Set:17
Sample Size:173,865 ranked games
Tier:GOLD
Last Updated:
5.13
Avg Placement
0.00%
First Place Rate
43.75%
Top 4 Rate
0.07%
Pick Rate

This comp averages a 5.13 placement with a 43.8% top 4 rate and a 0.0% first place rate across 173,865 ranked games. A 0.1% pick rate makes this a less contested composition.

Dark Star / Voyager / Vanguard / Eradicator builds: Cho'Gath with Gargoyle Stoneplate, Sunfire Cape, Warmog's Armor (100.00% WR, +56.25% difference); The Mighty Mech with Protector's Vow, Striker's Flail, Thief's Gloves (100.00% WR, +56.25% difference); Kai'Sa with Infinity Edge, Last Whisper, Striker's Flail (100.00% WR, +56.25% difference)
This comp has Very High contested risk and is highly contested and may be difficult to complete. The most contested units are Jhin, Karma, The Mighty Mech due to their popularity and high cost. Consider having backup carries in mind.
Cho'Gath and Lissandra are 1-cost units with an optimal reroll level of 4. Mordekaiser is a 2-cost unit with an optimal reroll level of 6. Kai'Sa is a 3-cost unit with an optimal reroll level of 7. Karma, The Mighty Mech and Nunu & Willump are 4-cost units with an optimal reroll level of 10. Jhin is a 5-cost unit with an optimal reroll level of 10.
    • Cho'Gath
      Cho'Gath
    • Lissandra
      Lissandra
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Mordekaiser
      Mordekaiser
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Kai'Sa
      Kai'Sa
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Karma
      Karma
    • The Mighty Mech
      The Mighty Mech
    • Nunu & Willump
      Nunu & Willump
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Jhin
      Jhin
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Fast 9 Legendary
Highly Contested
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Fast 9 Legendary - level to 9 quickly to find 5-cost units.
Economy
Medium Cost comp (72g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +56.3% win rate - hold components.
Carousel Priority
Sparring Gloves and Giant's Belt.
Augment Synergies
Look for Level augments (Level Up!, High Roller), AD damage augments, Dark Star trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Top 5 items by win rate for each champion. Cho'Gath's best item is Bramble Vest with a 66.3% win rate. Lissandra's best item is Void Staff with a 65.8% win rate. Mordekaiser's best item is Bramble Vest with a 69.1% win rate. Kai'Sa's best item is Deathblade with a 64.2% win rate. Karma's best item is Archangel's Staff with a 69.1% win rate. Nunu & Willump's best item is Bramble Vest with a 60.6% win rate. The Mighty Mech's best item is Bramble Vest with a 72.5% win rate. Jhin's best item is Striker's Flail with a 77.4% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Dark Star / Voyager (6 shared units, 3.49 avg place), Party Animal / Dark Star (7 shared units, 3.50 avg place), and Dark Star / Voyager (7 shared units, 4.64 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~80 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Dark Star / Voyager / Vanguard / Eradicator reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 30.

Detailed Analysis

Dark Star / Voyager / Vanguard / Eradicator is classified as a Fortress composition in TFT Patch 16.10. With a 43.8% win rate and 5.13 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Dark Star / Voyager / Vanguard / Eradicator. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Kai'Sa and Karma as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Jhin) come online at level 9.

Stage 5+Late Game
Push to level 9 if healthy
Roll for Jhin
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Jhin. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
72gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Kai'Sa and Karma as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Jhin) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Jhin. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Jhin
Jhin Contributor
14.2%
#2
The Mighty Mech
The Mighty Mech Contributor
12.9%
#3
Karma
Karma Contributor
12.5%
#4
Kai'Sa
Kai'Sa Contributor
12.3%
#5
Cho'Gath
Cho'Gath Contributor
12.1%
#6
Nunu & Willump
Nunu & Willump Contributor
12.0%
#7
Lissandra
Lissandra Contributor
12.0%
#8
Mordekaiser
Mordekaiser Contributor
12.0%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Jhin contributes 14.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: The Mighty Mech (12.9%), Karma (12.5%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Dark Star / Voyager / Vanguard / Eradicator

Dark Star / Voyager / Vanguard / Eradicator is a GOLD tier composition in TFT Set 17 with a 43.8% win rate and 5.13 average placement. The primary carries are Jhin. This comp focuses on the Dark Star trait.

Strengths

  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 43.8% win rate requires optimal execution
  • Higher 5.13 average placement indicates inconsistency
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Economy Strategy

Level efficiently to find your Jhin at higher levels.

2

Itemization

Prioritize items for Jhin. Check the Top Items section for optimal builds.

3

Positioning

Place The Mighty Mech and Nunu & Willump in the frontline to protect Jhin in the backline. Use the positioning board above as a guide.

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F Dark Star / Voyager / Vanguard / Eradicator TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Dark Star, Voyager, Vanguard, Eradicator. The primary trait is Dark Star, which is active on 6 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Jhin.

What is the best positioning for this composition?

Place your carries like Jhin in the backline and your tanks like The Mighty Mech and Nunu & Willump in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 43.75% and an average placement of 5.13, making it a strong contender in the current meta.

What item builds does Dark Star / Voyager / Vanguard / Eradicator use?

Dark Star / Voyager / Vanguard / Eradicator performs best with these item builds: Cho'Gath with Gargoyle Stoneplate, Sunfire Cape, Warmog's Armor (100.00% win rate, +56.25% difference from comp average); The Mighty Mech with Protector's Vow, Striker's Flail, Thief's Gloves (100.00% win rate, +56.25% difference from comp average); Kai'Sa with Infinity Edge, Last Whisper, Striker's Flail (100.00% win rate, +56.25% difference from comp average).

Is Dark Star / Voyager / Vanguard / Eradicator contested in TFT Set 17?

Dark Star / Voyager / Vanguard / Eradicator is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Jhin without much competition.

What is the win condition for Dark Star / Voyager / Vanguard / Eradicator?

The win condition for Dark Star / Voyager / Vanguard / Eradicator is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Jhin. Position your carries Jhin safely and itemize them properly for maximum damage output.

Should I reroll or level with Dark Star / Voyager / Vanguard / Eradicator?

No, Dark Star / Voyager / Vanguard / Eradicator is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Dark Star / Voyager / Vanguard / Eradicator cost to build?

Dark Star / Voyager / Vanguard / Eradicator is a medium cost composition requiring approximately 72 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Dark Star / Voyager / Vanguard / Eradicator?

Dark Star / Voyager / Vanguard / Eradicator is moderately flexible with 3 pivot options available. The best pivot options share key units like Jhin and Karma. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Dark Star / Voyager / Vanguard / Eradicator?

You should consider pivoting away from Dark Star / Voyager / Vanguard / Eradicator if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Dark Star / Voyager with a 71.8% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.