It sinks its fangs into the enemy’s neck, draining every last drop of blood. When two Killamari Primos latch onto each other, they become locked in a relentless struggle—each trying to suck the other dry until one withers away.
Killamari Primo has an even base stat spread in Palworld: 70 HP, 100 attack and 70 defense all sit close to the middle of the Paldex, with no stat far enough from average to build around. Its damage is melee-weighted — 100 melee attack against 60 ranged — so Killamari Primo does its best work up close and loses value the further away the fight happens. No base stat on Killamari Primo clears the Paldex median; Melee Attack at 100 is the closest it comes, which puts the whole case for catching it on its work suitability and its breeding combinations.
Killamari Primo carries both Neutral and Water, which widens the matchup in both directions: it is hit harder by Dark and Electric damage, and hits harder against Fire in return. It is cheap to keep. A food value of 2 is one of the lowest in the Paldex, so Killamari Primo works a full shift without draining the feed box the way a large Pal does.
Killamari Primo covers 3 of the game's 12 work suitabilities — Transporting, Watering and Gathering — and Transporting at level 2 is the one worth assigning it to. That ranks Killamari Primo #50 of the 140 Pals with Transporting, so it will do the job, but it is not the Pal you keep the station for.
Every one of those levels sits at 2 or below, so Killamari Primo pays for itself in the field, as a mount or a combat partner, rather than at a base station.
| Lv | Move | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Air Cannon | Neutral | 40 | 2s |
| 7 | Power Shot | Neutral | 80 | 4s |
| 15 | Bubble Blast | Water | 80 | 4s |
| 22 | Power Bomb | Neutral | 120 | 8s |
| 30 | Acid Rain | Water | 120 | 8s |
| 40 | Torrential Blast | Water | 250 | 12s |
| 50 | Hydro Laser | Water | 450 | 20s |
| 70 | Holy Burst | Neutral | 700 | 30s |
Any of the 2 parent pairs below hatches into Killamari Primo. Hand-authored unique recipes come first, followed by the cheapest formula pairs.
Killamari Primo is found on the Palpagos Islands map, where the game data places 131 separate spawn points for it. Most of them — 61% — sit in the Volcanic Region, and the rest turn up in the Desert and in the Grasslands. They are scattered rather than clustered, though the west of the map around X -314k, Y -228k is still the busiest patch.
Wild Killamari Primo spawn between level 24 and level 44, so the ones you meet late in a run hit noticeably harder than the first you catch. Beyond open-world spawns, Killamari Primo also turns up in dungeons.

Killamari Primo is a Neutral / Water Pal of the Other genus and Extra Small size. Killamari Primo works best at Transporting level 2, ranking #50 of 140 Pals with that job. It can be bred from 2 different parent pairs. Defeating or capturing it yields Aquatic Pal Fluids, Killamari Tentacle. It appears at 131 spawn locations between levels 24 and 44, most of them in the Volcanic Region.
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Killamari Primo's strongest stat is Melee Attack, in the 55th percentile of all Pals, and its best job is Transporting.
Killamari Primo has Transporting at level 2, which ranks #50 of 140 Pals that can do that job.
Killamari Primo can be bred from 2 parent combinations. The cheapest is Killamari + Ribbuny.
Killamari Primo appears at 131 spawn locations on Palpagos Islands, at levels 24 to 44. The densest concentration is in the Volcanic Region — the habitat map above plots every one of them.
Killamari Primo drops Aquatic Pal Fluids, Killamari Tentacle.
Killamari Primo has a ride sprint speed of 550, in the 23th percentile of all Pals.