
Herbal Remedies II Witchcraft · Passive
- Ranks
- 3
- Points
- 3
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Additional instant Heal from all Consumables.
Herbal Remedies II ranks and costs
| Rank | Points | Requires | Effect |
|---|---|---|---|
| 1 / 3 | 1 | — | 5% Health to the additional instant Heal. |
| 2 / 3 | 1 | Player level 5 · 2 points spent in tree | 5% Health to the additional instant Heal. |
| 3 / 3 | 1 | Player level 10 · 4 points spent in tree | 5% Health to the additional instant Heal. |
Day Herbal Remedies II is usable during Day.
How to unlock Herbal Remedies II
- Manual required
- Herbal Remedies II Manual
- Prerequisite skills
- Amalgam
Herbal Remedies II is a Passive skill in the Witchcraft tree of The Blood of Dawnwalker, usable during Day. It has 3 ranks and costs 3 skill points in total. Herbal Remedies II cannot be learned until the manual Herbal Remedies II Manual is found. Herbal Remedies II requires Amalgam first.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Herbal Remedies II FAQ
How do I unlock Herbal Remedies II?
Find the manual Herbal Remedies II Manual, then spend skill points on Herbal Remedies II. The manual page lists every known source.
When can I use Herbal Remedies II?
Herbal Remedies II is usable during Day.
How much does Herbal Remedies II cost?
All 3 ranks of Herbal Remedies II cost 3 skill points in total.
What does Herbal Remedies II do?
At rank 1, Herbal Remedies II: 5% Health to the additional instant Heal. It has 3 rank(s); each rank is listed with its effect on this page.