- Win Rate
- 50.7%
- Pick Rate
- 3.7%
- Avg KDA
- 3.61
Magneto Overview
- Role
- Vanguard
- Matches
- 15,165
- Season
- Current
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.
Magneto Tier Rating
Magneto is currently underperforming in the meta, but can still be effective in the right hands and team compositions. With a 50.7% win rate and 3.7% pick rate, Magneto offers balanced performance in competitive play. Magneto has a 7.0% MVP rate in matches. As a Vanguard, Magneto excels at absorbing damage and creating space for their team.
Magneto Detailed Statistics
Magneto Abilities

- Damage
- Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
- Casting
- Single-cast projectile with delayed impact that also generates a spell field
- Range
- Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
- Projectile Speed
- 80m/s
- Charges
- 10
- Attack Interval
- 0.8s
- Maximum Distance
- 25m

- Cooldown
- 12s, and sharing cooldown with Metal Bulwark
- Shield Value
- 250
- Max Shield Duration
- 2.5s

- Damage
- Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
- Cooldown
- No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
- Casting
- Single-cast projectile with delayed impact
- Critical Hit
- No
- Projectile Speed
- 120m/s

- Descending Speed
- 3.5m/s
- Horizontal Movement Speed
- 6m/s

- Cooldown
- 12s, and sharing cooldown with Iron Bulwark
- Casting
- Targeted
- Shield Value
- 250
- Maximum Distance
- 20m
- Max Shield Duration
- 2.5s

- Cooldown
- 3s
- Energy Cost
- 65/s
- Casting
- Shield
- Maximum Energy
- 100
- Energy Recovery Delay
- 1s
- Energy Recovery Speed
- 11/s

- Damage
- The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center
- Energy Cost
- 3400
- Casting
- Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact
- Projectile Speed
- 30m/s
- Explosion Range
- Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius
- Maximum Duration
- 4s
- Projectile Absorption Range
- 15m spherical radius
Magneto Team-Up Abilities

- Cooldown
- 30s
- Invisibility Duration
- 1s
- Duplicate Damage Reduction
- 80%
- Duplicate Max Damage Received
- 150
Build the best team around Magneto
Team Comp Lab puts both teams on one board: active team-ups, pair synergies, role balance and every hero's matchup edge against the enemy lineup, all from real matches.
- Full 6v6 board
- Team-ups & pair synergies
- Matchups vs the enemy team

There are 14 Vanguard heroes in Marvel Rivals. Magneto is ranked #12 among them with a 50.7% win rate, which is below the Vanguard average of 52.8%. Peni Parker leads the Vanguard category with a 58.8% win rate. Magneto's 3.7% pick rate is higher than the average of 1.8%, and their 3.61 KDA is below the Vanguard average of 4.11.
| # | Hero | Tier | Win Rate | Pick Rate | MVP Rate | Kills | Deaths | KDA |
|---|---|---|---|---|---|---|---|---|
| 1 | Peni Parker S Tier | 58.8% | 1.1% | 4.5% | 16.4 | 4.8 | 6.93 | |
| 2 | The Hood C Tier | 54.9% | 0.2% | 0.0% | 18.3 | 4.9 | 4.27 | |
| 3 | Captain America B Tier | 54.6% | 1.1% | 12.1% | 17.4 | 5.5 | 3.73 | |
| 4 | Groot B Tier | 54.1% | 1.5% | 8.8% | 20.4 | 6.5 | 3.75 | |
| 5 | Hulk B Tier | 53.8% | 1.7% | 7.5% | 17.0 | 5.1 | 4.26 | |
| 6 | Angela C Tier | 53.2% | 1.0% | 5.1% | 17.8 | 6.2 | 3.48 | |
| 7 | Rogue C Tier | 52.8% | 1.4% | 8.8% | 18.2 | 6.3 | 3.66 | |
| 8 | Venom D Tier | 52.5% | 1.8% | 7.0% | 18.1 | 6.0 | 3.90 | |
| 9 | Thor D Tier | 52.5% | 1.7% | 7.7% | 19.3 | 6.5 | 3.48 | |
| 10 | Doctor Strange D Tier | 51.9% | 3.7% | 8.6% | 19.6 | 6.7 | 3.31 | |
| 11 | Devil Dinosaur D Tier | 51.7% | 2.3% | 1.8% | 21.6 | 6.4 | 5.85 | |
| 12 | Magneto F Tier | 50.7% | 3.7% | 7.0% | 18.4 | 6.3 | 3.61 | |
| 13 | The Thing F Tier | 49.4% | 1.3% | 3.3% | 18.4 | 7.1 | 3.57 | |
| 14 | Emma Frost F Tier | 48.9% | 2.4% | 7.1% | 19.7 | 6.7 | 3.67 |
When to Play Magneto
Strengths
- Solid 50.7% win rate, performing above average
- Excellent survivability with 3.61 average KDA
- Strong frontline presence, able to absorb damage and create space for teammates
- Excellent at soaking enemy damage and protecting backline
Weaknesses
- Dependent on team follow-up to capitalize on space created
- Can struggle against coordinated focus fire from enemy team
Strategic Tips
Role Mastery
As a Vanguard, Magneto should focus on leading the charge and creating space for teammates. Position yourself to absorb damage while your Duelists deal damage.
Team Synergy
Magneto works best with heroes that complement their Vanguard playstyle. Check the Synergies tab to find the best partners for Magneto.
Counter Awareness
Understanding Magneto's counters is crucial for success. Visit the Counters tab to learn which heroes to avoid and which matchups favor Magneto.
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Magneto FAQ
Is Magneto good in Marvel Rivals?
Magneto has a 50.7% win rate and 3.7% pick rate in Marvel Rivals. This makes Magneto a strong choice when played well.
What tier is Magneto in Marvel Rivals?
Magneto is currently ranked F-tier in Marvel Rivals, placing #41 out of 54 heroes overall and #12 among Vanguard heroes. Tier rankings are based on win rate performance in competitive matches.
Is Magneto meta in Marvel Rivals?
Magneto is currently not considered meta in Marvel Rivals. With a F-tier ranking and 50.7% win rate, Magneto may struggle against stronger picks. However, skilled players can still find success with proper team compositions.
What role is Magneto in Marvel Rivals?
Magneto is a Vanguard hero in Marvel Rivals. Vanguards are tanky frontline heroes that protect their team.
What are Magneto's stats in Marvel Rivals?
Magneto has a 50.7% win rate, 3.7% pick rate, and 7.0% MVP rate in Marvel Rivals. On average, Magneto achieves 3.61 KDA with 18.4 kills, 6.3 deaths, and 4.2 assists per match.
How do I play Magneto effectively?
To play Magneto effectively, focus on their strengths as a Vanguard. Learn their abilities and practice positioning to maximize your impact in team fights. The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisen...
Is Magneto hard to play in Marvel Rivals?
Magneto is a Vanguard hero which is generally beginner-friendly. Focus on creating space for your team and absorbing damage. Learn when to engage and when to fall back to protect your supports.
Who is the best Vanguard in Marvel Rivals?
The top Vanguard heroes in Marvel Rivals by win rate are: Peni Parker, The Hood, Captain America. Magneto currently ranks #12 out of 14 Vanguard heroes based on competitive match data.