Path of Exile 2 Unique Helmets
Every unique Helmet in Path of Exile 2 0.5.5f — 53 items on 49 base types — with all their mods and roll ranges, so you can compare them side by side.
- Unique helmets
- 53In the 0.5.5f client
- Base types used
- 49Different bases they roll on
- Grant a skill
- 1With a built-in skill gem
Unique | Key mods | Mods | League |
|---|---|---|---|
| (80–100)% increased Evasion Rating +100 to Spirit +(50–75)% to Cold Resistance +1 more | 4 | — | |
| (200–300)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance +1 more | 4 | — | |
| (100–150)% increased Evasion and Energy Shield (30–40)% increased Critical Hit Chance +(10–20) to Dexterity +2 more | 5 | — | |
| +(60–100) to maximum Mana (10–20)% increased Rarity of Items found Gain (10–15)% of maximum Life as Extra maximum Energy Shield +1 more | 4 | — | |
| (50–80)% increased Armour (5–15)% increased Strength (5–15)% increased Dexterity +2 more | 5 | — | |
| (80–120)% increased Armour (10–15) Life Regeneration per second +(100–150) to Stun Threshold +2 more | 5 | Dawn of the Hunt | |
| 10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life +3 more | 6 | — | |
| +(80–120) to maximum Life +(10–15) to all Attributes (8–12) Life Regeneration per second +1 more | 4 | Dawn of the Hunt | |
| (10–20)% increased Rarity of Items found +(40–50) to Intelligence 30% increased Light Radius +1 more | 4 | — | |
| +(100–150) to Accuracy Rating +(60–80) to maximum Life +(20–25)% to Fire Resistance +2 more | 5 | — | |
| (100–140)% increased Energy Shield +(150–200) to Accuracy Rating +(10–15) to all Attributes +2 more | 5 | Dawn of the Hunt | |
| (50–100)% increased Armour and Energy Shield +(40–80) to maximum Life 10% increased Rarity of Items found +2 more | 5 | — | |
| (10–15)% increased Rarity of Items found +1 to Level of all Skills Gain 10 Life per enemy killed +1 more | 4 | — | |
| +(100–150) to maximum Energy Shield Lose 5 Life when you use a Skill (3–5) to (6–10) Physical Thorns damage +1 more | 4 | — | |
| (150–250)% increased Armour and Evasion +(25–35) to Dexterity Gain (15–30)% of Evasion Rating as extra Armour +2 more | 5 | Runes of Aldur | |
| (60–100)% increased Armour +(10–20) to Strength (20–30)% increased Warcry Speed +2 more | 5 | — | |
| (50–80)% increased Evasion Rating +(20–30) to Dexterity Charms gain 1 charge per Second +1 more | 4 | — | |
| +(0–40) to Armour +(0–30) to Evasion Rating +(0–20) to maximum Energy Shield +12 more | 15 | — | |
| (50–100)% increased Armour +(50–80) to maximum Life (3–6) Life Regeneration per second +2 more | 5 | — | |
| (60–100)% increased Energy Shield +(3–5)% to Maximum Cold Resistance +(30–50)% to Cold Resistance +1 more | 4 | — | |
| Can be modified while Corrupted +(50–150) to maximum Life +(50–150) to maximum Mana +4 more | 7 | — | |
| +(30–50) to Evasion Rating 10% increased Rarity of Items found +(25–35)% to all Elemental Resistances | 3 | — | |
| +(30–50) to Strength +(30–50) to Dexterity +(30–50) to Intelligence +2 more | 5 | — | |
| (50–70)% increased Evasion Rating +(60–100) to maximum Mana +(20–30)% to Fire Resistance +2 more | 5 | Dawn of the Hunt | |
| +20 to Armour (5–15)% increased Rarity of Items found +(20–30) to Strength +2 more | 5 | — | |
| (100–140)% increased Energy Shield +(80–120) to maximum Mana (5–10)% increased Cost of Skills for each 200 total Mana Spent Recently +2 more | 5 | Dawn of the Hunt | |
| +(20–30) to Evasion Rating 25% reduced maximum Mana +(10–20)% to Cold Resistance +2 more | 5 | — | |
| (60–80)% increased Armour and Evasion +(30–50) to maximum Life +(30–50) to maximum Mana +2 more | 5 | — | |
| (240–340)% increased Armour and Energy Shield (15–25) Life Regeneration per second (15–25)% increased Mana Regeneration Rate +3 more | 6 | — | |
| +(30–50) to maximum Life +(30–50) to maximum Mana Allies in your Presence deal 50% increased Damage +2 more | 5 | — | |
| +(20–25) to Evasion Rating +(10–15) to maximum Energy Shield (20–40)% increased Critical Hit Chance for Spells +3 more | 6 | — | |
| (120–160)% increased Energy Shield +(17–23)% to Chaos Resistance Cannot have Energy Shield +1 more | 4 | — | |
| (150–200)% increased Evasion and Energy Shield +(60–90) to maximum Mana +(20–30)% to Lightning Resistance +2 more | 5 | Dawn of the Hunt | |
| (40–60)% increased Evasion Rating +(100–150) to Accuracy Rating +(40–60) to maximum Mana +1 more | 4 | — | |
| (80–100)% increased Evasion Rating +(15–25)% to Fire Resistance 30% increased Light Radius +1 more | 4 | — | |
| +(80–120) to maximum Energy Shield +(20–30) to Dexterity Enemies in your Presence are Blinded +1 more | 4 | — | |
| +(75–150) to maximum Energy Shield (60–100)% increased Spell Damage +(80–100) to maximum Mana +2 more | 5 | Dawn of the Hunt | |
| (150–200)% increased Armour, Evasion and Energy Shield +(60–100) to maximum Mana 25% increased Light Radius +2 more | 5 | — | |
| (100–200)% increased Evasion Rating (15–25)% increased Critical Hit Chance +(30–40) to Dexterity +2 more | 5 | Dawn of the Hunt | |
| (70–100)% increased Evasion Rating (10–20)% increased Rarity of Items found +(15–25)% to Lightning Resistance +2 more | 5 | Dawn of the Hunt | |
| (600–800)% increased Armour and Evasion +(200–300) to Accuracy Rating 100% increased Critical Hit Chance +5 more | 8 | Dawn of the Hunt | |
| (70–130)% increased Armour and Energy Shield +(70–100) to maximum Life +(17–23)% to Chaos Resistance +3 more | 6 | Dawn of the Hunt | |
| (60–100)% increased Energy Shield +(40–60) to maximum Life +(10–20) to Intelligence +2 more | 5 | — | |
| +(60–80) to maximum Life 15% additional Physical Damage Reduction -10% to all Elemental Resistances +3 more | 6 | — | |
| (150–200)% increased Armour and Evasion +(50–100) to Accuracy Rating (15–25)% increased Critical Hit Chance +1 more | 4 | — | |
| (40–60)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes +2 more | 5 | — | |
| Has no Attribute Requirements (100–150)% increased Evasion and Energy Shield (20–30)% increased Critical Hit Chance +2 more | 5 | — | |
| (60–100)% increased Armour and Evasion +(75–125) to Accuracy Rating (10–15) Life Regeneration per second +1 more | 4 | — | |
| Onslaught | 1 | — | |
| 50% increased maximum Life +(10–20) to all Attributes 40% reduced Light Radius +1 more | 4 | — | |
| (150–200)% increased Armour and Energy Shield +(20–30) to Strength and Intelligence Physical damage from Hits Contributes to Chill Magnitude and Freeze Buildup +2 more | 5 | Runes of Aldur | |
| (50–80)% increased Energy Shield (10–15)% increased Rarity of Items found (20–30)% increased Critical Hit Chance +2 more | 5 | — | |
| +20 to Armour (5–15)% increased Rarity of Items found +(20–30) to Dexterity +2 more | 5 | — |
Game data: Path of Exile 2 client · Unique mods: MetaBot item data · How we source this
There are 53 unique helmets in Path of Exile 2 0.5.5f, on 49 different base types — for example Alpha's Howl, Assailum, Atsak's Sight. 1 of them grant a skill. Open any item for its full tooltip, roll ranges, base stats and the other uniques that share its base.
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Unique helmets FAQ — PoE 2 0.5.5f
How many unique helmets are in PoE 2?
Path of Exile 2 0.5.5f has 53 unique helmets on 49 base types.
Which unique helmets grant a skill?
1: The Hollow Mask.
How do I get a specific unique Helmet?
Most drop at random once the area level is high enough for their base. A few come only from bosses or league content — check the item's page for a recorded source.
Do unique helmets keep their base's stats?
Yes. A unique uses its base type's defences or damage and attribute requirements, then adds its own fixed mods. Each page shows the base stats in the tooltip.
