
- Win Rate
- 49.3%
- Pick Rate
- 1.6%
- Ban Rate
- 1.3%
Kindred Skill Order, Abilities & Cooldowns
- Patch
- 26.20
- Games
- 2,153
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 14, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Kindred's abilities include Dance of Arrows, Wolf's Frenzy, Mounting Dread, Lamb's Respite, Mark of the Kindred. Learn how to use Kindred's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.20.
- Max order
- Q > W > E
- Levels 1-3
- W > Q > E
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 9/9/9/9/9s
- R cooldown
- 160/140/120s
Mark of the Kindred
Kindred Skill Order (Patch 26.20)
1,956 gamesKindred Jungle maxes Q (Dance of Arrows) → W (Wolf's Frenzy) → E (Mounting Dread): 90% of players use this order and win 49.9% of 1,795 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > W > E Most played | 90.5% | 49.9% | 1,795 |
| Q > E > W | 8.1% | 43.5% | 161 |
Kindred Bot maxes Q (Dance of Arrows) → W (Wolf's Frenzy) → E (Mounting Dread): 85% of players use this order and win 56.5% of 46 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Kindred Passive: Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Kindred Q: Dance of Arrows
Cooldown 9s
Kindred tumbles and shoots up to three arrows at nearby targets.
Ranked up at levels 2, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 9s | 9s | 9s | 9s | 9s |
| Cost (Mana) | 35 | 35 | 35 | 35 | 35 |
| Range | 340 | 340 | 340 | 340 | 340 |
| Cooldown at 100 ability haste | 4.5s | 4.5s | 4.5s | 4.5s | 4.5s |
Kindred W: Wolf's Frenzy
Cooldown 18/17/16/15/14s
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Ranked up at levels 1, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 18s | 17s | 16s | 15s | 14s |
| Cost (Mana) | 40 | 40 | 40 | 40 | 40 |
| Range | 560 | 560 | 560 | 560 | 560 |
| Cooldown at 100 ability haste | 9s | 8.5s | 8s | 7.5s | 7s |
Kindred E: Mounting Dread
Cooldown 14/13/11/10/8s
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 14s | 13s | 11s | 10s | 8s |
| Cost (Mana) | No cost | ||||
| Range | 500 | 500 | 500 | 500 | 500 |
| Cooldown at 100 ability haste | 7s | 6.5s | 5.5s | 5s | 4s |
Kindred R: Lamb's Respite
Cooldown 160/140/120s
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 160s | 140s | 120s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | 500 | 500 | 500 |
| Cooldown at 100 ability haste | 80s | 70s | 60s |
Kindred Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Kindred's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Dance of Arrows | 9s | 6s | 4.5s |
| W · Wolf's Frenzy | 14s | 9.3s | 7s |
| E · Mounting Dread | 8s | 5.3s | 4s |
| R · Lamb's Respite | 120s | 80s | 60s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 9s | 9s | 9s | 9s | 9s | |
| 18s | 17s | 16s | 15s | 14s | |
| 14s | 13s | 11s | 10s | 8s | |
| 160s | 140s | 120s |
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Kindred Abilities FAQ - Patch 26.20
What should I max first on Kindred?
Most Kindred Jungle players max Q (Dance of Arrows), W (Wolf's Frenzy), E (Mounting Dread) in that order — 90% of ranked games this patch, with a 49.9% win rate.
What is Kindred's ultimate cooldown?
Kindred's ultimate, Lamb's Respite, has a 160 / 140 / 120 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 60 seconds.
When should I level Kindred's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Kindred skill order does.
What does Kindred's passive do?
Kindred's passive is Mark of the Kindred. Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
How much does ability haste lower Kindred's cooldowns?
At 100 ability haste every cooldown is halved: Kindred's Dance of Arrows goes from 9 to 4.5 seconds and Lamb's Respite from 120 to 60 seconds at max rank.