Azurmane

Azurmane #161

ElectricFour-LeggedAlpha available
Best Work
Generating Electricity 5
Rarity
7
Size
Large
Methodology
Data Methodology

Like Univolt, it was once believed to be connected to the Thunder God. As faith in Univolt waned, Azurmane was deemed the God's true envoy. Even so, time reduced both to the same lowly status of ordinary workhorses.

Azurmane Stats

  • HP13094th percentile
  • Melee Attack10055th percentile
  • Ranged Attack12086th percentile
  • Defense11080th percentile
  • Support10050th percentile
  • Work Speed10050th percentile
  • Stamina22088th percentile
  • Food Consumption886th percentile

Azurmane is one of the Pals that can hold a fight on both sides of the exchange: 130 base HP and 110 defense sit alongside 120 attack, so it stays useful as a combat partner long after the early Paldex fills out. Its damage is ranged-weighted — 120 ranged attack against 100 melee — so Azurmane hits hardest when it can keep its distance and let its own moves do the work. Its defining number is HP at 130: that is the top 6% of the entire Paldex, and it is the reason to build around Azurmane at all.

Elementally, Azurmane is Electric: it takes extra damage from Ground attacks and deals extra damage to Water Pals — the matchup that decides most of its Alpha and tower fights. Upkeep is the catch: a food value of 8 is among the highest in the Paldex, so a base staffed with Azurmane empties the feed box quickly — budget the berry plantations before you assign it. Stamina of 220 is high for a mount, which matters more than raw speed on a long ride: Azurmane holds its 1260 sprint far longer before it has to drop back to a walk.

Azurmane Work Suitability

Azurmane is a specialist: Generating Electricity is the only work suitability it has, at level 5, so it goes into a base for exactly one station and nothing else. That ranks Azurmane #4 of the 25 Pals that can do Generating Electricity — comfortably worth a slot even once your Paldex fills out.

Generating Electricity is a scarce suitability: only 25 Pals in the entire Paldex have it at all, so Azurmane holding it at level 5 is reason enough to keep one around.

Azurmane Movement Speeds

  • Walk Speed180
  • Run Speed900
  • Ride Sprint1260
  • Transport Speed-1
  • Swim Speed270

Azurmane Moves & Learnset

LvMoveElementPowerCooldown
1Spark BlastElectric502s
7ShockwaveElectric804s
15Lightning StreakElectric1608s
22TriSparkElectric25012s
30All Range ThunderElectric50024s
40Thunder RailElectric60030s
45Flash ChargeElectric50024s
50Bolt BlinkElectric60030s
70ThunderstormElectric60030s

Breeding Azurmane

  • Combinations227
  • Combi rank420

Any of the 227 parent pairs below hatches into Azurmane. These are the cheapest of them — they use the lowest-rarity parents, so they are the quickest to gather.

Azurmane Drops

MetaBot Desktop

Breed Azurmane in the fewest steps

The Breeding Lab in MetaBot Desktop pairs any two Pals, reverse-looks-up every way to breed a target, and plans the full path from the Pals you already own.

  • Pair parents or reverse lookup
  • Path planner from Pals you own
  • Skips Pals you already have
The Palworld Breeding Lab in MetaBot Desktop

Where to Find Azurmane

Azurmane is found on the Palpagos Islands map, where the game data places 133 separate spawn points for it. Every one of them sits on Feybreak Island, so that is the only biome worth searching for a wild Azurmane. They are packed into a single stretch in the south-west of the map, around X -881k, Y -412k — land there and you are on top of the population.

Wild Azurmane spawn between level 63 and level 80, so the ones you meet late in a run hit noticeably harder than the first you catch. It also has one fixed Alpha arena, marked with a diamond on the map — that Alpha respawns, so it is a repeatable source.

Palpagos Islands
Azurmane spawn locations plotted on the Palworld Palpagos Islands mapAlpha Azurmane — level 66
Spawn densityAlpha arenaX -881k, Y -412k
  • Feybreak Island97%
  • Spawn points133
  • Level rangeLv 63–80
  • ActiveDay & night
  • MapPalpagos Islands
  • Main regionFeybreak Island
  • Alpha arenas1
  • Wild spawns133 points · Lv 63–80

Azurmane Variants

  • Alpha — HP 156

Azurmane is a Electric Pal of the Four-Legged genus and Large size. Its standout stat is HP at 130, putting it in the 94th percentile of all Pals. Azurmane works best at Generating Electricity level 5, ranking #4 of 25 Pals with that job. It can be bred from 227 different parent pairs. Defeating or capturing it yields Electric Organ, Electric Radiant Gem, Decayed Ancient Relic. It appears at 133 spawn locations between levels 63 and 80, most of them on Feybreak Island.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Azurmane FAQ

Is Azurmane good in Palworld?

Azurmane's strongest stat is HP, in the 94th percentile of all Pals, and its best job is Generating Electricity.

What is Azurmane's best work suitability?

Azurmane has Generating Electricity at level 5, which ranks #4 of 25 Pals that can do that job.

How do you breed Azurmane?

Azurmane can be bred from 227 parent combinations. The cheapest is Aegidron + Frostplume.

Where does Azurmane spawn?

Azurmane appears at 133 spawn locations on Palpagos Islands, at levels 63 to 80. The densest concentration is on Feybreak Island — the habitat map above plots every one of them.

What does Azurmane drop?

Azurmane drops Electric Organ, Electric Radiant Gem, Decayed Ancient Relic, Dormant Ancient Relic, Gorgeous Ancient Relic, Glowing Ancient Relic, Glistening Ancient Relic.

Is Azurmane a good mount?

Azurmane has a ride sprint speed of 1260, in the 93th percentile of all Pals.