, Daeva. I have told you everything I can see.
- I shall awaken again once the forest has recovered. Until then... Elim, Ecco... You must protect it...
- NinirOdar....
- EccoHe has returned to his slumber.
- If we gather our strength and pour all our love and effort into it, the forest will recover in time.
- NemonThank you Ecco, and Elim. We must hurry to Uruthumheim.
- HadalaBefore we do...
- I'm sure the place will be overrun with Blades. It's like they're coming up from Morheim.
- UlgornRight. The further south we go, the more of them there seem to be.
- HadalaBefore proceeding, we need to assess the situation.
- EccoThere's something you must do before you leave.
- UlgornAnd what is that?
- EccoBefore you go, please clean up the area. I'll tell you when we are ready.
Verdant Melody: przejdź zadanie krok po kroku
Przeszukuj zadania według typu, frakcji i poziomu, ze zleceniodawcą, etapami, mapami i nagrodami.
- Filtry typu, frakcji i przedziału poziomów
- Zleceniodawca, oddanie zadania i mapa każdego etapu
- EXP i nagrody na pierwszy rzut oka

Gdzie przyjąć i oddać Verdant Melody
NPC, którzy dają i zaliczają Verdant Melody, oraz mapa, na której stoją.
| Rola | NPC | Mapa | Lokalizacja |
|---|---|---|---|
| Zleceniodawca | Altgard | Odar's Shade | |
| Oddanie | Altgard | Odar's Shade |
Łańcuch zadań: Verdant Melody
Verdant Melody należy do rozdziału 3 fabuły, „You're in the Palm of Our Hands”. Oto zadania przed nim i po nim.
| Kolejność | Zadanie |
|---|---|
| Poprzednie zadanie | In the Elims' Name |
| To zadanie | Verdant Melody |
| Następne zadanie | Daeva in a Dream |
Nagrody
Co daje Verdant Melody po ukończeniu, plus 397 493 PD.
| Nazwa | Ilość |
|---|---|
| 11 000 | |
| 2 | |
| 1 |
Verdant Melody to zadanie (Episode) dla Asmodianie z krokami (3). Daje 397 493 PD oraz Kina (Bound), Battle Enhance Scroll (Bound) i Outsider Guard. Tekst, kroki i nagrody pochodzą z globalnego klienta, więc zgadzają się z grą. Następuje po In the Elims' Name i prowadzi do Daeva in a Dream.
Pomóż nam utrzymać dokładność! Jeśli zauważysz nieprawidłowe statystyki, brakujące dane lub jakiekolwiek problemy, Twoja opinia bezpośrednio poprawia jakość naszych danych dla całej społeczności.
Verdant Melody – FAQ
Jak rozpocząć Verdant Melody?
Verdant Melody odblokowuje się na poziomie 10 dla Asmodianie, zalecany poziom to ok. 22. Zadanie daje Nemon w regionie Altgard.
Gdzie oddać Verdant Melody?
Oddaj Verdant Melody postaci Ecco (Forest Spirit) w regionie Altgard.
Jaką nagrodę daje Verdant Melody?
Verdant Melody daje 397 493 PD i Kina (Bound), Battle Enhance Scroll (Bound) i Outsider Guard; tabela pokazuje każdy przedmiot i ilość.
Jakie zadanie jest po Verdant Melody?
Ukończenie Verdant Melody odblokowuje Daeva in a Dream.
Z kim rozmawiasz w zadaniu Verdant Melody?
Zadanie Verdant Melody ma 77 kwestii dialogowych. Główni rozmówcy to Nemon, Hadala i Ecco. Rozmowa zaczyna się od: „You've done well. Do you see that sleeping Elim over there? He's our path forward.”
Jakie kroki ma Verdant Melody?
Verdant Melody ma kroki (3), zaczynając od: Investigate the Etheria Rift. Lista powyżej pokazuje je po kolei.