Ancient Circle: North-West Pass Activity
- Region
- Briar Sloughs
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
I've stumbled upon a ruined ancient circle. I wonder what secrets it may hold...
- Type
- Activity
- Starts
- Briar Sloughs
- Time cost
- 0 time units
- Time of day
- Day
- Reward
- 250 XP
- Steps
- 2 steps, 2 on the map
Ancient Circle: North-West Pass Walkthrough
2 of the 2 objectives for Ancient Circle: North-West Pass are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.
How to start Ancient Circle: North-West Pass
- StartsBegins in Briar Sloughs.
- Time cost0 time units
- Time of dayDay only
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Ancient Circle: North-West Pass step by step

- Start the trial using Astral Communion Witchcraft AbilityDay
I have to use Astral Communion by the altar to awaken the magic resting in this ancient circle.
Pinned on the map - Survive the trialDay
As soon as I cast the hex, the guardians of the circle came to test or punish me. Whatever their reasons, I must defeat them.
Pinned on the map — pin 1
Day Ancient Circle: North-West Pass takes place during Day.
Ancient Circle: North-West Pass rewards
On completion
- 250 XP
- 1 skill point(s)
Show the 2 endings — spoilers
Every way Ancient Circle: North-West Pass can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
I've awoken the magic slumbering in the ancient circle and gained its power.
Rewards: 250 XP, 1 skill point(s)
- Ending 2
In the end, I decided to leave the ruins alone.
Ancient Circle: North-West Pass is a Activity in The Blood of Dawnwalker with 1 playable version(s). Ancient Circle: North-West Pass takes place around Briar Sloughs. Ancient Circle: North-West Pass has 2 objectives, 0 of them optional. 2 of the objectives in Ancient Circle: North-West Pass are pinned on the world map, so you can see where each step happens. Ancient Circle: North-West Pass has 2 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Ancient Circle: North-West Pass FAQ
How do you complete Ancient Circle: North-West Pass?
Ancient Circle: North-West Pass runs to 2 objectives. It opens with "Start the trial using Astral Communion Witchcraft Ability" and finishes with "Survive the trial". The full list, with map pins and time costs, is in the walkthrough above.
How long does Ancient Circle: North-West Pass take?
Ancient Circle: North-West Pass spends 0 time units off the story clock across its 2 objectives.
Should I do Ancient Circle: North-West Pass by day or by night?
Ancient Circle: North-West Pass is only available during Day.
How do I start Ancient Circle: North-West Pass?
Ancient Circle: North-West Pass begins around Briar Sloughs — start from the first objective in the walkthrough above.
What are the objectives of Ancient Circle: North-West Pass?
Ancient Circle: North-West Pass has 2 objectives: Start the trial using Astral Communion Witchcraft Ability, Survive the trial. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Ancient Circle: North-West Pass take place?
2 of the 2 objectives in Ancient Circle: North-West Pass have a marked location, in and around Briar Sloughs. The numbered map above matches the objective list.
What are the rewards for Ancient Circle: North-West Pass?
Completing Ancient Circle: North-West Pass rewards 250 XP, 1 skill point(s).
How many endings does Ancient Circle: North-West Pass have?
Ancient Circle: North-West Pass has 2 endings in the game files, 0 of them failures.
Is Ancient Circle: North-West Pass missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.