Weyri,
We’re going to be fine, mate. I never thought the mountain goatmen would be what saves my business, but here we are. Never had better customers – anything they need and want, they want three times as much of it as a regular customer, and never think to haggle, either. I wish we’d found them sooner. Would’ve spared me so much grief over the years. I’ll talk to them about your fabrics. I think they might be interested in those, too.
Maybe it wasn’t all bad, the vrakhiri taking over and all. Maybe it was fate smiling on us, for once. Funny thought, isn’t it?
Be well,
- Jereno
Merchant's Note is read from the inventory item Merchant's Missive. The item page lists where it is found and who carries it.
Merchant's Note is a Paper in The Blood of Dawnwalker, filed under Points of interest, running 1 page(s) and about 110 words. It is read from the item Merchant's Missive. It opens: "Weyri, We’re going to be fine, mate." Other Points of interest readables include A Call to Hunt, Accident Report, Admonition from Xanthe, A Goodbye Letter, A Letter Found in a Wolf Cave.
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Merchant's Note is a Paper in The Blood of Dawnwalker, filed by the game under Points of interest. Its full text is on this page.
Merchant's Note is read from the item Merchant's Missive; the item page lists its sources.
Merchant's Note runs 1 page(s) and about 110 words.