Zac, League of Legends champion
Win Rate
50.1%
Pick Rate
1.7%
Ban Rate
1.0%

Zac Skill Order, Abilities & Cooldowns

Zac C TierTankFighter
Patch
26.19
Games
3,406
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 8, 2026 UTC
Methodology
Data Methodology

Zac's abilities include Stretching Strikes, Unstable Matter, Elastic Slingshot, Let's Bounce!, Cell Division. Learn how to use Zac's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.

Max order
E > W > Q
Levels 1-3
W > Q > E
Ultimate at level
6 / 11 / 16
Q cooldown
14/13/11/10/8s
R cooldown
120/105/90s

Cell Division

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Zac Skill Order (Patch 26.19)

2,539 games
EWQ

Zac Jungle maxes E (Elastic Slingshot) → W (Unstable Matter) → Q (Stretching Strikes): 93% of players use this order and win 50% of 2,426 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
Max orderPlayersWin RateGames
E > W > Q Most played93.5%50.0%2,426
E > Q > W4.4%48.7%113
WEQ

Zac Top maxes W (Unstable Matter) → E (Elastic Slingshot) → Q (Stretching Strikes): 63% of players use this order and win 50.3% of 195 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
Max orderPlayersWin RateGames
W > E > Q Most played62.9%50.3%195
E > W > Q31.3%54.6%97
EWQ

Zac Support maxes E (Elastic Slingshot) → W (Unstable Matter) → Q (Stretching Strikes): 80% of players use this order and win 47.4% of 175 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
EWQ

Zac Mid maxes E (Elastic Slingshot) → W (Unstable Matter) → Q (Stretching Strikes): 73% of players use this order and win 52.8% of 72 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR

Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.

Zac Passive: Cell Division

Cell Division

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Zac Q: Stretching Strikes

Cooldown 14/13/11/10/8s
Stretching Strikes

Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

Ranked up at levels 2, 14, 15, 17, 18 in the usual skill order.

Rank12345
Cooldown14s13s11s10s8s
CostNo cost
Range800800800800800
Cooldown at 100 ability haste7s6.5s5.5s5s4s

Zac W: Unstable Matter

Cooldown 5s
Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.

Ranked up at levels 1, 8, 10, 12, 13 in the usual skill order.

Rank12345
Cooldown5s5s5s5s5s
CostNo cost
Range350350350350350
Cooldown at 100 ability haste2.5s2.5s2.5s2.5s2.5s

Zac E: Elastic Slingshot

Cooldown 21/18/15/12/9s
Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.

Ranked up at levels 3, 4, 5, 7, 9 in the usual skill order.

Rank12345
Cooldown21s18s15s12s9s
CostNo cost
Range300300300300300
Cooldown at 100 ability haste10.5s9s7.5s6s4.5s

Zac R: Let's Bounce!

Cooldown 120/105/90s
Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.

Ranked up at levels 6, 11, 16 in the usual skill order.

Rank123
Cooldown120s105s90s
CostNo cost
Range300300300
Cooldown at 100 ability haste60s52.5s45s

Zac Cooldowns with Ability Haste

Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Zac's max-rank cooldowns at common haste values — drag the slider to try your own build.

Ability (max rank)0 haste50 haste100 haste
Q · Stretching Strikes8s5.3s4s
W · Unstable Matter5s3.3s2.5s
E · Elastic Slingshot9s6s4.5s
R · Let's Bounce!90s60s45s

Ability haste cooldown calculator

0
Cooldown reduction: 0%
Ability (max rank)Rank 1Rank 2Rank 3Rank 4Rank 5
Q · Stretching Strikes14s13s11s10s8s
W · Unstable Matter5s5s5s5s5s
E · Elastic Slingshot21s18s15s12s9s
R · Let's Bounce!120s105s90s
🔍

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Zac Abilities FAQ - Patch 26.19

What should I max first on Zac?

Most Zac Jungle players max E (Elastic Slingshot), W (Unstable Matter), Q (Stretching Strikes) in that order — 93% of ranked games this patch, with a 50% win rate.

What is Zac's ultimate cooldown?

Zac's ultimate, Let's Bounce!, has a 120 / 105 / 90 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 45 seconds.

When should I level Zac's ultimate?

At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Zac skill order does.

What does Zac's passive do?

Zac's passive is Cell Division. Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

How much does ability haste lower Zac's cooldowns?

At 100 ability haste every cooldown is halved: Zac's Stretching Strikes goes from 8 to 4 seconds and Let's Bounce! from 90 to 45 seconds at max rank.