This Deadlock item table ranks every item by win rate, giving players a clear view of the most effective options in the current meta. Whether you are optimizing Top items: Frenzy (59.0% WR), Lucky Shot (58.9% WR), Scourge (58.8% WR). Frenzy achieves the highest win rate at 59.01%. Extra Spirit leads popularity at 2.91% pick rate. Analyzing 156 items across 4,529,182 matches with average 51.60% win rate, 0.64% pick rate. Updated every 5 minutes.
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Frenzy currently holds the highest win rate of 59.01% among all items.
| 3,298 |
| 2,291 |
| 59.01% |
| 0.12% |
| 4,578 | 3,200 | 58.86% | 0.17% | Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.Bonus damage cannot Crit. |
| 9,802 | 6,862 | 58.82% | 0.37% | Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health. Existing debuffs on the target are reduced.Can be self cast. |
#4 | 1,554 | 1,112 | 58.29% | 0.06% | Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned. |
#5 | 9,982 | 7,200 | 58.10% | 0.38% | Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires. |
#6 | 5,160 | 3,807 | 57.54% | 0.20% | You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.Can be canceled early.Activation cancels any active ability. |
#7 | 3,789 | 2,818 | 57.35% | 0.15% | Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack. |
#8 | 15,056 | 11,208 | 57.33% | 0.58% |
#9 | 4,455 | 3,350 | 57.08% | 0.17% | Grow larger in size, gaining bullet resist, spirit resist, and melee damage. Nearby enemies suffer from slow and have reduced dash speed. |
#10 | 2,585 | 1,948 | 57.03% | 0.10% | Upon casting an ultimate ability gain a Barrier and temporary Spirit Power. |
#11 | 7,857 | 5,942 | 56.94% | 0.30% | Taking heavy hits of
spirit damage from an enemy reduces a random ability cooldown. |
#12 | 6,597 | 5,011 | 56.83% | 0.26% |
#13 | 5,077 | 3,858 | 56.82% | 0.20% | Damage from your ultimate applies a
stun and deals
bonus spirit damage after a short delay. |
#14 | 20,380 | 15,540 | 56.74% | 0.79% | Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes. |
#15 | 24,839 | 18,982 | 56.68% | 0.97% | Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes. |
#16 | 32,902 | 25,414 | 56.42% | 1.29% | Dealing
spirit damage applies a stacking Spirit Amp that increases your
spirit damage to the target. | |
#17 | 2,805 | 2,171 | 56.37% | 0.11% |
#18 | 8,119 | 6,286 | 56.36% | 0.32% | Gain Spirit Lifesteal and Spirit Power. |
#19 | 8,319 | 6,555 | 55.93% | 0.33% | Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.Does not apply on innate Regen or passive Bullet/Spirit Lifesteals. |
#20 | 8,321 | 6,566 | 55.89% | 0.33% | Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction. |
#21 | 6,386 | 5,087 | 55.66% | 0.25% | While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. Each stack refreshes the duration. |
#22 | 6,440 | 5,201 | 55.32% | 0.26% | Your bullets build up to reduce the target's outgoing damage and apply healing reduction. |
#23 | 3,933 | 3,179 | 55.30% | 0.16% | Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm. |
#24 | 8,334 | 6,776 | 55.16% | 0.33% | Reset the cooldown of all your abilities and restore all your charges. |
#25 | 2,518 | 2,051 | 55.11% | 0.10% | Toggle: Continually sacrifice Health to improve
fire rate, Debuff Resistance and Move Speed. |
#26 | 9,331 | 7,607 | 55.09% | 0.37% | Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept. |
#27 | 1,001 | 819 | 55.00% | 0.04% | Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance. |
#28 | 6,410 | 5,244 | 55.00% | 0.26% | Provides Bullet Resist to nearby friendly units. |
#29 | 6,589 | 5,412 | 54.90% | 0.26% | Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks. If the target reaches max stacks, they will be stunned. |
#30 | 1,620 | 1,339 | 54.75% | 0.07% | Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off. |
#31 | 31,494 | 26,036 | 54.74% | 1.27% | Reduces the Cooldown of your abilities and items. |
#32 | 8,043 | 6,655 | 54.72% | 0.32% | Release an expanding ice blast that deals
spirit damage, Freezing and then Slowing targets it hits.Slowed targets have their stamina regen frozen |
#33 | 12,649 | 10,493 | 54.66% | 0.51% |
#34 | 4,409 | 3,687 | 54.46% | 0.18% | Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else. |
#35 | 15,604 | 13,135 | 54.30% | 0.63% | Your imbued ability charges up over time with
bonus spirit damage,
bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal
bonus spirit damage based on your Spirit Power. |
#36 | 9,940 | 8,380 | 54.26% | 0.40% | Reduces the effect of enemy applied healing reduction. |
#37 | 8,968 | 7,630 | 54.03% | 0.37% |
#38 | 47,872 | 40,933 | 53.91% | 1.96% |
#39 | 7,402 | 6,354 | 53.81% | 0.30% | When the target takes
spirit damage, they have their Move Speed reduced. |
#40 | 31,254 | 27,308 | 53.37% | 1.29% | Increases the duration of your abilities and items. |
#41 | 1,252 | 1,097 | 53.30% | 0.05% | Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. |
#42 | 8,531 | 7,522 | 53.14% | 0.35% |
#43 | 34,037 | 30,065 | 53.10% | 1.42% |
#44 | 41,024 | 36,236 | 53.10% | 1.71% | Increases the range and effect radius of your abilities and items. |
#45 | 19,494 | 17,222 | 53.09% | 0.81% | Periodically deals
spirit damage to the closest two enemies nearby. |
#46 | 4,713 | 4,176 | 53.02% | 0.20% | Gain a chance to either deflect incoming bullets, preventing all
weapon damage or prevent all on-hit effects from bullets. |
#47 | 35,338 | 31,316 | 53.02% | 1.47% | When an enemy takes
spirit damage, they have their spirit resist reduced. |
#48 | 14,982 | 13,303 | 52.97% | 0.62% | Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage. |
#49 | 6,695 | 5,969 | 52.87% | 0.28% | Launch a projectile that deals
damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities. |
#50 | 8,712 | 7,862 | 52.56% | 0.37% |
#51 | 7,143 | 6,460 | 52.51% | 0.30% | The next instance of high
spirit damage you take is significantly reduced. | |
#52 | 24,905 | 22,693 | 52.32% | 1.05% | Imbue an ability to increase its Duration. |
#53 | 54,431 | 49,790 | 52.23% | 2.30% | Reduces the Cooldown of your abilities. |
#54 | 6,729 | 6,211 | 52.00% | 0.29% | Deal additional Weapon Damage when beyond a minimum distance from your target. |
#55 | 2,594 | 2,405 | 51.89% | 0.11% | Heal yourself and nearby allies. |
#56 | 14,259 | 13,319 | 51.70% | 0.61% | Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero. |
#57 | 5,979 | 5,594 | 51.66% | 0.26% | Deal additional Weapon Damage when beyond a minimum distance from your target. |
#58 | 11,632 | 10,888 | 51.65% | 0.50% | Reduces the duration of all negative effects applied to you. |
#59 | 12,631 | 11,844 | 51.61% | 0.54% | Reduces Bullet Resist on enemies when you deal
spirit damage. |
#60 | 4,009 | 3,768 | 51.55% | 0.17% |
#61 | 2,377 | 2,241 | 51.47% | 0.10% | Throw a flask that explodes on contact, creating an area that does increasing
spirit damage per second and reduces enemy Bullet Resist.50% less effective vs non-heroes. |
#62 | 47,118 | 44,436 | 51.46% | 2.02% | Imbue an ability to reduce its Cooldown. |
#63 | 31,111 | 29,396 | 51.42% | 1.34% | Reduces the effect of enemy Move Speed penalties. |
#64 | 9,328 | 8,821 | 51.40% | 0.40% |
#65 | 10,260 | 9,702 | 51.40% | 0.44% | Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. |
#66 | 11,553 | 10,932 | 51.38% | 0.50% | Teleport straight ahead, gaining Bullet Resist. |
#67 | 10,830 | 10,271 | 51.32% | 0.47% | Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled. |
#68 | 8,573 | 8,171 | 51.20% | 0.37% | Your next Heavy Melee attack against an enemy deals increased damage. |
#69 | 38,312 | 36,538 | 51.19% | 1.65% |
#70 | 24,653 | 23,604 | 51.09% | 1.07% |
#71 | 47,196 | 45,208 | 51.08% | 2.04% | Imbue an ability to increase its range and effect radius. |
#72 | 2,172 | 2,082 | 51.06% | 0.09% | Make your weapon fire multishot. Hitting more than one Hero per attack will grant a stacking weapon damage bonus. Targets can only be hit once per multishot. |
#73 | 25,960 | 24,948 | 50.99% | 1.12% | Increases the effectiveness of your healing. |
#74 | 9,618 | 9,261 | 50.95% | 0.42% | Landing a Headshot reduces their Bullet Resist. |
#75 | 33,512 | 32,357 | 50.88% | 1.45% | Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death. |
#76 | 27,060 | 26,130 | 50.87% | 1.17% | While you are above 65% health, gain bonus
Spirit and Cooldown Reduction. |
#77 | 17,474 | 16,900 | 50.83% | 0.76% |
#78 | 44,191 | 42,774 | 50.81% | 1.92% |
#79 | 36,628 | 35,486 | 50.79% | 1.59% | Your
spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal. |
#80 | 10,549 | 10,221 | 50.79% | 0.46% | Your next headshot against an enemy Hero deals
bonus weapon damage,
heal you, and briefly grants
bonus move speed. |
#81 | 47,595 | 46,110 | 50.79% | 2.07% |
#82 | 27,587 | 26,761 | 50.76% | 1.20% | Your imbued ability charges up over time with
bonus spirit damage,
bonus fire rate, and reloads bullets on use. |
#83 | 61,426 | 59,668 | 50.73% | 2.67% |
#84 | 17,847 | 17,348 | 50.71% | 0.78% | After not taking damage for a period, gain health regen. |
#85 | 14,338 | 13,961 | 50.67% | 0.62% |
#86 | 8,981 | 8,757 | 50.63% | 0.39% | When you deal
spirit damage to enemies, you also reduce their Fire Rate. |
#87 | 14,122 | 13,782 | 50.61% | 0.62% | After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power. |
#88 | 66,625 | 65,139 | 50.56% | 2.91% |
#89 | 13,298 | 13,025 | 50.52% | 0.58% |
#90 | 20,648 | 20,259 | 50.48% | 0.90% | Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking. |
#91 | 19,428 | 19,057 | 50.48% | 0.85% | Gain a Barrier for a short duration. |
#92 | 21,479 | 21,176 | 50.36% | 0.94% | When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals Spirit Resist and Spirit Power.Effects are reduced by 30% for Light Melee hits. |
#93 | 15,385 | 15,172 | 50.35% | 0.67% | Release an expanding ice blast that deals
spirit damage and Slows targets it hits. |
#94 | 14,376 | 14,181 | 50.34% | 0.63% | Heal and gain bonus Movement Speed for a short duration when you cast an ability. |
#95 | 23,895 | 23,607 | 50.30% | 1.05% |
#96 | 5,292 | 5,229 | 50.30% | 0.23% | While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed. |
#97 | 13,340 | 13,186 | 50.29% | 0.59% | Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced. |
#98 | 23,162 | 22,931 | 50.25% | 1.02% |
#99 | 6,283 | 6,220 | 50.25% | 0.28% | Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes. |
#100 | 5,027 | 4,977 | 50.25% | 0.22% | Gain souls over time, as long as you are alive. |
#101 | 5,161 | 5,111 | 50.24% | 0.23% | Increases Weapon Damage as you continuously fire your weapon. |
#102 | 45,352 | 44,933 | 50.23% | 1.99% |
#103 | 5,631 | 5,586 | 50.20% | 0.25% | Provide the target with a Barrier and temporary Move Speed. Can be self-cast.Cooldown is reduced by half when cast on someone else. |
#104 | 21,040 | 20,896 | 50.17% | 0.93% | Your attacks have additional Weapon Damage against enemies above 50% health. |
#105 | 15,338 | 15,254 | 50.14% | 0.68% | Dealing
weapon damage at close range opens a wound and grants you
bonus move speed. Wounded enemies take
spirit damage over time, have reduced bullet resist, and are revealed through walls. |
#106 | 7,223 | 7,188 | 50.12% | 0.32% | Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits. |
#107 | 7,211 | 7,185 | 50.09% | 0.32% | Your Weapon Damage increases as you take sustained damage. |
#108 | 38,589 | 38,459 | 50.08% | 1.70% |
#109 | 11,032 | 11,001 | 50.07% | 0.49% | Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. |
#110 | 4,221 | 4,213 | 50.05% | 0.19% | Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast. |
#111 | 5,573 | 5,566 | 50.03% | 0.25% |
#112 | 13,624 | 13,611 | 50.02% | 0.60% | Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target. |
#113 | 22,729 | 22,716 | 50.01% | 1.00% |
#114 | 4,596 | 4,600 | 49.98% | 0.20% |
#115 | 24,306 | 24,350 | 49.95% | 1.07% |
#116 | 13,356 | 13,396 | 49.93% | 0.59% | Your next headshot against an enemy Hero deals
bonus weapon damage. |
#117 | 4,885 | 4,910 | 49.87% | 0.22% | Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.Your own Damage Output is reduced for the duration. |
#118 | 39,721 | 40,022 | 49.81% | 1.76% | Charges up over time with
bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance. |
#119 | 6,603 | 6,657 | 49.80% | 0.29% | Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them. |
#120 | 22,470 | 22,684 | 49.76% | 1.00% |
#121 | 14,779 | 14,964 | 49.69% | 0.66% | Dealing
spirit damage to enemy Heroes grants you Bonus
regeneration. Stacks when dealing damage to different heroes. |
#122 | 8,629 | 8,752 | 49.65% | 0.38% | Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed. |
#123 | 11,818 | 12,020 | 49.58% | 0.53% | When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow. |
#124 | 10,709 | 10,928 | 49.49% | 0.48% | Gain a Barrier whenever you take significant
spirit damage from enemy Heroes in a small time frame. |
#125 | 10,864 | 11,091 | 49.48% | 0.48% | Your bullets build up a Movement Slow on enemies. |
#126 | 17,022 | 17,392 | 49.46% | 0.76% | Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits. |
#127 | 14,222 | 14,543 | 49.44% | 0.64% | Dealing significant
weapon damage replenishes a charge for each of your charged abilities. |
#128 | 28,027 | 28,691 | 49.41% | 1.25% | When below 50% health, gain additional Spirit Resist. |
#129 | 13,618 | 13,957 | 49.39% | 0.61% | Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry
heal and gain
move speed and
Spirit. |
#130 | 4,180 | 4,285 | 49.38% | 0.19% | Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.Cannot be used for 5s if attacked by enemy Hero. |
#131 | 21,314 | 21,847 | 49.38% | 0.95% | When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.Cooldown is 2x longer for Light Melee hits. |
#132 | 2,932 | 3,014 | 49.31% | 0.13% |
#133 | 45,238 | 46,659 | 49.23% | 2.03% | Charges up over time with
bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage. |
#134 | 17,365 | 17,983 | 49.13% | 0.78% | Deal additional Weapon Damage when in close range to your target. |
#135 | 26,092 | 27,014 | 49.13% | 1.17% |
#136 | 19,579 | 20,287 | 49.11% | 0.88% | Your next bullet deals bonus
spirit damage. |
#137 | 10,452 | 10,887 | 48.98% | 0.47% | Your bullets build up a Movement Slow on enemies. |
#138 | 11,304 | 11,790 | 48.95% | 0.51% | Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff. |
#139 | 11,006 | 11,511 | 48.88% | 0.50% | When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s. |
#140 | 2,832 | 2,967 | 48.84% | 0.13% | Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack. |
#141 | 4,815 | 5,048 | 48.82% | 0.22% | When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist. |
#142 | 13,150 | 13,826 | 48.75% | 0.60% | While you are above 65% health, gain
weapon damage and
bonus fire rate. |
#143 | 3,816 | 4,028 | 48.65% | 0.17% | On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage. |
#144 | 2,965 | 3,137 | 48.59% | 0.13% | Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo. |
#145 | 14,007 | 14,865 | 48.51% | 0.64% | Your next bullet will heal you based on what target you hit. |
#146 | 1,348 | 1,433 | 48.47% | 0.06% | Target an enemy to reduce their Spirit Resist and Spirit Power. |
#147 | 15,620 | 16,989 | 47.90% | 0.72% | Slows movement of enemy target. Also Silences their movement-based items and abilities.Increases the target's gravity.Does not affect target's stamina usage. |
#148 | 2,445 | 2,736 | 47.19% | 0.11% | Gain a Barrier whenever you take significant
weapon damage from enemy Heroes in a small time frame. |
#149 | 1,895 | 2,129 | 47.09% | 0.09% | Inflict damage over time to a target, dealing damage based on their current health.Decay's damage is non-lethal and does not apply item procs. |
#150 | 1,863 | 2,120 | 46.77% | 0.09% | Launch an expanding projectile which Silences enemies for a short duration and deals impact damage. Silence does not interrupt channeling abilities. |
#151 | 4,175 | 4,964 | 45.68% | 0.20% | When below 50% health, gain additional Bullet Resist. |
#152 | 2,731 | 3,280 | 45.43% | 0.13% | Target an enemy to reduce their Fire Rate and Bullet Resistance. |
#153 | 6,095 | 7,454 | 44.98% | 0.30% | Apply a Stun after 2s. Stun duration is increased against airborne targets.Increases the target's gravity for the duration of the stun. |
#154 | 1,329 | 1,676 | 44.23% | 0.07% | Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. |
#155 | 2,741 | 3,854 | 41.56% | 0.15% | Disarms enemy target and reduces their Bullet Resist. |
#156 | 3,472 | 5,030 | 40.84% | 0.19% | Become immune to bullets. |
Extra Spirit is the most popular item with a pick rate of 2.91%.
Extra Spirit has the most wins with 66,625 victories across all matches.
Currently, there are 156 items available in Deadlock for purchase during matches.