- Win Rate
- 0.0%
- Pick Rate
- 0.0%
- Avg KDA
- 0.00
Deadpool Overview
- Role
- Duelist
- Matches
- 0
- Season
- Current
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Wade Wilson is the full package (or so he claims), with devastating damage output, an impenetrable shield, and swift healing. There's no limit to what Deadpool can achieve, as long as he keeps his moves flashy! And, of course, every epic attack comes with an endless barrage of witty banter!
Deadpool Tier Rating
Deadpool sits in the C-tier, offering decent performance but requiring good team synergy to maximize effectiveness. While Deadpool's 0.0% win rate is below average, skilled players can still find success by leveraging their unique abilities. Deadpool has a 0.0% MVP rate in matches. As a Duelist, Deadpool focuses on dealing damage and securing eliminations.
Deadpool Detailed Statistics
Deadpool Abilities

- Damage
- 38 per hit
- Casting
- Rapid-fire projectile
- Ammo
- 30
- Fire Rate
- 2.5 rounds per second
- Damage Falloff
- Falloff begins at 18m, decreasing to 80% at 30m

- Ammo
- 40
- Projectile Speed
- 60m/s
- Beam Damage
- 46 damage per round
- Spell Field Range
- 3m radius spherical spell field
- Spell Field Damage
- 25
- Beam Attack Interval
- 2 rounds per second
- Projectile Attack Interval
- After every 5 beam bullets fired, the next shot fires 1 additional projectile

- Damage
- 36 per round
- Casting
- Rapid-fire projectile
- Ammo
- 30
- Fire Rate
- 2.5 rounds per second
- Damage Falloff
- Falloff begins at 15m, decreasing to 50% at 30m

- Ammo
- 40
- Projectile Speed
- 60m/s
- Beam Damage
- 42 damage per round
- Spell Field Range
- 3m radius spherical spell field
- Spell Field Damage
- 25
- Beam Attack Interval
- 2.5 rounds per second
- Projectile Attack Interval
- After every 5 beam bullets fired, the next shot fires 1 additional projectile

- Damage
- 40 per hit
- Casting
- Melee
- Attack Interval
- First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
- Maximum Distance
- 4m

- Damage
- 45 per hit
- Casting
- Melee
- Attack Interval
- First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
- Maximum Distance
- 4m

- Damage
- 30 per hit
- Casting
- Melee
- Attack Interval
- First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
- Maximum Distance
- 4m

- Cooldown
- 6s
- Casting
- Jump
- Maximum Jump Distance
- 16m

- Damage
- 25
- Cooldown
- 6s
- Casting
- Jump
- Bonus Health
- 25, up to 50

- Cooldown
- 12s
- Ability Duration
- 5s
- Spell Field Range
- A cylindrical spell field with a 6m radius and a height of 6m
- Spell Field Damage
- 15/s
- Self Damage Reduction
- 20%
- Damage Needed to Remove the Disruption
- 100

- Cooldown
- 12s
- Ability Duration
- 5s
- Spell Field Range
- A cylindrical spell field with a 6m radius and a height of 6m
- Spell Field Damage
- 15/s
- Self Damage Reduction
- 35%
- Damage Needed to Remove the Disruption
- 100

- Cooldown
- 12s
- Ability Duration
- 5s
- Spell Field Range
- A cylindrical spell field with a 6m radius and a height of 6m
- Spell Field Damage
- 10/s
- Damage Needed to Remove the Disruption
- 100

- Cooldown
- 12s
- Ability Duration
- 5s
- Spell Field Range
- A cylindrical spell field with a 6m radius and a height of 6m
- Spell Field Damage
- 10/s
- Damage Reduction (Self)
- 30%
- Damage Reduction (Allies)
- 20%
- Damage Needed to Remove the Disruption
- 100


- Damage
- 40
- Cooldown
- 2 charges, with each charge taking 10s to recharge
- Casting
- Dash
- Dash Duration
- Up to 12m

- Damage
- 40
- Cooldown
- 2 charges, with each charge taking 10s to recharge
- Casting
- Dash
- Dash Duration
- Up to 12m

- Damage
- 40
- Cooldown
- 10s
- Casting
- Dash
- Dash Duration
- Up to 12m

- Cooldown
- 10s
- Casting
- Single-cast projectile with delayed impact that also generates a spell field
- Projectile Speed
- 80m/s
- Projectile Damage
- Unleash: 30; return: 25
- Spell Field Range
- 4m spherical radius spell field
- Spell Field Damage
- 15/s
- Spell Field Duration
- 1s

- Cooldown
- 10s
- Projectile Speed
- 80m/s
- Projectile Damage
- Unleash: 30; return: 25
- Spell Field Range
- 4m spherical radius spell field
- Spell Field Damage
- 15/s
- Spell Field Duration
- First unleash: 1s; second unleash: 1s; third unleash: 2s
- Third Unleash Explosion Damage
- 45

- Cooldown
- 45s
- Healing Over Time
- 25/s
- Healing Over Time From Activated Healing Factor
- 50/s

- Casting
- Weapon swap to pistols

- Cooldown
- 12s
- Summons' Health
- 300
- Maximum Duration for Summons
- 4s

- Cooldown
- 12s
- Summons' Health
- 400
- Maximum Duration for Summons
- 4s



- Casting
- Weapon swap to katana


- Cooldown
- 45s
- Movement Boost
- Upon activation: 15%; challenge completed: 30%
- Ability Duration
- The challenge lasts 12s. The buff lasts 6s after you complete it.
- Healing Over Time
- Upon activation: 35/s; challenge completed: 70/s

- Cooldown
- 45s
- Damage Boost
- Upon activation: 15%; challenge completed: 30%
- Movement Boost
- Upon activation: 15%; challenge completed: 30%
- Ability Duration
- The challenge lasts 12s. The buff lasts 6s after you complete it.
- Healing Over Time
- Upon activation: 50/s; challenge completed: 60/s

- Cooldown
- 45s
- Ability Duration
- 8s
- Damage From Per Ability Missed
- 60

- Cooldown
- 45s
- Ability Duration
- 8s
- Damage Over Time
- 25/s
- Damage From Per Ability Missed
- 60
- Vulnerability Ratio From Ability Missed
- 10% for each stack. Up to 4 stacks.

- Cooldown
- 45s
- Casting
- Targeted
- Ability Duration
- 8s
- Damage From Per Ability Missed
- 45
- Bonus Health Per Ability Missed
- 80
- Bonus Health Gained Upon Activation
- 200
- Healing Over Time During Activation
- 50/s

- Cooldown
- 60s
- Casting
- AoE self-buff
- Bonus Health
- Self: 200; Allies: 50
- Ability Duration
- Challenge: 12s; buff: 6s after completion
- Boost Spell Field Range
- 6m spherical radius
- Healing Over Time (On Activation)
- 50/s
- Movement Speed Boost (On Activation)
- 15%
- Healing Over Time (Challenge Completed)
- 100/s
- Movement Speed Boost (Challenge Completed)
- 30%
Deadpool Team-Up Abilities

- Anchor
- Deadpool
- Team-Up
- Mr. Pool's Interdimensional Toy Box
- Partners
- Elsa Bloodstone, Jeff the Land Shark
- Team-Up Bonus
- +50 Max Health
Build the best team around Deadpool
Team Comp Lab puts both teams on one board: active team-ups, pair synergies, role balance and every hero's matchup edge against the enemy lineup, all from real matches.
- Full 6v6 board
- Team-ups & pair synergies
- Matchups vs the enemy team

There are 27 Duelist heroes in Marvel Rivals. Deadpool is ranked #16 among them with a 0.0% win rate, which is below the Duelist average of 51.7%. Daredevil leads the Duelist category with a 57.6% win rate. Deadpool's 0.0% pick rate is lower than the average of 1.5%, and their 0.00 KDA is below the Duelist average of 3.74.
| # | Hero | Tier | Win Rate | Pick Rate | MVP Rate | Kills | Deaths | KDA |
|---|---|---|---|---|---|---|---|---|
| 1 | Daredevil S Tier | 57.6% | 1.9% | 12.8% | 21.9 | 7.4 | 4.03 | |
| 2 | Storm A Tier | 56.2% | 0.6% | 6.5% | 23.6 | 6.7 | 7.17 | |
| 3 | Black Cat A Tier | 55.2% | 0.7% | 8.4% | 18.1 | 6.3 | 3.37 | |
| 4 | Magik A Tier | 55.1% | 1.4% | 10.7% | 19.7 | 7.4 | 2.84 | |
| 5 | Squirrel Girl B Tier | 54.1% | 1.2% | 7.6% | 22.4 | 5.3 | 4.62 | |
| 6 | Mister Fantastic C Tier | 54.1% | 0.5% | 5.6% | 19.7 | 6.4 | 3.69 | |
| 7 | Star-Lord B Tier | 53.9% | 1.9% | 15.4% | 23.1 | 6.4 | 3.74 | |
| 8 | Iron Man C Tier | 53.8% | 0.9% | 14.2% | 23.6 | 5.9 | 4.10 | |
| 9 | Iron Fist C Tier | 53.6% | 0.9% | 14.8% | 18.6 | 7.0 | 2.82 | |
| 10 | Elsa Bloodstone B Tier | 53.4% | 3.4% | 25.6% | 23.1 | 6.0 | 4.48 | |
| 11 | Psylocke C Tier | 53.1% | 1.4% | 20.4% | 22.6 | 6.6 | 3.53 | |
| 12 | Moon Knight D Tier | 52.3% | 2.5% | 14.3% | 24.8 | 6.8 | 3.76 | |
| 13 | Phoenix D Tier | 52.2% | 2.6% | 16.3% | 21.6 | 6.5 | 3.70 | |
| 14 | Human Torch F Tier | 51.9% | 0.5% | 12.0% | 21.8 | 6.1 | 3.67 | |
| 15 | Spider-Man D Tier | 51.5% | 2.7% | 11.4% | 16.6 | 7.2 | 2.79 | |
| 16 | Deadpool D Tier | 51.5% | 4.6% | 13.3% | 19.6 | 5.9 | 5.16 | |
| 17 | Black Panther F Tier | 51.0% | 1.0% | 9.4% | 16.1 | 7.5 | 2.22 | |
| 18 | Hela F Tier | 51.0% | 1.7% | 10.9% | 21.7 | 6.5 | 3.68 | |
| 19 | Blade F Tier | 50.7% | 0.8% | 12.2% | 20.5 | 7.7 | 3.38 | |
| 20 | Namor F Tier | 50.3% | 2.2% | 17.1% | 25.1 | 6.2 | 4.36 | |
| 21 | Cyclops F Tier | 50.3% | 0.1% | 0.0% | 19.0 | 6.0 | 3.91 | |
| 22 | Wolverine F Tier | 50.1% | 1.0% | 7.9% | 18.6 | 7.2 | 3.05 | |
| 23 | Scarlet Witch F Tier | 49.7% | 1.2% | 9.2% | 23.0 | 6.1 | 4.32 | |
| 24 | The Punisher F Tier | 48.6% | 2.1% | 13.0% | 21.9 | 7.8 | 2.93 | |
| 25 | Hawkeye F Tier | 48.3% | 0.7% | 8.5% | 19.2 | 7.3 | 3.08 | |
| 26 | Winter Soldier F Tier | 46.7% | 2.0% | 9.6% | 21.8 | 7.5 | 3.61 | |
| 27 | Black Widow F Tier | 39.9% | 0.6% | 12.8% | 15.5 | 6.5 | 2.89 |
When to Play Deadpool
Strengths
- Capable of securing key eliminations and carrying team fights
Weaknesses
- Below average win rate of 0.0%, may struggle in current meta
- Lower KDA of 0.00 suggests difficulty staying alive or securing kills
- Lower pick rate means less community knowledge and fewer team synergies explored
- Requires good aim and positioning to maximize damage output
Strategic Tips
Role Mastery
As a Duelist, Deadpool should prioritize securing eliminations and dealing damage. Work with your Vanguards to find openings and capitalize on enemy mistakes.
Team Synergy
Deadpool works best with heroes that complement their Duelist playstyle. Check the Synergies tab to find the best partners for Deadpool.
Counter Awareness
Understanding Deadpool's counters is crucial for success. Visit the Counters tab to learn which heroes to avoid and which matchups favor Deadpool.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Deadpool FAQ
Is Deadpool good in Marvel Rivals?
Deadpool has a 0.0% win rate and 0.0% pick rate in Marvel Rivals. While not the highest win rate, Deadpool can still be effective when played well.
What tier is Deadpool in Marvel Rivals?
Deadpool is currently ranked C-tier in Marvel Rivals, placing #38 out of 54 heroes overall and #16 among Duelist heroes. Tier rankings are based on win rate performance in competitive matches.
Is Deadpool meta in Marvel Rivals?
Deadpool is currently not considered meta in Marvel Rivals. With a C-tier ranking and 0.0% win rate, Deadpool may struggle against stronger picks. However, skilled players can still find success with proper team compositions.
What role is Deadpool in Marvel Rivals?
Deadpool is a Duelist hero in Marvel Rivals. Duelists are damage dealers focused on eliminating enemies.
What are Deadpool's stats in Marvel Rivals?
Deadpool has a 0.0% win rate, 0.0% pick rate, and 0.0% MVP rate in Marvel Rivals. On average, Deadpool achieves 0.00 KDA with 0.0 kills, 0.0 deaths, and 0.0 assists per match.
How do I play Deadpool effectively?
To play Deadpool effectively, focus on their strengths as a Duelist. Learn their abilities and practice positioning to maximize your impact in team fights. Wade Wilson is the full package (or so he claims), with devastating damage output, an impenetrable shield, and swift healing. There's no limit to what...
Is Deadpool hard to play in Marvel Rivals?
Deadpool is a Duelist hero which requires good aim and mechanical skill. With an average KDA of 0.00, success depends on your ability to secure eliminations while avoiding death. Practice movement and target prioritization.
Who is the best Duelist in Marvel Rivals?
The top Duelist heroes in Marvel Rivals by win rate are: Daredevil, Storm, Black Cat. Deadpool currently ranks #16 out of 27 Duelist heroes based on competitive match data.