Buried Past Side quest
- Location
- Maragir
- Region
- Maragir Wealds
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
I realise that I hardly know my father – even though I've known him my whole life. He hardly ever talks about his past... But it seems like it's catching up with him.
- Type
- Side quest
- Starts
- Maragir
- Time cost
- 20 time units
- Time of day
- Day or night
- Reward
- 250 XP
- Steps
- 42 steps, 19 on the map
Buried Past Walkthrough
19 of the 42 objectives for Buried Past are pinned on the map below, 1 of them optional. The numbers on the map match the numbered steps.
How to start Buried Past
- StartsBegins in Maragir.
- Time cost20 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
What you need for Buried Past
Buried Past asks you to hand over 4 items. Each links to its own page, with the best place to find it named beside it.
- Pieter's OrderLocation not yet verified
- Pile of WoodLocation not yet verified
- FeverfewLocation not yet verified
- Fruit JuiceWhere to find: Svartrau City
Buried Past step by step

15 markers cover an area to search rather than an exact spot.
- Find Pieter's secret spotDay & Night
So... Turns out my father had some sort of a secret meeting spot, deep in the woods. Should I go look for it?
Pinned on the map - Talk with VolkDay & Night
I met Volk – my father's friend from long ago. And unlike Pieter, he seems eager to talk about their shared past.
- Visit Volk1 time unitDay & Night
I should check on Volk – it's been a while.
- Retrace your steps from childhood memories1 time unitDay & Night
I know the Secret Glade was somewhere near Parlita... But where exactly?
Search area on the map — pin 19 - Buy slivovitz for VolkOptionalDay & Night
Volk asked me to bring some slivovitz next time I see him. I should be able to get a bottle in one of Svartrau's taverns.
- Follow VolkDay & Night
Volk says he's got a trick to show me. Let's see if the old fox can teach me something useful.
- Look for Pieter's treasure using Focus Mode1 time unitDay & Night
Is this where my father hid his half of the treasure? Or maybe Volk made it all up?
Pinned on the map - Ask about Pieter at the Maragir monastery1 time unitDay
My father and a prayerbook? An unlikely pairing. Maybe the monks at the monastery where the book was copied can tell me more.
Pinned on the map - Follow the monkDay & Night
The monk wasn't surprised when I asked him about my father's treasure – and told me to follow him.
- Confront VolkDay & Night
Volk betrayed me – helped to set up an ambush for me. I should tell him how I feel about it.
- Look for VolkDay & Night
Something's very wrong. There are dead soldiers outside Volk's hut – and the old man's missing. I'd better look for him.
Pinned on the map — pin 1 - Tell Volk about your findings1 time unitDay & Night
So my father really did have treasure – and handed it all off to the monks of Maragir. I wonder what Volk will think.
- Visit Volk1 time unitDay & Night
I should probably check on Volk – see how he's doing.
Pinned on the map — pin 1 - Inspect the prayerbookDay & Night
My old man never struck me as man of faith. So what's the prayerbook doing in his secret stash?
- Search the stashDay & Night
Hah! So my father did stash his things away here. But what things, exactly? Let's take a look.
- Give Volk a day to restDay & Night
Volk seems tired. Let's give him a day to rest.
- Give Volk a day to restDay & Night
Volk seems tired. Let's give him a day to rest.
- Investigate Pieter's secret spotDay & Night
What was my father doing here? Maybe I'll find some answers if I look around.
- Follow the big stonesDay & Night
These big rocks – we called them 'Giants's pawns'. By following them, I should find the way to the Secret Glade.
Pinned on the map - Look around Parlita for something to jog your memoryDay & Night
I need to find something familiar to recall our steps. We'd go to Parlita, get sweet buns for the road...
Search area on the map - Go to the Secret Glade2 time unitsDay & Night
If my father really did have treasure, I think he'd have hidden it in our Secret Glade. Let's go there – and take a look.
Pinned on the map — pin 7 - Investigate Pieter's secret spot1 time unitDay & Night
What was my father doing here? Maybe I'll find some answers if I look around.
Pinned on the map — pin 1 - Ask the stranger about PieterDay & Night
Who's this old man? And how does he know my father? I need to talk to him.
- Give Volk a day to restDay & Night
Volk seems tired. Let's give him a day to rest.
- Visit Volk1 time unitDay & Night
Might be a good idea to check up on Volk.
Pinned on the map — pin 1 - Look around for a shovelDay & Night
Hard to dig for treasure without a shovel... Maybe there's one somewhere around here.
- Dig at the marked spotDay & Night
Let's see if there really is treasure here.
Pinned on the map — pin 7 - Defeat VolkDay & Night
Volk betrayed me, sold me out to Brencis's men. He doesn't deserve to live.
- Spar with VolkDay & Night
Let's cross our blades – and see if Volk is still worth his salt.
- Defeat the strangerDay & Night
Who's this man? Why's he so aggressive? I need to fend him off!
- (Optional) Chop some wood for Volk1 time unitDay & Night
Volk said he'd appreciate if I chopped some wood for him. Why not?
Pinned on the map — pin 1 - (Optional) Track down the wolves bothering Volk using Focus Mode1 time unitDay & Night
Volk says he's bothered by a pack of wolves. They must have a den nearby. Let's check for tracks behind the house.
Pinned on the map — pin 1 - (Optional) Gather feverfew by the riverbank2 time unitsDay & Night
Volk is suffering from back pain – and I offered to help. To do so, I need to start by collecting some herbs by the riverbank.
Search area on the map - (Optional) Tell Volk about the wolvesDay & Night
I got rid of the wolves that were bothering Volk – the old man should be pleased.
- (Optional) Prepare the ointment for Volk1 time unitDay & Night
I need to make an ointment for Volk. I should find all I need by his stove.
Pinned on the map — pin 1 - (Optional) Bring the wood back to Volk1 time unitDay & Night
I should bring the wood back to Volk's hut.
- (Optional) Take firewood from the shed2 time unitsDay & Night
The nights are getting colder – let's make sure the old man has enough firewood to keep warm.
- (Optional) Bring the wood back to Volk1 time unitDay & Night
I should bring the wood back to Volk's hut.
- (Optional) Search for Volk's knifeNight
Volk lost his precious knife – he waved it around in the dark and it slipped out of his hand. Maybe it landed in some bushes? Or on his hovel's rooftop? Let's see if I can find it.
Pinned on the map — pin 1 - (Optional) Return the knife to VolkDay & Night
Found it! Volk should be glad.
- (Optional) Board up the bedroom window1 time unitDay & Night
Volk asked me to board up the window because it gets cold at night. Shouldn't be too much of a hassle.
Pinned on the map — pin 1 - Defeat the soldiersDay & Night
I've been betrayed – and now need to fight for my life.
Pinned on the map — pin 1
Buried Past rewards
On completion
- 250 XP
- 1 skill point(s)
Picked up along the way
- Artery Strike Manual ×1
Show the 7 endings — spoilers
Every way Buried Past can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
I found out that my father had a friend – if I can call him that – one Volk. I warmed up to him, tended to his needs... And he paid me back with treachery. Volk insisted on dying a warrior's death – and that's the final courtesy I paid him.
Rewards: 250 XP, 1 skill point(s)
- Ending 2
I found out that my father had a friend – if I can call him that – one Volk. I warmed up to him, tended to his needs... And he paid me back with treachery. Volk insisted on dying a warrior's death – but I was done satisfying his whims. I left him to his fate – whatever it may be.
Rewards: 250 XP, 1 skill point(s)
- Ending 3
I found out that my father had a friend – if I can call him that – one Volk. I warmed up to him, tended to his needs. But it seems he didn't want to keep on living like this, reliant on my charity, so he packed up and left – to go where? I'm not sure he had a destination in mind – only decided to dance with Lady Luck one last time.
Rewards: 250 XP, 1 skill point(s)
- Ending 4Failure
I found a man who might've known my father, living in a derelict hut all by his lonesome. He attacked me on sight – and I ended up draining his blood... I will never know who he was or what relationship he had with Pieter.
- Ending 5Failure
I found a man named Volk who turned out to be my father's old friend. It was surprising to learn about such a link to Pieter's past, but I ended up draining Volk's blood...
- Ending 6
I found out that my father had a friend – if I can call him that – one Volk. I warmed up to him, tended to his needs... And he paid me back with treachery. Volk insisted on dying a warrior's death – but instead I killed him by draining his blood.
- Ending 7Failure
Don't have the time to deal with this – I'm off to face Brencis.
Buried Past is a Side quest in The Blood of Dawnwalker with 2 playable version(s). Buried Past takes place around Maragir. Buried Past has 42 objectives, 1 of them optional. 19 of the objectives in Buried Past are pinned on the world map, so you can see where each step happens. Buried Past has 7 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Buried Past FAQ
How do you complete Buried Past?
Buried Past runs to 42 objectives. It opens with "Find Pieter's secret spot" and finishes with "Defeat the soldiers". The full list, with map pins and time costs, is in the walkthrough above.
How long does Buried Past take?
Buried Past spends 20 time units off the story clock across its 42 objectives.
Should I do Buried Past by day or by night?
Buried Past can be started by day or by night and costs 20 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Buried Past?
Buried Past begins around Maragir — start from the first objective in the walkthrough above.
What are the objectives of Buried Past?
Buried Past has 42 objectives: Find Pieter's secret spot, Talk with Volk, Visit Volk, Retrace your steps from childhood memories, Buy slivovitz for Volk, Follow Volk, Look for Pieter's treasure using Focus Mode, Ask about Pieter at the Maragir monastery, Follow the monk, Confront Volk, Look for Volk, Tell Volk about your findings, Visit Volk, Inspect the prayerbook, Search the stash, Give Volk a day to rest, Give Volk a day to rest, Investigate Pieter's secret spot, Follow the big stones, Look around Parlita for something to jog your memory, Go to the Secret Glade, Investigate Pieter's secret spot, Ask the stranger about Pieter, Give Volk a day to rest, Visit Volk, Look around for a shovel, Dig at the marked spot, Defeat Volk, Spar with Volk, Defeat the stranger, (Optional) Chop some wood for Volk, (Optional) Track down the wolves bothering Volk using Focus Mode, (Optional) Gather feverfew by the riverbank, (Optional) Tell Volk about the wolves, (Optional) Prepare the ointment for Volk, (Optional) Bring the wood back to Volk, (Optional) Take firewood from the shed, (Optional) Bring the wood back to Volk, (Optional) Search for Volk's knife, (Optional) Return the knife to Volk, (Optional) Board up the bedroom window, Defeat the soldiers. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Buried Past take place?
19 of the 42 objectives in Buried Past have a marked location, in and around Maragir Wealds. The numbered map above matches the objective list.
What do you need for Buried Past?
Buried Past asks you to hand over Pieter's Order, Pile of Wood, Feverfew, Fruit Juice. Each item's own page shows where it can be found.
What are the rewards for Buried Past?
Completing Buried Past rewards 250 XP, 1 skill point(s).
How many endings does Buried Past have?
Buried Past has 7 endings in the game files, 3 of them failures.
Is Buried Past missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.