Deadlock features 81 NPC units across 8 categories that form the strategic backbone of every match. Objectives range from lane Guardians (5,500 HP) and Walkers (6,000 HP) to the game-ending Patron (massive HP). Understanding objective health pools, damage output, resistances, and soul rewards is essential for knowing when to push, when to contest, and how to convert team fight wins into structural advantages. Troopers grant valuable souls per last-hit and serve as the primary income source throughout the game. This page provides a complete statistical breakdown of every NPC in Deadlock to help you make informed decisions about objective prioritization and timing.

Lane Guardians (Tier 1)

Lane Guardians are the first line of defense in each lane. With 5,500 base health, Guardians are a critical early-game objective. They resist -25% of player damage, making them difficult to take down without coordinated team effort or trooper wave support. Prioritizing Guardian kills opens up map control and provides a meaningful soul advantage to accelerate your item progression.

Guardian (Alt)
5,500
Health
116
DPS to Players
35
DPS to Troopers
300
Run Speed
1,339
Sight Range (Players)
700
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
Guardian
5,500
Health
116
DPS to Players
35
DPS to Troopers
300
Run Speed
1,339
Sight Range (Players)
700
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
Walkers (Tier 2)

Walkers are the second-tier objectives that become vulnerable after their lane's Guardian falls. At 6,000 health, Walkers represent a significant step up in durability from Guardians. They have strong player damage resistance. Taking Walkers is essential for pushing deeper into enemy territory and establishing mid-game map dominance.

Walker
6,000
Health
350
Stomp Damage
15.0%
Stomp % Max HP
2s
Stun Duration
300
Melee Damage
944
Sight Range (Players)
1,102
Sight Range (NPCs)
Walker (Alt)
6,000
Health
350
Stomp Damage
15.0%
Stomp % Max HP
2s
Stun Duration
300
Melee Damage
944
Sight Range (Players)
1,102
Sight Range (NPCs)
Walker (Weakened)
6,000
Health
350
Stomp Damage
15.0%
Stomp % Max HP
2s
Stun Duration
300
Melee Damage
944
Sight Range (Players)
1,102
Sight Range (NPCs)
Tier2 Bull
6,000
Health
Walker (Alt, Weakened)
6,000
Health
350
Stomp Damage
15.0%
Stomp % Max HP
2s
Stun Duration
300
Melee Damage
944
Sight Range (Players)
1,102
Sight Range (NPCs)
Base Guardian (Tier 3)

The Base Guardian is the final major defensive structure before the Patron. It boasts 12,000 health. The Base Guardian requires a full team commitment to take down and marks the transition into the final phase of the match.

Base Guardian
12,000
Health
12,000
Phase 2 Health
3,000
Sight Range (Players)
3,000
Sight Range (NPCs)
Base Guardian (Alt)
12,000
Health
12,000
Phase 2 Health
3,000
Sight Range (Players)
3,000
Sight Range (NPCs)
Barracks Guardians

Barracks Guardians protect the lane barracks within the enemy base. Each has 4,000 health. Destroying a Barracks Guardian empowers your troopers in that lane, making them significantly stronger and giving your team increased siege pressure. Taking out all Barracks Guardians is often necessary to generate enough pressure to threaten the Patron.

Barracks Guardian
4,000
Health
116
DPS to Players
35
DPS to Troopers
300
Run Speed
1,250
Sight Range (Players)
1,500
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
Barracks Guardian (Amber)
4,000
Health
116
DPS to Players
35
DPS to Troopers
300
Run Speed
1,250
Sight Range (Players)
1,500
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
Barracks Guardian (Sapphire)
4,000
Health
116
DPS to Players
35
DPS to Troopers
300
Run Speed
1,250
Sight Range (Players)
1,500
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
Troopers

Troopers are the AI-controlled minions that spawn in waves and push down each lane. Standard troopers have 1 health. Efficient trooper farming is the foundation of soul income in Deadlock. Denying enemy last-hits on your troopers is equally important, as it deprives opponents of resources. Trooper waves also serve a tactical role: objectives take significantly more damage when friendly troopers are nearby, making wave management a key skill for objective-focused play.

Zipline Container
1
Health
28
DPS to Players
35
DPS to Troopers
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80
Ranged Trooper
300
Health
28
DPS to Players
35
DPS to Troopers
50
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80
Medic Trooper
350
Health
28
DPS to Players
45
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
900
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80
Melee Trooper
400
Health
28
DPS to Players
35
DPS to Troopers
80
Melee Damage
1s
Near-Death Duration
320
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80
Weak Neutral
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Neutral Trooper
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Strong Neutral
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Hero Clone Trooper
2,000
Sight Range (Players)
2,000
Sight Range (NPCs)
Base Trooper
300
Health
28
DPS to Players
35
DPS to Troopers
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80
Ranged Trooper (Team 2)
300
Health
28
DPS to Players
35
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Ranged Trooper (Alt)
300
Health
28
DPS to Players
35
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Medic Trooper (Alt)
350
Health
28
DPS to Players
45
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
900
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Medic Trooper (Team 2)
350
Health
28
DPS to Players
45
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
900
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Melee Trooper (Team 2)
400
Health
28
DPS to Players
35
DPS to Troopers
80
Melee Damage
1s
Near-Death Duration
320
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Melee Trooper (Alt)
400
Health
28
DPS to Players
35
DPS to Troopers
80
Melee Damage
1s
Near-Death Duration
320
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Nano Trooper
300
Health
28
DPS to Players
35
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers0.0%
vs Base Guardian0.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Siege Trooper
450
Health
50
DPS to Players
35
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians54
DPS to Walkers60
DPS to Base Guardian120
DPS to Generators22
DPS to Barracks120
Necro Trooper
400
Health
28
DPS to Players
35
DPS to Troopers
80
Melee Damage
1s
Near-Death Duration
320
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80
Super Troopers

Super Troopers are empowered lane minions that spawn after destroying a Barracks Guardian. They have significantly more health and damage than standard troopers, creating sustained lane pressure that forces the enemy team to respond. Multiple lanes with Super Troopers create a split-push advantage that is difficult to defend against.

Super Ranged Trooper
300
Health
42
DPS to Players
66.5
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers55.0%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians83.6
DPS to Walkers209
DPS to Base Guardian209
DPS to Generators41.8
DPS to Barracks209
Super Medic Trooper
350
Health
42
DPS to Players
66.5
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
900
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers55.0%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians83.6
DPS to Walkers209
DPS to Base Guardian209
DPS to Generators41.8
DPS to Barracks209
Super Melee Trooper
400
Health
42
DPS to Players
66.5
DPS to Troopers
80
Melee Damage
1s
Near-Death Duration
320
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers55.0%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians83.6
DPS to Walkers209
DPS to Base Guardian209
DPS to Generators41.8
DPS to Barracks209
Super Medic Trooper (Alt)
350
Health
42
DPS to Players
66.5
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
900
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers55.0%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians83.6
DPS to Walkers209
DPS to Base Guardian209
DPS to Generators41.8
DPS to Barracks209
Super Melee Trooper (Alt)
400
Health
42
DPS to Players
66.5
DPS to Troopers
80
Melee Damage
1s
Near-Death Duration
320
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers55.0%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians83.6
DPS to Walkers209
DPS to Base Guardian209
DPS to Generators41.8
DPS to Barracks209
Super Ranged Trooper (Alt)
300
Health
42
DPS to Players
66.5
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
vs Players-25.0%
vs Troopers55.0%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
DPS to Guardians83.6
DPS to Walkers209
DPS to Base Guardian209
DPS to Generators41.8
DPS to Barracks209
Neutral Camps

Neutral camps are found throughout the map and provide bonus souls when cleared. They offer an additional income source between waves and are often contested by both teams. Clearing neutral camps efficiently between objectives and team fights helps maintain a soul advantage.

Mid-Boss
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Base
89
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Sinner's Sacrifice
500
Health
155
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Sinner's Sacrifice Hideout
500
Health
155
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Weakpoint
No details available
Flying Weakpoint (Strong)
No details available
Hideout Cat
150
Walk Speed
320
Run Speed
Hideout Rabbit
100
Walk Speed
390
Run Speed
Pigeon
No details available
Weakpoint (Strong)
No details available
Bug Camp
1
Health
Weakpoint (Medium)
No details available
Flying Weakpoint (Base)
No details available
Flying Weakpoint
No details available
Flying Weakpoint (Weak)
No details available
Flying Weakpoint (Medium)
No details available

Other NPCs

Additional NPC units that appear on the Deadlock map, each playing a role in the game's ecosystem.

Mirage Beetle Drone
1,600
Sight Range (Players)
1,600
Sight Range (NPCs)
Citadel Hideout Ball
No details available
Hero Decoy
1,600
Sight Range (Players)
1,600
Sight Range (NPCs)
Shielded Sentry
0.8s
Near-Death Duration
Citadel Viscous Ball
No details available
Base Defense Sentry
No details available
Player Bot Brain
1,600
Sight Range (Players)
1,600
Sight Range (NPCs)
Bullet Time Warp
No details available
Field Sentry
No details available
Citadel Item Punchable Gold
No details available
Weapon Base
No details available
Yakuza Kobun Summon
No details available
Shield Escort
5,000
Health
248
Walk Speed
512
Run Speed
3,000
Sight Range (Players)
3,000
Sight Range (NPCs)
Citadel Hideout Clock
No details available
Necro Skele
230
Walk Speed
230
Run Speed
1,200
Sight Range (Players)
1,200
Sight Range (NPCs)
Familiar Helper
No details available
Citadel Fissure Wall
No details available
Bullet Redirect Volume
No details available
Projectile Touch Volume
No details available
Citadel Item Pickup Rejuv
No details available
Citadel Item Pickup Rejuv Herotest
No details available
Citadel Spider Animating
No details available
Citadel Hideout Shootable Target Spawner
No details available
Nano Rollermine
1,024
Sight Range (Players)
1,024
Sight Range (NPCs)
Citadel Cat Animating
No details available
Destroyable Building
8,775
Final Health
5,000
Generator Health
Heavy Drone Rocket
1,600
Sight Range (Players)
1,600
Sight Range (NPCs)
Yakuza Gangster
No details available
Citadel Bounce Pad
No details available

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Frequently Asked Questions

How much health does the Patron have in Deadlock?

The Patron has the highest health pool of any objective in Deadlock and requires a full team to take down.

How many souls do you get for killing a Guardian in Deadlock?

Destroying a Guardian rewards a bounty of souls to your team, with the reward increasing by an amount per minute as the game progresses. This scaling makes later Guardian kills significantly more valuable.

What is the objective health progression in Deadlock?

Objectives scale in health as you push deeper into enemy territory. Guardians have 5,500 HP, Walkers have 6,000 HP, the Base Guardian has 12,000 HP, and the Patron has very high HP. Each tier requires progressively more team resources to take down.

How many souls do troopers give in Deadlock?

Each trooper last-hit grants a small amount of souls. While individually small, consistent trooper farming is the primary source of soul income in Deadlock. Denying enemy last-hits is equally important, as it starves opponents of resources. Efficient farming can create a significant soul advantage over the course of a match.

How dangerous is the Base Guardian in Deadlock?

The Base Guardian deals high DPS with its laser and has a stomp attack dealing massive damage with a a briefs stun. It is significantly more dangerous than earlier tier objectives and should not be engaged without your full team and a trooper wave for support.