
- Win Rate
- 53.8%
- Pick Rate
- 1.7%
- Ban Rate
- 9.3%
Rammus Skill Order, Abilities & Cooldowns
- Patch
- 26.20
- Games
- 2,252
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 12, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Rammus's abilities include Powerball, Defensive Ball Curl, Frenzying Taunt, Soaring Slam, Spiked Shell. Learn how to use Rammus's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.20.
- Max order
- Q > E > W
- Levels 1-3
- W > Q > E
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 12/11/9/8/6s
- R cooldown
- 120/105/90s
Spiked Shell
Rammus Skill Order (Patch 26.20)
1,852 gamesRammus Jungle maxes Q (Powerball) → E (Frenzying Taunt) → W (Defensive Ball Curl): 61% of players use this order and win 52.8% of 1,264 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > E > W Most played | 61.5% | 52.8% | 1,264 |
| Q > W > E | 16.5% | 53.8% | 340 |
| W > Q > E | 12.1% | 57.3% | 248 |
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Rammus Passive: Spiked Shell

Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Rammus Q: Powerball
Cooldown 12/11/9/8/6s
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Ranked up at levels 2, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 12s | 11s | 9s | 8s | 6s |
| Cost (Mana) | 60 | 60 | 60 | 60 | 60 |
| Range | 300 | 300 | 300 | 300 | 300 |
| Cooldown at 100 ability haste | 6s | 5.5s | 4.5s | 4s | 3s |
Rammus W: Defensive Ball Curl
Cooldown 7s
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
Ranked up at levels 1, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 7s | 7s | 7s | 7s | 7s |
| Cost (Mana) | 40 | 40 | 40 | 40 | 40 |
| Range | 300 | 300 | 300 | 300 | 300 |
| Cooldown at 100 ability haste | 3.5s | 3.5s | 3.5s | 3.5s | 3.5s |
Rammus E: Frenzying Taunt
Cooldown 12s
Rammus taunts an enemy champion or monster into a reckless assault against him.
Ranked up at levels 3, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 12s | 12s | 12s | 12s | 12s |
| Cost (Mana) | 50 | 50 | 50 | 50 | 50 |
| Range | 325 | 325 | 325 | 325 | 325 |
| Cooldown at 100 ability haste | 6s | 6s | 6s | 6s | 6s |
Rammus R: Soaring Slam
Cooldown 120/105/90s
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 120s | 105s | 90s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | Global | ||
| Cooldown at 100 ability haste | 60s | 52.5s | 45s |
Rammus Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Rammus's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Powerball | 6s | 4s | 3s |
| W · Defensive Ball Curl | 7s | 4.7s | 3.5s |
| E · Frenzying Taunt | 12s | 8s | 6s |
| R · Soaring Slam | 90s | 60s | 45s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 12s | 11s | 9s | 8s | 6s | |
| 7s | 7s | 7s | 7s | 7s | |
| 12s | 12s | 12s | 12s | 12s | |
| 120s | 105s | 90s |
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Rammus Abilities FAQ - Patch 26.20
What should I max first on Rammus?
Most Rammus Jungle players max Q (Powerball), E (Frenzying Taunt), W (Defensive Ball Curl) in that order — 61% of ranked games this patch, with a 52.8% win rate.
What is Rammus's ultimate cooldown?
Rammus's ultimate, Soaring Slam, has a 120 / 105 / 90 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 45 seconds.
When should I level Rammus's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Rammus skill order does.
What does Rammus's passive do?
Rammus's passive is Spiked Shell. Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
How much does ability haste lower Rammus's cooldowns?
At 100 ability haste every cooldown is halved: Rammus's Powerball goes from 6 to 3 seconds and Soaring Slam from 90 to 45 seconds at max rank.