The Blood of Dawnwalker Skill Trees
65 skills across Swordmastery, Witchcraft, Vampirism. One shared pool of skill points, three very different playstyles, and every rank gated behind a minimum character level.
- SwordmasteryPrecision, timing and the fundamentals of the blade. Techniques are learned from manuals dropped by soldiers and bandits or sold by fencers, and work by day and by night.Day & Night24 skills
- WitchcraftHexes, blood magic and buffs — Coen's human-form power, usable by day. Manuals hide in ancient ruins and haunted places, or with other practitioners.Day21 skills
- VampirismClaws, Shadowstep and the thirst — the powers of the night. Unlocked by feeding and raising corruption rather than by finding books.Night20 skills
All skills
Showing 17 of 65- Aether FlowPassiveWitchcraftDay
- AmalgamPassiveWitchcraftDay
- Herbal Remedies IPassiveWitchcraftDay
- Medicus IPassiveWitchcraftDay
- Forbidden SigilsPassiveWitchcraftDay
- Frugal WitchcraftPassiveWitchcraftDay
- Lasting MaledictionPassiveWitchcraftDay
- Font of LifePassiveWitchcraftDay
- Blasphemous EchoPassiveWitchcraftDay
- Herbal Remedies IIPassiveWitchcraftDay
- Medicus IIPassiveWitchcraftDay
- Potent BloodPassiveWitchcraftDay
- Unholy FervourPassiveWitchcraftDay
- Evil EyePassiveWitchcraftDay
- Aether CascadePassiveWitchcraftDay
- Entwined TormentPassiveWitchcraftDay
- Runic BulwarkPassiveWitchcraftDay
The Blood of Dawnwalker has 65 catalogued skills: 0 active abilities and 65 passives, capped by the Ultimate Perks Last Stand, Sword Sage, Tactical Mastery, Lethal Crescendo, Renounce Death, Sanguine Renewal, Aether Cascade, Entwined Torment, Runic Bulwark. 34 skills require a manual before they can be learned; the rest open up with skill points once you meet the character level each rank asks for.
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Skills FAQ
What are the three skill trees?
Swordmastery, Witchcraft, Vampirism. Swordmastery works at any hour; Witchcraft is usable by Day and Vampirism by Night. All three draw from the same experience bar and skill-point pool.
Do I need manuals to learn skills?
For Swordmastery and Witchcraft, yes: techniques come from manuals found on soldiers and bandits, in ruins and haunted places, or bought from fencers and practitioners. 34 catalogued skills currently list a manual. Vampirism unlocks by raising corruption instead.
Are skill points shared between trees?
Yes. One experience bar feeds one pool of skill points that you can spend in any tree, so a hybrid build competes with itself for the same points.
Does learning a skill cost time?
No. Perks are paid for with skill points and a minimum character level — the game’s trait data carries no time cost at all. Story time is spent by quests and activities instead, which is what the 30-Day Planner totals.