Dual Wield
Win Rate
20.0%
Pick Rate
0.2%
Δ vs Avg
+1.1

Dual WieldSkill

Event
TypeSkill
RarityEvent
Cost1
ClassEvent
MethodologyData Methodology

Choose an Attack or Power card. Add copies|a copy} of that card into your Hand.

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Is Dual Wield good in Slay the Spire 2?

Dual Wield is an event Event skill in Slay the Spire 2. In combat it resolves as: Choose an Attack or Power card. Add copies|a copy} of that card into your Hand. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.

Across 6 recorded runs, decks running it win 20.0% of the time, comfortably clear of the 18.9% average, by 1.1%. It’s a more selective pick, turning up in just 0.2% of decks that could run it. Ironclad players keep it in 0.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Defend — together they post a -4.6% swing in win rate. It also has strong chemistry with the relic Ring of the Snake, which moves its win rate by -4.6%. At 1 energy, it’s upgraded in 16.7% of runs and usually joins the deck around floor 10.

Upgraded, it gains +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 1 wins, 4 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Phantasmal Gardeners Elite, which closes out 33.3% of its appearances. Read on for Dual Wield’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Event run.

Dual Wield Win Rate & Pick Rate

Dual Wield’s 20.0% win rate clears the 18.9% all-deck average by 1.1%, the gap charted below.

Win rate20.0%
Average deck18.9%
+1.1% vs averagePick rate: 0.2%6 runs (limited)

Run Outcomes with Dual Wield

Dual Wield has 1 wins and 5 losses over 6 tracked runs (16.7% won); abandoned runs count as losses.

  • Wins 16.7%
  • Losses 83.3%

Best Cards to Pair with Dual Wield

Ranked by win-rate lift, Dual Wield performs best alongside Defend (-4.6%), Neutralize (-4.6%), and Survivor (-4.6%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Dual Wield Win Rate by Class

Dual Wield is played across 3 classes, led by Ironclad (100.0%), Silent (0.0%), and Defect (0.0%) by win rate.

Best Relics for Dual Wield

Dual Wield pairs best with the relics Ring of the Snake (-4.6%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Dual Wield Card Details

Dual Wield is an event skill costing 1 energy; it’s upgraded in 16.7% of runs and usually picked up by floor 10.

Choose an Attack or Power card. Add copies|a copy} of that card into your Hand.

Cost1
TypeSkill
RarityEvent
ClassEvent
Avg copies / deck1.0
Upgraded16.7%
Typical pickup floor10

Upgrade: +1 Cards

What Ends Runs with Dual Wield

Dual Wield’s most common run-enders are Phantasmal Gardeners Elite (33.3%).

  • Phantasmal Gardeners Elite33.3% of runs
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Dual Wield – Frequently Asked Questions

Is Dual Wield good in Slay the Spire 2?

Across 6 tracked runs, Dual Wield has a 20.0% win rate — +1.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Dual Wield do in Slay the Spire 2?

Dual Wield costs 1 energy. Choose an Attack or Power card. Add copies|a copy} of that card into your Hand.

What class is Dual Wield in Slay the Spire 2?

Dual Wield is an Event Event Skill.

Is Dual Wield worth upgrading in Slay the Spire 2?

Players upgrade Dual Wield in 16.7% of runs. Upgrading it grants +1 Cards.

What is the best relic for Dual Wield?

In tracked runs, Dual Wield has performed best alongside Ring of the Snake, which lifts its win rate by -4.6% over 4 runs together.

See Also

Compare Dual Wield with the rest of the best Slay the Spire 2 cards, relics, and classes below.