Teemo, League of Legends champion
Win Rate
52.4%
Pick Rate
5.4%
Ban Rate
17.6%

Teemovs Milio

Teemo S TierMarksmanMage
Patch26.19
Games4,907
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Teemo vs Milio is a decisive matchup in LoL patch 26.19. Milio wins with a 61.5% win rate (+23.1%) over Teemo based on 13 games. Teemo wins the early laning phase while Milio scales better into the late game. Below you'll find the best Teemo build, runes, laning stats, and strategies for the Teemo vs Milio matchup.

Teemo Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Teemo performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Teemo
Teemo
28.6%
VS
Milio
71.4%
Milio

Who wins Teemo vs Milio?

Milio favoredLow confidence

Teemo wins 28.6% of these games. With this many games the true rate is most likely between 13.8% and 50.0% (95% range).

Expected
51.1%
From both champions' overall Support win rates
Matchup effect
−22.5 pts
Observed minus expected
Sample
21 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Milio is favored in this matchup: Teemo wins 28.6% of 21 games, and the whole 95% range (13.8–50.0%) is on the same side of 50%.
  • That is 22.5 points worse for Teemo than both champions' overall Support win rates predict (51.1%), so the matchup itself works against this pick.
  • Teemo players pick Shadowflame much less often against Milio: 22.8% of their other Support games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Teemo and Milio played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Teemo's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Teemo vs Milio Laning Stats

TeemoMilio

Only 21 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.8
CS / min
1.0
739
DMG / min
218
9,713
Gold / game
9,214
86
Heal / min
458
283
DMG Mitigated / min
365
1.7
CC / min
0.8

Teemo vs Milio Win Rate by Game Length

Teemo's win rate against Milio by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
0 games
Too few games
20–25 min
1 games
Too few games
25–30 min
9 games
Too few games
30–35 min
8 games
Too few games
35+ min
3 games
Teemo vs Milio95% rangeTeemo usual (Support)

No game length stands out: Teemo's results against Milio in short and long games are within the margin of error of each other.

Teemo vs Milio Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Teemo Changes Against Milio

Choices Teemo players make noticeably more or less often in this matchup than in their other Support games.

  • Shadowflame
    Usually
    22.8%
    vs Milio
    under 2%
    −22.8 pts
  • Ability Haste (offense)
    Ability Haste (offense)Stat shard
    Usually
    12.9%
    vs Milio
    28.6%
    +15.7 pts
  • Deathfire Touch
    Usually
    9.4%
    vs Milio
    23.8%
    +14.4 pts
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    under 0.5%
    vs Milio
    4.8%
    +4.8 pts

Best Teemo Build vs Milio

Usual Teemo build (Support)

65.8% win rate · 79 games

Against Milio

Not enough matchup-specific build data: only 2 of 5 Teemo games against Milio carried a complete build, which is too few to recommend an item path from. Use Teemo's standard build instead.

  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Teemo Runes vs Milio

Usual Teemo runes (Support)

Dark HarvestDark Harvest
Domination
Cheap ShotGrisly MementosUltimate Hunter
Sorcery
Gathering StormTranscendence
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.5% win rate · 259 games

Against Milio

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Teemo draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Teemo matchup data for League of Legends patch 26.19. The table below shows Teemo's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Teemo build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Teemo Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Teemo vs Milio FAQ - Patch 26.19

Who wins Teemo vs Milio?

Milio is favored in this matchup: Teemo wins 28.6% of 21 games, and the whole 95% range (13.8–50.0%) is on the same side of 50%.

What is Teemo's win rate against Milio?

Teemo wins 28.6% of 21 Support games against Milio on patch 26.19 (95% range 13.8–50.0%). Based on both champions' overall Support win rates, 51.1% would be expected.

Does Teemo counter Milio?

No — it is the other way around: Teemo wins only 28.6% of 21 games against Milio, and the whole 95% range is below 50%.

Who wins lane, Teemo or Milio?

There are not enough games with a 15-minute snapshot yet (21) to say who wins lane.

Does Teemo outscale Milio?

There are too few games of each length to tell yet.

When is Milio strongest against Teemo?

On current data there is no stage of the game where Milio is ahead of Teemo beyond the margin of error.

What should Teemo build against Milio?

There are not enough games for a matchup-specific core, so use Teemo's usual Support core: Liandry's Torment, Shadowflame, Malignance. The biggest change against Milio: Shadowflame (22.8% usually, under 2% here).

What runes should Teemo use against Milio?

Use Teemo's usual Dark Harvest page (Domination + Sorcery); there are too few games for a matchup-specific page. The biggest change against Milio: Ability Haste (offense) (12.9% usually, 28.6% here).