Deadlock Base Guardian (Tier 3)
Health
12,000

Base Guardian (Tier 3)Objective Stats

Unit Variants2
Last UpdatedApr 10, 2026
MethodologyData Methodology

The Base Guardian is the third-tier defensive structure in Deadlock, serving as the final major obstacle before the Patron. With 12,000 HP, it is the most heavily fortified lane objective in the game. The Base Guardian features a devastating laser dealing DPS to players and a stomp attack dealing damage. It enters a near-death phase when destroyed. Taking the Base Guardian requires a full team commitment with trooper wave support and proper itemization to survive its damage output.

Souls
1,000 Souls
Base Guardian Kill Reward (40% to nearby players, rest split across team)

Full breakdown of the Base Guardian's 12,000 health pool, laser and stomp abilities, damage resistances, and scaling mechanics.

Base Guardian
12,000
Health
12,000
Phase 2 Health
3,000
Sight Range (Players)
3,000
Sight Range (NPCs)
Base Guardian (Alt)
12,000
Health
12,000
Phase 2 Health
3,000
Sight Range (Players)
3,000
Sight Range (NPCs)

Named abilities bound to this objective unit. Each ability provides a distinct combat mechanic that makes this unit dangerous in unique ways. Understanding these abilities helps you anticipate and dodge incoming damage during objective pushes.

Base Guardian
Q1Tier3boss Laser Beam
Q2Tier3boss Aoe Wave
Q3Tier3boss Drop Bombs
Q4Tier3boss Rocket Barrage
WBosstier3 Set
Base Guardian (Alt)
Q1Tier3boss Laser Beam
Q2Tier3boss Aoe Wave
Q3Tier3boss Drop Bombs
Q4Tier3boss Rocket Barrage
WBosstier3 Set

Not all damage types are equally effective against this objective. The bars below show how much of your bullet and spirit damage actually gets through after accounting for built-in damage reductions and armor. Use this to choose the right hero and damage type for your objective pushes — spirit abilities often bypass bullet-specific defenses, while weapon damage benefits from NPC-specific item bonuses like Monster Rounds.

Bullet / Weapon Damage100% — Highly Effective
Spirit / Ability Damage100% — Highly Effective
No ability damage reduction — spirit abilities deal full damage

Inherent damage reduction and armor values that are always active on this unit. These modifiers determine which damage types are most effective — for example, 0% ability damage reduction means spirit abilities deal their full damage against this objective.

Base Guardian
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Base Guardian (Alt)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%

How this objective's health pool changes over the course of the match. Health growth makes objectives progressively tankier as the game goes longer, and out-of-combat regeneration means failed pushes are punished — you need to commit fully or back off entirely.

Base Guardian
Out-of-Combat Regen
120 HP/s
After 20s out of combat
Phase 1 Health Growth
+250 HP/min
Starting at 20 min
Phase 2 Health Growth
+450 HP/min
Starting at 1 min
Base Guardian (Alt)
Out-of-Combat Regen
120 HP/s
After 20s out of combat
Phase 1 Health Growth
+250 HP/min
Starting at 20 min
Phase 2 Health Growth
+450 HP/min
Starting at 1 min

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Frequently Asked Questions

How dangerous is the Base Guardian in Deadlock?

The Base Guardian has 12,000 health, a laser that deals {laserDps} DPS, and a stomp attack. It is the most dangerous lane objective and requires a coordinated team assault.

What attacks does the Base Guardian have?

The Base Guardian has a continuous laser dealing DPS to players and a stomp attack dealing damage with a stun. It also has {resist} player damage resistance.