Rise at Dawn Main quest · Act 3

Main questAct 3DayNightMissable
Region
Tantari Woods
Missable
Yes
Methodology
Data Methodology

The plan is simple. First, we seize Eastridge Outpost and let Catalin’s troops in. Only then do we move on Greifberg.

Type
Main quest · Act 3
Time cost
3 time units
Time of day
Day or night
Steps
10 steps, 3 on the map

Rise at Dawn Walkthrough

3 of the 10 objectives for Rise at Dawn are pinned on the map below, 1 of them optional. The numbers on the map match the numbered steps.

How to start Rise at Dawn

  • StartsBegins in Tantari Woods.
  • Time cost3 time units
  • Time of dayDay or night
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

Rise at Dawn step by step

World map of The Blood of Dawnwalker with the objectives of Rise at Dawn marked
2 marked locations for Rise at Dawn, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.
  1. Come back in a few daysDay & Night

    Marat needs some time to prepare before the manumits can move on Greifberg. I should check on him in a few days.

  2. Come back by morningDay & Night

    Catalin’s troops stand ready, and so do we. The rebellion rises at dawn.

  3. Return to Marat once you’re ready to moveDay & Night

    Marat awaits my word. Once I’m ready, we move on Greifberg, and finish Brencis for good.

  4. Follow MaratDay & Night

    We need to get into position before we can strike at Eastridge Outpost.

  5. Tie your rope1 time unitDay & Night

    We strike from above – don’t give them the chance to regroup and bunker up. Just need to get this rope sorted first.

  6. Defeat the vanguardDay & Night

    The first wave of defenders has spotted us. We must deal with them swiftly!

  7. Breach the second gateDay & Night

    The fight continues. Another gate must fall.

    Pinned on the map
  8. Open the outer gate1 time unitDay & Night

    This is it – we’re taking Eastridge down! I just need to climb the tower, and open the outer gate to let Catalin’s troops in.

    Pinned on the map — pin 7
  9. Talk to the quartermasterOptionalDay & Night

    I need to be as ready as possible before we strike at Greifberg. Best see the quartermaster.

    Pinned on the map
  10. Go to Marat once you’re ready for the final battle1 time unitDay & Night

    Catalin’s troops are here. Once I’m ready, I must report to Marat for our final strike on Greifberg.

Show the 2 endings — spoilers

Every way Rise at Dawn can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1

    Eastridge Outpost is taken. Catalin’s troops have breached the walls. Next, we bring Greifberg to its knees.

  2. Ending 2Failure

    At the last moment, I faltered and turned my back on Crake and his rebellion. I’m done with this fight.

Rise at Dawn is a Main quest in The Blood of Dawnwalker with 2 playable version(s). Rise at Dawn belongs to Act 3 of the main story. Rise at Dawn takes place around Tantari Woods. Rise at Dawn has 10 objectives, 1 of them optional. 3 of the objectives in Rise at Dawn are pinned on the world map, so you can see where each step happens. Rise at Dawn has 2 possible endings.

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Rise at Dawn FAQ

How do you complete Rise at Dawn?

Rise at Dawn runs to 10 objectives. It opens with "Come back in a few days" and finishes with "Go to Marat once you’re ready for the final battle". The full list, with map pins and time costs, is in the walkthrough above.

How long does Rise at Dawn take?

Rise at Dawn spends 3 time units off the story clock across its 10 objectives.

Should I do Rise at Dawn by day or by night?

Rise at Dawn can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.

How do I start Rise at Dawn?

Rise at Dawn begins around Tantari Woods — start from the first objective in the walkthrough above.

What are the objectives of Rise at Dawn?

Rise at Dawn has 10 objectives: Come back in a few days, Come back by morning, Return to Marat once you’re ready to move, Follow Marat, Tie your rope, Defeat the vanguard, Breach the second gate, Open the outer gate, Talk to the quartermaster, Go to Marat once you’re ready for the final battle. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of Rise at Dawn take place?

3 of the 10 objectives in Rise at Dawn have a marked location, in and around Tantari Woods. The numbered map above matches the objective list.

How many endings does Rise at Dawn have?

Rise at Dawn has 2 endings in the game files, 1 of them failures.

Is Rise at Dawn missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.