Rise at Dawn Main quest · Act 3
- Region
- Tantari Woods
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
The plan is simple. First, we seize Eastridge Outpost and let Catalin’s troops in. Only then do we move on Greifberg.
- Type
- Main quest · Act 3
- Starts
- Tantari Woods
- Time cost
- 3 time units
- Time of day
- Day or night
- Steps
- 10 steps, 3 on the map
Rise at Dawn Walkthrough
3 of the 10 objectives for Rise at Dawn are pinned on the map below, 1 of them optional. The numbers on the map match the numbered steps.
How to start Rise at Dawn
- StartsBegins in Tantari Woods.
- Time cost3 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Rise at Dawn step by step

- Come back in a few daysDay & Night
Marat needs some time to prepare before the manumits can move on Greifberg. I should check on him in a few days.
- Come back by morningDay & Night
Catalin’s troops stand ready, and so do we. The rebellion rises at dawn.
- Return to Marat once you’re ready to moveDay & Night
Marat awaits my word. Once I’m ready, we move on Greifberg, and finish Brencis for good.
- Follow MaratDay & Night
We need to get into position before we can strike at Eastridge Outpost.
- Tie your rope1 time unitDay & Night
We strike from above – don’t give them the chance to regroup and bunker up. Just need to get this rope sorted first.
- Defeat the vanguardDay & Night
The first wave of defenders has spotted us. We must deal with them swiftly!
- Breach the second gateDay & Night
The fight continues. Another gate must fall.
Pinned on the map - Open the outer gate1 time unitDay & Night
This is it – we’re taking Eastridge down! I just need to climb the tower, and open the outer gate to let Catalin’s troops in.
Pinned on the map — pin 7 - Talk to the quartermasterOptionalDay & Night
I need to be as ready as possible before we strike at Greifberg. Best see the quartermaster.
Pinned on the map - Go to Marat once you’re ready for the final battle1 time unitDay & Night
Catalin’s troops are here. Once I’m ready, I must report to Marat for our final strike on Greifberg.
Show the 2 endings — spoilers
Every way Rise at Dawn can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
Eastridge Outpost is taken. Catalin’s troops have breached the walls. Next, we bring Greifberg to its knees.
- Ending 2Failure
At the last moment, I faltered and turned my back on Crake and his rebellion. I’m done with this fight.
Rise at Dawn is a Main quest in The Blood of Dawnwalker with 2 playable version(s). Rise at Dawn belongs to Act 3 of the main story. Rise at Dawn takes place around Tantari Woods. Rise at Dawn has 10 objectives, 1 of them optional. 3 of the objectives in Rise at Dawn are pinned on the world map, so you can see where each step happens. Rise at Dawn has 2 possible endings.
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
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Rise at Dawn FAQ
How do you complete Rise at Dawn?
Rise at Dawn runs to 10 objectives. It opens with "Come back in a few days" and finishes with "Go to Marat once you’re ready for the final battle". The full list, with map pins and time costs, is in the walkthrough above.
How long does Rise at Dawn take?
Rise at Dawn spends 3 time units off the story clock across its 10 objectives.
Should I do Rise at Dawn by day or by night?
Rise at Dawn can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Rise at Dawn?
Rise at Dawn begins around Tantari Woods — start from the first objective in the walkthrough above.
What are the objectives of Rise at Dawn?
Rise at Dawn has 10 objectives: Come back in a few days, Come back by morning, Return to Marat once you’re ready to move, Follow Marat, Tie your rope, Defeat the vanguard, Breach the second gate, Open the outer gate, Talk to the quartermaster, Go to Marat once you’re ready for the final battle. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Rise at Dawn take place?
3 of the 10 objectives in Rise at Dawn have a marked location, in and around Tantari Woods. The numbered map above matches the objective list.
How many endings does Rise at Dawn have?
Rise at Dawn has 2 endings in the game files, 1 of them failures.
Is Rise at Dawn missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.