Deadlock Lane Guardians (Tier 1)
Health
5,500
Player Resist
-25%
DPS
116

Lane Guardians (Tier 1)Objective Stats

Unit Variants2
Last UpdatedApr 10, 2026
MethodologyData Methodology

Lane Guardians are the first-tier defensive objectives in Deadlock, standing as the initial barrier in each of the four lanes. With 5,500 HP and -25% damage resistance against players, Guardians are designed to be taken down in the early-to-mid game with the help of trooper waves. Destroying a Guardian opens the lane for deeper pushes toward the Walker and rewards your team with souls. Guardians gain damage resistance over time, so early pressure is advantageous. Understanding Guardian timing and health thresholds helps you know when to commit to a push versus farming troopers.

Souls
1,500 Souls
Guardian Kill Reward (40% to nearby players, rest split across team)

Full breakdown of Guardian health, damage output, resistances, and defensive capabilities. Guardians have 5,500 base HP with 2 variant(s) in the game data.

Guardian (Alt)
5,500
Health
116
DPS to Players
35
DPS to Troopers
300
Run Speed
1,339
Sight Range (Players)
700
Sight Range (NPCs)
Guardian
5,500
Health
116
DPS to Players
35
DPS to Troopers
300
Run Speed
1,339
Sight Range (Players)
700
Sight Range (NPCs)

Detailed weapon statistics including damage per shot, fire rate, range, and bullet speed. These values determine the ranged damage output of this unit and how much pressure it applies to players within its attack radius.

Guardian (Alt)
16
Damage / Shot
80.0
Theoretical DPS
2,000
Range
18,000
Bullet Speed
5.0/s
Fire Rate
1s
Reload Time
Guardian
16
Damage / Shot
80.0
Theoretical DPS
2,000
Range
18,000
Bullet Speed
5.0/s
Fire Rate
1s
Reload Time

How much damage this objective resists from different source types. Higher resistance means it takes less damage from that source. Understanding resistances helps you choose the right approach — abilities may deal full damage where bullets are resisted.

Guardian (Alt)
vs Players-25.0%
vs Troopers42.5%
Guardian
vs Players-25.0%
vs Troopers42.5%

Not all damage types are equally effective against this objective. The bars below show how much of your bullet and spirit damage actually gets through after accounting for built-in damage reductions and armor. Use this to choose the right hero and damage type for your objective pushes — spirit abilities often bypass bullet-specific defenses, while weapon damage benefits from NPC-specific item bonuses like Monster Rounds.

Bullet / Weapon Damage100% — Highly Effective
Spirit / Ability Damage100% — Highly Effective
No ability damage reduction — spirit abilities deal full damage

Inherent damage reduction and armor values that are always active on this unit. These modifiers determine which damage types are most effective — for example, 0% ability damage reduction means spirit abilities deal their full damage against this objective.

Guardian (Alt)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Guardian
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%

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Frequently Asked Questions

How much health does a Guardian have in Deadlock?

Guardians have 5,500 health with -25% damage resistance against players. They are the first objective you encounter in each lane and require trooper support to take down efficiently.

What happens when you destroy a Guardian in Deadlock?

Destroying a Guardian rewards your team with souls and opens the lane, allowing your troopers to advance toward the next objective — the Walker.