
- Win Rate
- 50.6%
- Pick Rate
- 1.5%
- Ban Rate
- 1.6%
Aurora Skill Order, Abilities & Cooldowns
- Patch
- 26.20
- Games
- 1,926
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 13, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Aurora's abilities include The Weirding, Twofold Hex, Across the Veil, Between Worlds, Spirit Abjuration. Learn how to use Aurora's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.20.
- Max order
- Q > E > W
- Levels 1-3
- Q > E > W
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 9/9/8/8/7s
- R cooldown
- 140/120/100s
Spirit Abjuration
Aurora Skill Order (Patch 26.20)
1,436 gamesAurora Mid maxes Q (Twofold Hex) → E (The Weirding) → W (Across the Veil): 98% of players use this order and win 49.9% of 1,436 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
Aurora Top maxes Q (Twofold Hex) → E (The Weirding) → W (Across the Veil): 98% of players use this order and win 53.7% of 294 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
Aurora Bot maxes Q (Twofold Hex) → E (The Weirding) → W (Across the Veil): 99% of players use this order and win 61.4% of 70 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Aurora Passive: Spirit Abjuration

Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
Aurora Q: Twofold Hex
Cooldown 9/9/8/8/7s
Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 9s | 9s | 8s | 8s | 7s |
| Cost (Mana) | 60 | 60 | 60 | 60 | 60 |
| Range | 900 | 900 | 900 | 900 | 900 |
| Cooldown at 100 ability haste | 4.5s | 4.5s | 4s | 4s | 3.5s |
Aurora W: Across the Veil
Cooldown 22/21/20/19/18s
Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 22s | 21s | 20s | 19s | 18s |
| Cost (Mana) | 80 | 80 | 80 | 80 | 80 |
| Range | 700 | 700 | 700 | 700 | 700 |
| Cooldown at 100 ability haste | 11s | 10.5s | 10s | 9.5s | 9s |
Aurora E: The Weirding
Cooldown 15/14/13/12/11s
Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 15s | 14s | 13s | 12s | 11s |
| Cost (Mana) | 80 | 80 | 80 | 80 | 80 |
| Range | 825 | 825 | 825 | 825 | 825 |
| Cooldown at 100 ability haste | 7.5s | 7s | 6.5s | 6s | 5.5s |
Aurora R: Between Worlds
Cooldown 140/120/100s
Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 140s | 120s | 100s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | 250 | 250 | 250 |
| Cooldown at 100 ability haste | 70s | 60s | 50s |
Aurora Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Aurora's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Twofold Hex | 7s | 4.7s | 3.5s |
| W · Across the Veil | 18s | 12s | 9s |
| E · The Weirding | 11s | 7.3s | 5.5s |
| R · Between Worlds | 100s | 66.7s | 50s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 9s | 9s | 8s | 8s | 7s | |
| 22s | 21s | 20s | 19s | 18s | |
| 15s | 14s | 13s | 12s | 11s | |
| 140s | 120s | 100s |
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Aurora Abilities FAQ - Patch 26.20
What should I max first on Aurora?
Most Aurora Mid players max Q (Twofold Hex), E (The Weirding), W (Across the Veil) in that order — 98% of ranked games this patch, with a 49.9% win rate.
What is Aurora's ultimate cooldown?
Aurora's ultimate, Between Worlds, has a 140 / 120 / 100 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 50 seconds.
When should I level Aurora's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Aurora skill order does.
What does Aurora's passive do?
Aurora's passive is Spirit Abjuration. Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
How much does ability haste lower Aurora's cooldowns?
At 100 ability haste every cooldown is halved: Aurora's Twofold Hex goes from 7 to 3.5 seconds and Between Worlds from 100 to 50 seconds at max rank.