Ambrus's Collectors: Wetland Helpers Activity

ActivityCourt activity: AmbrusDayNightMissable
Region
Briar Sloughs
Missable
Yes
Methodology
Data Methodology

Ambrus's soldiers have set up camp in the bogs. Let's see if I can mess up their plans.

Type
Activity
Time cost
3 time units
Time of day
Day or night
Steps
2 steps, 2 on the map

Ambrus's Collectors: Wetland Helpers Walkthrough

2 of the 2 objectives for Ambrus's Collectors: Wetland Helpers are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.

How to start Ambrus's Collectors: Wetland Helpers

  • StartsBegins in Briar Sloughs.
  • Time cost3 time units
  • Time of dayDay or night
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

Ambrus's Collectors: Wetland Helpers step by step

World map of The Blood of Dawnwalker with the objectives of Ambrus's Collectors: Wetland Helpers marked
2 marked locations for Ambrus's Collectors: Wetland Helpers, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.
  1. Defeat the camp guardsDay & Night

    Ambrus's soldiers are guarding the camp. I'll have to kill them.

    Pinned on the map
  2. Destroy the leech barrels3 time unitsDay & Night

    Ambrus's leech barrels are right here, just asking to be wrecked.

    Pinned on the map — pin 1

Ambrus's Collectors: Wetland Helpers rewards

On completion

  • Blood Leeches ×5
  • 250 XP
  • 1 skill point(s)
Show the 5 endings — spoilers

Every way Ambrus's Collectors: Wetland Helpers can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1

    Ambrus is using local folks to collect leeches. Whatever his goal is, this particular camp won't be delivering anything for a good while.

    Rewards: Blood Leeches ×5, 250 XP, 1 skill point(s)

  2. Ending 2

    The collectors asked me not to destroy their leech barrels, but it had to be done.

    Rewards: Blood Leeches ×5, 250 XP, 1 skill point(s)

  3. Ending 3

    I listened to the collectors asking me not to destroy the leech barrels. I didn't want them to be punished – hopefully it won't come back to bite me.

    Rewards: Blood Leeches ×5, 250 XP, 1 skill point(s)

  4. Ending 4Failure

    The collectors tried to defend their leech barrels. I had no choice but to kill them before I got to destroy Ambrus's stash.

  5. Ending 5

    I had to leave the camp alone – facing Brencis is more important.

    Rewards: Blood Leeches ×5, 250 XP, 1 skill point(s)

Ambrus's Collectors: Wetland Helpers is a Activity in The Blood of Dawnwalker with 2 playable version(s). Ambrus's Collectors: Wetland Helpers takes place around Briar Sloughs. Ambrus's Collectors: Wetland Helpers has 2 objectives, 0 of them optional. 2 of the objectives in Ambrus's Collectors: Wetland Helpers are pinned on the world map, so you can see where each step happens. Ambrus's Collectors: Wetland Helpers has 5 possible endings.

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Ambrus's Collectors: Wetland Helpers FAQ

How do you complete Ambrus's Collectors: Wetland Helpers?

Ambrus's Collectors: Wetland Helpers runs to 2 objectives. It opens with "Defeat the camp guards" and finishes with "Destroy the leech barrels". The full list, with map pins and time costs, is in the walkthrough above.

How long does Ambrus's Collectors: Wetland Helpers take?

Ambrus's Collectors: Wetland Helpers spends 3 time units off the story clock across its 2 objectives.

Should I do Ambrus's Collectors: Wetland Helpers by day or by night?

Ambrus's Collectors: Wetland Helpers can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.

How do I start Ambrus's Collectors: Wetland Helpers?

Ambrus's Collectors: Wetland Helpers begins around Briar Sloughs — start from the first objective in the walkthrough above.

What are the objectives of Ambrus's Collectors: Wetland Helpers?

Ambrus's Collectors: Wetland Helpers has 2 objectives: Defeat the camp guards, Destroy the leech barrels. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of Ambrus's Collectors: Wetland Helpers take place?

2 of the 2 objectives in Ambrus's Collectors: Wetland Helpers have a marked location, in and around Briar Sloughs. The numbered map above matches the objective list.

What are the rewards for Ambrus's Collectors: Wetland Helpers?

Completing Ambrus's Collectors: Wetland Helpers rewards Blood Leeches ×5, 250 XP, 1 skill point(s).

How many endings does Ambrus's Collectors: Wetland Helpers have?

Ambrus's Collectors: Wetland Helpers has 5 endings in the game files, 1 of them failures.

Is Ambrus's Collectors: Wetland Helpers missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.