A Deal with the Devil Side quest

Side questNightMissable
Region
Tantari Woods
Missable
Yes
Methodology
Data Methodology

After I caused him a lot of trouble and showed that I'm not a man to be trifled with, Brencis decided to invite me to a parley. It was supposed to take place in the Shrike's Crag – where Skender once quelled an uprising against his reign. A trap? Maybe. But it could be an opportunity to save my family...

Type
Side quest
Time cost
4 time units
Time of day
Night
Reward
300 XP
Steps
6 steps, 3 on the map

A Deal with the Devil Walkthrough

3 of the 6 objectives for A Deal with the Devil are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.

How to start A Deal with the Devil

  • StartsBegins in Tantari Woods.
  • Time cost4 time units
  • Time of dayNight only
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

What you need for A Deal with the Devil

A Deal with the Devil asks you to hand over one item. It links to its own page, with the best place to find it named beside it.

A Deal with the Devil step by step

World map of The Blood of Dawnwalker with the objectives of A Deal with the Devil marked
3 marked locations for A Deal with the Devil, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.
  1. Parley with Brencis4 time unitsTime-sensitiveNight

    They say one should not parley with the devil... But perhaps it is a way to save my family.

  2. Light the fire signal during the nightNight

    If I want to parley with Brencis, I should light the fire on top of the tower in the Shrike's Crag quarry.

    Pinned on the map
  3. Defeat BrencisNight

    I'm not making a deal with this monster. Time to end this.

  4. Save PieterNight

    I don't know what has happened to push the spectres into frenzy – but I must save my father!

    Pinned on the map
  5. Find the location of the manumit hideoutDay & Night

    Brencis wants one thing – the location of the manumit hideout. I must find it if I want to strike a deal with him.

  6. Mark the manumit hideoutNight

    I know where the manumit hideout is – in Svartrau, right under Brencis's nose. The only thing to do is to mark it with the blood he gave me.

    Pinned on the map

A Deal with the Devil rewards

On completion

  • 300 XP
Show the 7 endings — spoilers

Every way A Deal with the Devil can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1Failure

    Although my father needed me, I abandoned him. I'll have to live with this decision to the end of my days.

  2. Ending 2

    I decided to give Brencis the manumit hideout location. He massacred the whole place... But in the end he kept his word and let my family go.

    Rewards: 300 XP

  3. Ending 3

    I met Brencis to parley – but decided to attack him. Only the devil had the last laugh – when Brencis didn't return, his soldiers executed my family... The people of Vale Sangora were free, but I lost everyone.

    Rewards: 250 XP

  4. Ending 4Failure

    I decided to give the blood vial to Marat. I won't betray the manumits.

  5. Ending 5Failure

    I hesitated for too long. My family is dead and there's no chance for a deal with Brencis.

  6. Ending 6

    I won't parley with Brencis. It's time to kill him.

  7. Ending 7Failure

    In the end, I decided not to meet with Brencis in Shrike's Crag.

A Deal with the Devil is a Side quest in The Blood of Dawnwalker with 1 playable version(s). A Deal with the Devil takes place around Tantari Woods. A Deal with the Devil has 6 objectives, 0 of them optional. 3 of the objectives in A Deal with the Devil are pinned on the world map, so you can see where each step happens. A Deal with the Devil has 7 possible endings.

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A Deal with the Devil FAQ

How do you complete A Deal with the Devil?

A Deal with the Devil runs to 6 objectives. It opens with "Parley with Brencis" and finishes with "Mark the manumit hideout". The full list, with map pins and time costs, is in the walkthrough above.

How long does A Deal with the Devil take?

A Deal with the Devil spends 4 time units off the story clock across its 6 objectives.

Should I do A Deal with the Devil by day or by night?

A Deal with the Devil is only available during Night.

How do I start A Deal with the Devil?

A Deal with the Devil begins around Tantari Woods — start from the first objective in the walkthrough above.

What are the objectives of A Deal with the Devil?

A Deal with the Devil has 6 objectives: Parley with Brencis, Light the fire signal during the night, Defeat Brencis, Save Pieter, Find the location of the manumit hideout, Mark the manumit hideout. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of A Deal with the Devil take place?

3 of the 6 objectives in A Deal with the Devil have a marked location, in and around Tantari Woods. The numbered map above matches the objective list.

What do you need for A Deal with the Devil?

A Deal with the Devil asks you to hand over Brencis's Vial. Each item's own page shows where it can be found.

What are the rewards for A Deal with the Devil?

Completing A Deal with the Devil rewards 300 XP.

How many endings does A Deal with the Devil have?

A Deal with the Devil has 7 endings in the game files, 4 of them failures.

Is A Deal with the Devil missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.