Set:17
Sample Size:194,416 ranked games
Tier:SILVER
Last Updated:
1.75
Avg Placement
37.50%
First Place Rate
100.00%
Top 4 Rate
0.09%
Pick Rate

This comp averages a 1.75 placement with a 100.0% top 4 rate and a 37.5% first place rate across 194,416 ranked games. A 0.1% pick rate makes this a less contested composition.

Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady builds: Aurelion Sol with Jeweled Gauntlet, Striker's Flail, Rabadon's Deathcap (100.00% WR, +0.00% difference); Bard with Adaptive Helm, Morellonomicon, Hand Of Justice (100.00% WR, +0.00% difference); The Mighty Mech with Mogul's Mail, Gargoyle Stoneplate, Sterak's Gage (100.00% WR, +0.00% difference)
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Bard, Morgana, Karma due to their popularity and high cost. You should have no trouble hitting these units.
Akali is a 2-cost unit with an optimal reroll level of 6. Maokai and Urgot are 3-cost units with an optimal reroll level of 7. Karma, Aurelion Sol and The Mighty Mech are 4-cost units with an optimal reroll level of 10. Bard and Morgana are 5-cost units with an optimal reroll level of 10.
    • Akali
      Akali
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Maokai
      Maokai
    • Urgot
      Urgot
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Karma
      Karma
    • Aurelion Sol
      Aurelion Sol
    • The Mighty Mech
      The Mighty Mech
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Bard
      Bard
    • Morgana
      Morgana
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Fast 9 Legendary
Low Contest
Flexible Start
Slam Items
Committed
Win Condition
Fast 9 Legendary - level to 9 quickly to find 5-cost units.
Economy
High Cost comp (90g investment). Play strongest board, pivot based on items and units hit.
Items
Item flexibility is high - slam for early tempo.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), Mecha trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Top 5 items by win rate for each champion. Akali's best item is Striker's Flail with a 59.8% win rate. Maokai's best item is Steadfast Heart with a 68.6% win rate. Urgot's best item is Giant Slayer with a 72.5% win rate. Aurelion Sol's best item is Rabadon's Deathcap with a 58.4% win rate. Karma's best item is Adaptive Helm with a 63.9% win rate. The Mighty Mech's best item is Sterak's Gage with a 58.0% win rate. Bard's best item is Adaptive Helm with a 74.1% win rate. Morgana's best item is Rabadon's Deathcap with a 77.2% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Divine Duelist / Voyager (6 shared units, 2.10 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionDefensive

This composition focuses more on survivability than raw damage output. Deals ~163 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeLate Game

Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady typically reaches deep into stage 6 and beyond, scaling into the late game. Games typically end around round 38.

First Place Potential: 37.5%

This composition has strong "win lobby" potential when it hits its key units and items. Finding the right items for your primary carry is key to converting top 4 finishes into first places.

Detailed Analysis

Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady is classified as a Late Game Tank composition in TFT Patch 16.8. With a 100.0% win rate and 1.75 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is defensiveit focuses more on survivability than raw damage output. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Maokai and Urgot as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Bard, Morgana) come online at level 9.

Stage 5+Late Game
Push to level 9 if healthy
Roll for Bard
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Bard, Morgana. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
90gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Maokai and Urgot as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Bard, Morgana) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Bard, Morgana. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Morgana
Morgana Contributor
14.2%
#2
Bard
Bard Contributor
13.8%
#3
Karma
Karma Contributor
12.9%
#4
Akali
Akali Contributor
12.1%
#5
The Mighty Mech
The Mighty Mech Contributor
11.9%
#6
Maokai
Maokai Contributor
11.8%
#7
Aurelion Sol
Aurelion Sol Contributor
11.8%
#8
Urgot
Urgot Contributor
11.3%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Morgana contributes 14.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Bard (13.8%), Karma (12.9%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady

Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady is a SILVER tier composition in TFT Set 17 with a 100.0% win rate and 1.75 average placement. This comp focuses on the Mecha trait.

Strengths

  • High 100.0% win rate makes this a top-tier composition
  • Excellent 1.75 average placement for reliable top 4
  • Strong 37.5% first place rate for high-rolling games
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Level efficiently to find your key carries at higher levels.

2

Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Positioning

Place The Mighty Mech and Maokai in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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A Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Mecha, N.O.V.A., Voyager, Brawler, Conduit, Marauder, Dark Lady. The primary trait is Mecha, which is active on 3 units.

What are the carries of this TFT Comp?

The primary carries for this composition are .

What is the best positioning for this composition?

Place your carries in the backline and your tanks like The Mighty Mech and Maokai in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 100.00% and an average placement of 1.75, making it a strong contender in the current meta.

What item builds does Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady use?

Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady performs best with these item builds: Aurelion Sol with Jeweled Gauntlet, Striker's Flail, Rabadon's Deathcap (100.00% win rate, +0.00% difference from comp average); Bard with Adaptive Helm, Morellonomicon, Hand Of Justice (100.00% win rate, +0.00% difference from comp average); The Mighty Mech with Mogul's Mail, Gargoyle Stoneplate, Sterak's Gage (100.00% win rate, +0.00% difference from comp average).

Is Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady contested in TFT Set 17?

Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady?

The win condition for Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Bard and Morgana. Position your carries safely and itemize them properly for maximum damage output.

Should I reroll or level with Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady?

No, Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady cost to build?

Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady is a high cost composition requiring approximately 90 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady?

Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady is committed composition with few pivot options - decide early if contested. The best pivot options share key units like Bard and Morgana. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady?

You should consider pivoting away from Mecha / N.O.V.A. / Voyager / Brawler / Conduit / Marauder / Dark Lady if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Divine Duelist / Voyager with a 96.9% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 1 alternative compositions.