A Deal with the Devil Side quest
- Region
- Tantari Woods
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
After I caused him a lot of trouble and showed that I'm not a man to be trifled with, Brencis decided to invite me to a parley. It was supposed to take place in the Shrike's Crag – where Skender once quelled an uprising against his reign. A trap? Maybe. But it could be an opportunity to save my family...
- Type
- Side quest
- Starts
- Tantari Woods
- Time cost
- 4 time units
- Time of day
- Night
- Reward
- 300 XP
- Steps
- 6 steps, 3 on the map
A Deal with the Devil Walkthrough
3 of the 6 objectives for A Deal with the Devil are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.
How to start A Deal with the Devil
- StartsBegins in Tantari Woods.
- Time cost4 time units
- Time of dayNight only
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
What you need for A Deal with the Devil
A Deal with the Devil asks you to hand over one item. It links to its own page, with the best place to find it named beside it.
- Brencis's VialLocation not yet verified
A Deal with the Devil step by step

- Parley with Brencis4 time unitsTime-sensitiveNight
They say one should not parley with the devil... But perhaps it is a way to save my family.
- Light the fire signal during the nightNight
If I want to parley with Brencis, I should light the fire on top of the tower in the Shrike's Crag quarry.
Pinned on the map - Defeat BrencisNight
I'm not making a deal with this monster. Time to end this.
- Save PieterNight
I don't know what has happened to push the spectres into frenzy – but I must save my father!
Pinned on the map - Find the location of the manumit hideoutDay & Night
Brencis wants one thing – the location of the manumit hideout. I must find it if I want to strike a deal with him.
- Mark the manumit hideoutNight
I know where the manumit hideout is – in Svartrau, right under Brencis's nose. The only thing to do is to mark it with the blood he gave me.
Pinned on the map
A Deal with the Devil rewards
On completion
- 300 XP
Show the 7 endings — spoilers
Every way A Deal with the Devil can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1Failure
Although my father needed me, I abandoned him. I'll have to live with this decision to the end of my days.
- Ending 2
I decided to give Brencis the manumit hideout location. He massacred the whole place... But in the end he kept his word and let my family go.
Rewards: 300 XP
- Ending 3
I met Brencis to parley – but decided to attack him. Only the devil had the last laugh – when Brencis didn't return, his soldiers executed my family... The people of Vale Sangora were free, but I lost everyone.
Rewards: 250 XP
- Ending 4Failure
I decided to give the blood vial to Marat. I won't betray the manumits.
- Ending 5Failure
I hesitated for too long. My family is dead and there's no chance for a deal with Brencis.
- Ending 6
I won't parley with Brencis. It's time to kill him.
- Ending 7Failure
In the end, I decided not to meet with Brencis in Shrike's Crag.
A Deal with the Devil is a Side quest in The Blood of Dawnwalker with 1 playable version(s). A Deal with the Devil takes place around Tantari Woods. A Deal with the Devil has 6 objectives, 0 of them optional. 3 of the objectives in A Deal with the Devil are pinned on the world map, so you can see where each step happens. A Deal with the Devil has 7 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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A Deal with the Devil FAQ
How do you complete A Deal with the Devil?
A Deal with the Devil runs to 6 objectives. It opens with "Parley with Brencis" and finishes with "Mark the manumit hideout". The full list, with map pins and time costs, is in the walkthrough above.
How long does A Deal with the Devil take?
A Deal with the Devil spends 4 time units off the story clock across its 6 objectives.
Should I do A Deal with the Devil by day or by night?
A Deal with the Devil is only available during Night.
How do I start A Deal with the Devil?
A Deal with the Devil begins around Tantari Woods — start from the first objective in the walkthrough above.
What are the objectives of A Deal with the Devil?
A Deal with the Devil has 6 objectives: Parley with Brencis, Light the fire signal during the night, Defeat Brencis, Save Pieter, Find the location of the manumit hideout, Mark the manumit hideout. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of A Deal with the Devil take place?
3 of the 6 objectives in A Deal with the Devil have a marked location, in and around Tantari Woods. The numbered map above matches the objective list.
What do you need for A Deal with the Devil?
A Deal with the Devil asks you to hand over Brencis's Vial. Each item's own page shows where it can be found.
What are the rewards for A Deal with the Devil?
Completing A Deal with the Devil rewards 300 XP.
How many endings does A Deal with the Devil have?
A Deal with the Devil has 7 endings in the game files, 4 of them failures.
Is A Deal with the Devil missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.