Ambrus's Dungeons: Evil and Convenience Activity
- Region
- Briar Sloughs
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- Type
- Activity
- Starts
- Briar Sloughs
- Time cost
- 3 time units
- Time of day
- Day or night
- Reward
- 250 XP
- Steps
- 8 steps, 8 on the map
Ambrus's Dungeons: Evil and Convenience Walkthrough
8 of the 8 objectives for Ambrus's Dungeons: Evil and Convenience are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.
How to start Ambrus's Dungeons: Evil and Convenience
- StartsBegins in Briar Sloughs.
- Time cost3 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Ambrus's Dungeons: Evil and Convenience step by step

One marker covers an area to search rather than an exact spot.
- Investigate the outpostDay & Night
I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.
Pinned on the map - Interrogate the chief jailerDay & Night
I should question the chief jailer. Maybe he'll tell me why the soldiers were preparing to burn the camp.
Pinned on the map — pin 1 - Kill the chief jailerDay & Night
This coward deserves just one fate.
Pinned on the map — pin 1 - Investigate the camp3 time unitsDay & Night
I should search the camp for clues as to what happened here. For some reason, the soldiers packed up the carts with the blood cargo and prepared the camp itself to be burned.
Pinned on the map — pin 1 - Look for the fallen treeDay & Night
A fallen tree should demark the location of potential hidden stash. Let's find it.
Search area on the map - Follow the footprintsDay & Night
I found some mysterious footprints. I should check where they lead to.
Pinned on the map — pin 1 - Go back to the doorDay & Night
I found the key – I can open the door now.
Pinned on the map — pin 1 - Find out what the key opensDay & Night
I acquired a brass key, but I've no idea what it's for. I should look around, it might be worthwhile.
Pinned on the map — pin 1
Ambrus's Dungeons: Evil and Convenience rewards
On completion
- 250 XP
- 1 skill point(s)
Picked up along the way
- Treasure Map: Hidden Stash ×1
Show the 5 endings — spoilers
Every way Ambrus's Dungeons: Evil and Convenience can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
I've let the jailer go free. There's been enough bloodshed here.
Rewards: 250 XP, 1 skill point(s)
- Ending 2
The jailer offered me a map pointing to a hidden stash in exchange for his freedom. I decided to let him go.
Rewards: 250 XP, 1 skill point(s)
- Ending 3
I gave the cowardly jailer a chance to win his freedom by beating me in a duel. He failed. Whoops.
Rewards: 250 XP, 1 skill point(s)
- Ending 4
I drained the cowardly jailer dry. There is a sense of poetic justice here.
Rewards: 250 XP, 1 skill point(s)
- Ending 5Failure
I left the outpost be – there are more importants things to do.
Ambrus's Dungeons: Evil and Convenience is a Activity in The Blood of Dawnwalker with 2 playable version(s). Ambrus's Dungeons: Evil and Convenience takes place around Briar Sloughs. Ambrus's Dungeons: Evil and Convenience has 8 objectives, 0 of them optional. 8 of the objectives in Ambrus's Dungeons: Evil and Convenience are pinned on the world map, so you can see where each step happens. Ambrus's Dungeons: Evil and Convenience has 5 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Ambrus's Dungeons: Evil and Convenience FAQ
How do you complete Ambrus's Dungeons: Evil and Convenience?
Ambrus's Dungeons: Evil and Convenience runs to 8 objectives. It opens with "Investigate the outpost" and finishes with "Find out what the key opens". The full list, with map pins and time costs, is in the walkthrough above.
How long does Ambrus's Dungeons: Evil and Convenience take?
Ambrus's Dungeons: Evil and Convenience spends 3 time units off the story clock across its 8 objectives.
Should I do Ambrus's Dungeons: Evil and Convenience by day or by night?
Ambrus's Dungeons: Evil and Convenience can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Ambrus's Dungeons: Evil and Convenience?
Ambrus's Dungeons: Evil and Convenience begins around Briar Sloughs — start from the first objective in the walkthrough above.
What are the objectives of Ambrus's Dungeons: Evil and Convenience?
Ambrus's Dungeons: Evil and Convenience has 8 objectives: Investigate the outpost, Interrogate the chief jailer, Kill the chief jailer, Investigate the camp, Look for the fallen tree, Follow the footprints, Go back to the door, Find out what the key opens. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Ambrus's Dungeons: Evil and Convenience take place?
8 of the 8 objectives in Ambrus's Dungeons: Evil and Convenience have a marked location, in and around Briar Sloughs. The numbered map above matches the objective list.
What are the rewards for Ambrus's Dungeons: Evil and Convenience?
Completing Ambrus's Dungeons: Evil and Convenience rewards 250 XP, 1 skill point(s).
How many endings does Ambrus's Dungeons: Evil and Convenience have?
Ambrus's Dungeons: Evil and Convenience has 5 endings in the game files, 1 of them failures.
Is Ambrus's Dungeons: Evil and Convenience missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.