Deadlock Troopers
Health
1
Player Resist
-25%
DPS
28

TroopersObjective Stats

Unit Variants18
Last UpdatedApr 10, 2026
MethodologyData Methodology

Troopers are the AI-controlled minions that spawn in waves and push down each lane in Deadlock. With 18 variants including ranged, melee, medic, and siege troopers, efficient trooper farming is the foundation of soul income. Last-hitting troopers grants the full soul value, while denying enemy last-hits deprives opponents of resources. Trooper waves also serve a critical tactical role — objectives take significantly more damage when friendly troopers are nearby, making wave management essential for objective-focused play.

Full breakdown of all 18 trooper variants including health, damage output, and combat capabilities.

Zipline Container
1
Health
28
DPS to Players
35
DPS to Troopers
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
Ranged Trooper
300
Health
28
DPS to Players
35
DPS to Troopers
50
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
Medic Trooper
350
Health
28
DPS to Players
45
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
900
Sight Range (Players)
1,600
Sight Range (NPCs)
Melee Trooper
400
Health
28
DPS to Players
35
DPS to Troopers
80
Melee Damage
1s
Near-Death Duration
320
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
Weak Neutral
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Neutral Trooper
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Strong Neutral
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Hero Clone Trooper
2,000
Sight Range (Players)
2,000
Sight Range (NPCs)
Base Trooper
300
Health
28
DPS to Players
35
DPS to Troopers
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
Ranged Trooper (Team 2)
300
Health
28
DPS to Players
35
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
Ranged Trooper (Alt)
300
Health
28
DPS to Players
35
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
Medic Trooper (Alt)
350
Health
28
DPS to Players
45
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
900
Sight Range (Players)
1,600
Sight Range (NPCs)
Medic Trooper (Team 2)
350
Health
28
DPS to Players
45
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
900
Sight Range (Players)
1,600
Sight Range (NPCs)
Melee Trooper (Team 2)
400
Health
28
DPS to Players
35
DPS to Troopers
80
Melee Damage
1s
Near-Death Duration
320
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
Melee Trooper (Alt)
400
Health
28
DPS to Players
35
DPS to Troopers
80
Melee Damage
1s
Near-Death Duration
320
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
Nano Trooper
300
Health
28
DPS to Players
35
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
Siege Trooper
450
Health
50
DPS to Players
35
DPS to Troopers
25
Melee Damage
1s
Near-Death Duration
248
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)
Necro Trooper
400
Health
28
DPS to Players
35
DPS to Troopers
80
Melee Damage
1s
Near-Death Duration
320
Walk Speed
512
Run Speed
700
Sight Range (Players)
1,600
Sight Range (NPCs)

Detailed weapon statistics including damage per shot, fire rate, range, and bullet speed. These values determine the ranged damage output of this unit and how much pressure it applies to players within its attack radius.

Zipline Container
36
Damage / Shot
35.0
Theoretical DPS
1,000
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time
Ranged Trooper
36
Damage / Shot
35.0
Theoretical DPS
1,000
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time
Medic Trooper
36
Damage / Shot
35.0
Theoretical DPS
1,400
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time
Melee Trooper
61.8
Damage / Shot
60.0
Theoretical DPS
1,400
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time
Weak Neutral
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Trooper
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Strong Neutral
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Hero Clone Trooper
Base Trooper
36
Damage / Shot
35.0
Theoretical DPS
1,000
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time
Ranged Trooper (Team 2)
36
Damage / Shot
35.0
Theoretical DPS
1,000
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time
Ranged Trooper (Alt)
36
Damage / Shot
35.0
Theoretical DPS
1,000
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time
Medic Trooper (Alt)
36
Damage / Shot
35.0
Theoretical DPS
1,400
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time
Medic Trooper (Team 2)
36
Damage / Shot
35.0
Theoretical DPS
1,400
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time
Melee Trooper (Team 2)
61.8
Damage / Shot
60.0
Theoretical DPS
1,400
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time
Melee Trooper (Alt)
61.8
Damage / Shot
60.0
Theoretical DPS
1,400
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time
Nano Trooper
12.5
Damage / Shot
50.0
Theoretical DPS
1,000
Range
12,000
Bullet Speed
4.0/s
Fire Rate
12
Clip Size
1.2s
Reload Time
Siege Trooper
36
Damage / Shot
12.0
Theoretical DPS
1,000
Range
900
Bullet Speed
0.3/s
Fire Rate
1.8s
Reload Time
Necro Trooper
61.8
Damage / Shot
60.0
Theoretical DPS
1,400
Range
12,000
Bullet Speed
1.0/s
Fire Rate
1.8s
Reload Time

Named abilities bound to this objective unit. Each ability provides a distinct combat mechanic that makes this unit dangerous in unique ways. Understanding these abilities helps you anticipate and dodge incoming damage during objective pushes.

Zipline Container
ability_zip_lineTrooper Zip Line
Ranged Trooper
Medic Trooper
Q2Medic Trooper Heal
Melee Trooper
Weak Neutral
Neutral Trooper
Strong Neutral
Hero Clone Trooper
Base Trooper
Ranged Trooper (Team 2)
Ranged Trooper (Alt)
Medic Trooper (Alt)
Q2Medic Trooper Heal
Medic Trooper (Team 2)
Q2Medic Trooper Heal
Melee Trooper (Team 2)
Melee Trooper (Alt)
Nano Trooper
Siege Trooper
Necro Trooper

How much damage this objective resists from different source types. Higher resistance means it takes less damage from that source. Understanding resistances helps you choose the right approach — abilities may deal full damage where bullets are resisted.

Zipline Container
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%
Ranged Trooper
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%
Medic Trooper
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%
Melee Trooper
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%
Weak Neutral
Neutral Trooper
Strong Neutral
Hero Clone Trooper
Base Trooper
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%
Ranged Trooper (Team 2)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
Ranged Trooper (Alt)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
Medic Trooper (Alt)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
Medic Trooper (Team 2)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
Melee Trooper (Team 2)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
Melee Trooper (Alt)
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
Nano Trooper
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers0.0%
vs Base Guardian0.0%
vs Barracks67.5%
Siege Trooper
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian80.0%
vs Barracks67.5%
Necro Trooper
vs Players-25.0%
vs Troopers42.5%
vs Guardians0.0%
vs Walkers80.0%
vs Base Guardian50.0%
vs Barracks67.5%

Not all damage types are equally effective against this objective. The bars below show how much of your bullet and spirit damage actually gets through after accounting for built-in damage reductions and armor. Use this to choose the right hero and damage type for your objective pushes — spirit abilities often bypass bullet-specific defenses, while weapon damage benefits from NPC-specific item bonuses like Monster Rounds.

Bullet / Weapon Damage100% — Highly Effective
Spirit / Ability Damage100% — Highly Effective
No ability damage reduction — spirit abilities deal full damage

Damage per second this unit deals to different objective types. These values show how much this unit contributes to pushing or defending against various objective tiers.

Zipline Container
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80
Ranged Trooper
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80
Medic Trooper
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80
Melee Trooper
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80
Weak Neutral
Neutral Trooper
Strong Neutral
Hero Clone Trooper
Base Trooper
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80
Ranged Trooper (Team 2)
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Ranged Trooper (Alt)
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Medic Trooper (Alt)
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Medic Trooper (Team 2)
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Melee Trooper (Team 2)
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Melee Trooper (Alt)
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Nano Trooper
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian34
DPS to Generators22
DPS to Barracks80
Siege Trooper
DPS to Guardians54
DPS to Walkers60
DPS to Base Guardian120
DPS to Generators22
DPS to Barracks120
Necro Trooper
DPS to Guardians36
DPS to Walkers60
DPS to Base Guardian50
DPS to Generators50
DPS to Barracks80

Inherent damage reduction and armor values that are always active on this unit. These modifiers determine which damage types are most effective — for example, 0% ability damage reduction means spirit abilities deal their full damage against this objective.

Zipline Container
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Ranged Trooper
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Medic Trooper
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Melee Trooper
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Weak Neutral
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Trooper
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Strong Neutral
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
MELEE DAMAGE INCREASE PERCENT20%
Hero Clone Trooper
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Base Trooper
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Ranged Trooper (Team 2)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Ranged Trooper (Alt)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Medic Trooper (Alt)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Medic Trooper (Team 2)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Melee Trooper (Team 2)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Melee Trooper (Alt)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Nano Trooper
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Siege Trooper
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Necro Trooper
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%

Troopers gain increasing effectiveness against objectives over time as their damage resistance scaling decays. Early game, troopers deal reduced damage to objectives. As the match progresses, they become significantly more effective — eventually dealing bonus damage, making late-game wave management crucial for objective pushes.

Zipline Container
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Ranged Trooper
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Medic Trooper
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Melee Trooper
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Weak Neutral
Neutral Trooper
Strong Neutral
Hero Clone Trooper
Base Trooper
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Ranged Trooper (Team 2)
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Ranged Trooper (Alt)
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Medic Trooper (Alt)
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Medic Trooper (Team 2)
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Melee Trooper (Team 2)
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Melee Trooper (Alt)
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Nano Trooper
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Siege Trooper
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m
Necro Trooper
vs Guardians (T1) Resist Scaling
60% → -50%
Over 10m
vs Walkers (T2) Resist Scaling
60% → -40%
Over 20m

When a trooper or neutral is last-hit, the soul reward is shared among nearby allies based on proximity. The last-hitter receives the full share, while nearby teammates receive a fraction. Spreading out during farming phases maximizes total team soul income.

Solo100%
2 Nearby54%
3 Nearby36%
4 Nearby25%
5 Nearby20%
6 Nearby16%

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Frequently Asked Questions

How many souls do troopers give in Deadlock?

Trooper soul rewards vary by type and game phase. Last-hitting a trooper grants the full soul value, while nearby allies receive a reduced share based on the trooper kill gold share fraction.

What are the different trooper types in Deadlock?

Deadlock has {unitCount} trooper variants including ranged troopers (standard wave minions), melee troopers (tougher frontline), medic troopers (heal allies), and siege troopers (bonus damage to objectives).