Rogue / Rogue / Meeple Composição de TFT
This comp averages a 3.67 placement with a 58.3% top 4 rate and a 25.0% first place rate across 271,357 ranked games. A 0.1% pick rate makes this a less contested composition.
- Gwen

- Meepsie

2 CostReroll Lvl: Level 6
- Fizz

- Kai'Sa

- Ornn

- Rhaast

3 CostReroll Lvl: Level 7
- Rammus

- Karma

4 CostReroll Lvl: Level 10
Strategy Guide
Este é o posicionamento sugerido para os campeões desta composição TFT. O posicionamento é baseado nas funções das unidades.
Playstyle Analysis
This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.
This composition prioritizes survival and scaling over early aggression. Deals ~117 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.
This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Kai'Sa or Fizz or Ornn significantly increases your chances of taking first.
Detailed Analysis
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is classified as a Late Game Tank composition in TFT Patch 16.8. With a 58.3% win rate and 3.67 average placement, this comp is among the strongest options in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Kai'Sa and Fizz and Ornn copies. Play your strongest board with any 2-star units you hit naturally. Look for Gwen and Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Fizz and Ornn. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Kai'Sa and Fizz and Ornn copies. Play your strongest board with any 2-star units you hit naturally. Look for Gwen and Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Fizz and Ornn. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Rhaast contributes 13.7% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Karma (13.0%), Meepsie (13.0%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer
Strengths
- High 58.3% win rate makes this a top-tier composition
- Excellent 3.67 average placement for reliable top 4
- Strong 25.0% first place rate for high-rolling games
- Kai'Sa and Fizz and Ornn can be 3-starred for power spikes
Weaknesses
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Economy Strategy
Focus on 3-starring Kai'Sa for a 77.8% win rate power spike.
Itemization
Prioritize items for your main carry. Check the Top Items section for optimal builds.
Positioning
Place Rammus and Ornn in the frontline to protect carries in the backline. Use the positioning board above as a guide.
Ajude-nos a manter a precisão! Se você notar estatísticas incorretas, dados faltantes ou quaisquer problemas, seu feedback melhora diretamente a qualidade dos nossos dados para toda a comunidade.
Comp S Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer TFT - Perguntas frequentes
Quais características essa composição usa?
Esta composição usa as seguintes características: Rogue, Meeple, Dark Star, Voyager, Bastion, Space Groove, Redeemer.
Quais são os carries desta composição de TFT?
Qual é o melhor posicionamento para esta composição?
Coloque seus carries na linha de trás e seus tanques como Rammus and Ornn na linha de frente para absorver dano. Confira o tabuleiro de posicionamento acima para o posicionamento exato.
Esta composição é boa na meta atual?
Esta composição tem uma taxa de vitória de 58.33% e uma colocação média de 3.67, tornando-a uma forte competidora na meta atual.
Quais builds de itens Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer usa?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer tem melhor desempenho com estes builds de itens: Fizz com Jeweled Gauntlet, Jeweled Gauntlet, Nashor's Tooth (100.00% taxa de vitória, +41.67% diferença da média da comp); Kai'Sa com Varus's Obsession, Blue Buff, Infinity Edge (100.00% taxa de vitória, +41.67% diferença da média da comp); Ornn com Chain Vest, Sunfire Cape, Evenshroud (100.00% taxa de vitória, +41.67% diferença da média da comp).
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer é disputada no TFT Set 17?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer é relativamente não disputada com apenas uma taxa de escolha de 0.1%, tornando-a uma boa escolha quando você quer evitar brigar por unidades. Você pode frequentemente conseguir seus campeões-chave como seus carries sem muita competição.
Qual é a condição de vitória para Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
The win condition for Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is "Reroll de 3 de custo". Esta é uma composição de reroll que foca em conseguir 3 estrelas em Kai'Sa and Fizz and Ornn como o carry principals. Focus on 3-starring Kai'Sa which has a 77.8% win rate when upgraded.
Devo fazer reroll ou subir de nível com Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
Yes, Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Kai'Sa (77.8% win rate at 3-star) and Fizz (83.3% win rate at 3-star) and Ornn (80.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
Quanto ouro custa construir Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer é uma composição de alto custo que requer aproximadamente 126 de investimento em ouro para completar. Priorize economia cedo, mantenha 50+ de juros de ouro, e evite rolar até ter uma base econômica sólida.
Quais são as melhores opções de pivot para Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer é moderadamente flexível com 3 opções de pivô disponíveis. As melhores opções de pivot compartilham unidades-chave como Rammus and Karma. Se você está disputado, olhe composições similares que usam esses mesmos campeões com diferentes unidades de suporte.
Quando devo me afastar de Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
You should consider pivoting away from Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 97.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.










