Ambrus's Prisoner Transports Activity
- Region
- Briar Sloughs
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Ambrus's men are moving prisoners through his fiefdom. Where is he taking them? What end awaits them?
- Type
- Activity
- Starts
- Briar Sloughs
- Time cost
- 0 time units
- Time of day
- Day or night
- Steps
- 1 steps
Ambrus's Prisoner Transports Walkthrough
Ambrus's Prisoner Transports has 1 objectives, 0 of them optional. The game files place no marker on the individual steps, so the map below shows the region it takes place in.
How to start Ambrus's Prisoner Transports
- StartsBegins in Briar Sloughs.
- Time cost0 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Ambrus's Prisoner Transports step by step

One marker covers an area to search rather than an exact spot.
- Investigate Ambrus's prisoner transportsDay & Night
Ambrus's men are moving prisoners through his fiefdom. Where is he taking them?
Show the 2 endings — spoilers
Every way Ambrus's Prisoner Transports can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
Now I know – Ambrus is rounding up people for minor offences to bleed them to death... the bastard. I should free them.
- Ending 2Failure
Moving against Brencis had to come first, so I was not able to find out what fate awaited those prisoners.
Ambrus's Prisoner Transports is a Activity in The Blood of Dawnwalker with 2 playable version(s). Ambrus's Prisoner Transports takes place around Briar Sloughs. Ambrus's Prisoner Transports has 1 objectives, 0 of them optional. Ambrus's Prisoner Transports has 2 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Ambrus's Prisoner Transports FAQ
How do you complete Ambrus's Prisoner Transports?
Ambrus's Prisoner Transports runs to 1 objectives. It opens with "Investigate Ambrus's prisoner transports" and finishes with "Investigate Ambrus's prisoner transports". The full list, with map pins and time costs, is in the walkthrough above.
How long does Ambrus's Prisoner Transports take?
Ambrus's Prisoner Transports spends 0 time units off the story clock across its 1 objectives.
Should I do Ambrus's Prisoner Transports by day or by night?
Ambrus's Prisoner Transports can be started by day or by night and costs 0 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Ambrus's Prisoner Transports?
Ambrus's Prisoner Transports begins around Briar Sloughs — start from the first objective in the walkthrough above.
What are the objectives of Ambrus's Prisoner Transports?
Ambrus's Prisoner Transports has 1 objectives: Investigate Ambrus's prisoner transports. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Ambrus's Prisoner Transports take place?
Ambrus's Prisoner Transports takes place in Briar Sloughs. The game files carry no marker for its individual objectives, so the map shows the region instead.
How many endings does Ambrus's Prisoner Transports have?
Ambrus's Prisoner Transports has 2 endings in the game files, 1 of them failures.
Is Ambrus's Prisoner Transports missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.