Glossary entry: Magic
Vrakhiri may have powers humans can only dream of, but it turns out that there are other arcane arts out there... And Anca showed me how to access them. To cast a hex you first have to carve its symbol on your skin, and then draw some of your own blood. It feels... wrong, but also good.
And the cost? For one, it's forbidden. In places where the Inquisition operates, casting a hex or even being seen with symbols on your arms would put you in prison, or worse. And besides, who knows what the source of these powers is, or what we let into our souls when we practise this dark art?
But I don't have a choice. If it helps me defeat Brencis, I'm going to use it, no matter what.
Magic is a Lore entry in The Blood of Dawnwalker glossary: 3 paragraph(s) and about 133 words of in-game text. It opens: "Vrakhiri may have powers humans can only dream of, but it turns out that there are other arcane arts out there..." Magic is a pure lore entry with no matching guide page. Other Lore entries include 14th-Century Europe, Arimaspians, Banditry, Black Death, Blood Covenant.
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Magic FAQ
What is Magic?
Magic is a Lore entry in the glossary of The Blood of Dawnwalker. It begins: "Vrakhiri may have powers humans can only dream of, but it turns out that there are other arcane arts out there..."
Which glossary category is Magic in?
Magic is filed under Lore.
Does Magic have a guide page?
No. Magic is a lore-only entry; it is not a character, enemy or location with its own page.
