
In Slay the Spire 2, The Silent is one of the five classes you can climb the spire with, beginning each run at 70 HP. Its identity: A huntress from outside the Spire. Ready to stab and poison anything in her way. It’s a middle-of-the-pack class right now at a 15.5% win rate.
Over 1353 tracked runs its win rate sits at 15.5%, 1.1% ahead of the 14.4% all-class average. On average its runs climb to floor 23.5. Expect about a 36-minute run, finishing with some 23.8 cards and 8.6 relics.
The standout card in its decks is Apotheosis, which wins 75.0% of the runs it appears in. Another high performer is Mad Science, winning 70.8% of its runs. On the relic side, History Course has been its strongest pickup, posting a 91.7% win rate. Winning runs tend to finish with around 7 HP to spare, near ascension 4.3.
Across those runs it banked 207 wins against 1129 deaths and 17 abandons. Its most common run-ender is Knowledge Demon Boss, which closes out 4.6% of its runs. See the best cards, relics, and biggest threats below for a full read on how to climb with The Silent.
At a 15.5% win rate, The Silent runs 1.1% ahead of the 14.4% cross-class average — the bars below put the two side by side.
Across the 1353 tracked The Silent runs, 207 ended in a win and 1146 in a loss — a 15.3% win share, counting abandons as losses.
Ranked by win rate, The Silent performs best with the cards Apotheosis (75.0%), Mad Science (70.8%), and Folly (70.6%).
The relics with the best win rate for The Silent are History Course (91.7%), Sai (87.5%), and Signet Ring (83.3%), each shown with its win rate.
Winning The Silent runs hold 221 gold at floor 45 while runs that died hold 173, a difference of 48.
At floor 45, winning The Silent runs are running 33.4 cards against 33.6 for runs that died.
Across every recorded rest site, Smith leads on 15872 uses at 21.9%, with Heal next on 15614 uses at 19.6%.
Ranked by pick lift, Potion of Doom leads at +22.3% with 50.5% of its offers taken, followed by Fairy in a Bottle at +17.7%.
Starting at 70 HP and 99 gold, The Silent averages floor 23.5 per run with roughly 23.8 cards by the end.
A huntress from outside the Spire. Ready to stab and poison anything in her way.
Runs as The Silent end most often against Knowledge Demon Boss (4.6%), Lagavulin Matriarch Boss (4.4%), and Entomancer Elite (3.3%) — the share of its runs each accounts for is shown.
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Based on small samples — treat these as early signals, not final verdicts.
Based on small samples — treat these as early signals, not final verdicts.
Average gold in hand at each checkpoint floor, comparing {name} runs that went on to win with runs that died. Floors are sampled every fifth map point.
A floor only appears once at least 10 recorded runs reached it, so the chart stops where the data thins out — not where runs end.
Running deck size at each checkpoint floor — the starting deck plus cards gained, minus cards removed.
Rest-site decisions are recorded across every class, not only The Silent, because the choice itself is class-independent.
The bars show how often each option is taken. A win rate is only shown for the options with enough runs behind them — Smith and Heal; everything below them is reported as counts.
Mend is left out entirely: every recorded use of it comes from a co-op run, and co-op runs win far more often for reasons that have nothing to do with the rest choice, so its win rate would be misleading next to the others.
Potion offers are recorded across every class. Ranked by pick lift rather than raw win rate.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
Across 1353 tracked runs, The Silent clears the spire 15.5% of the time — +1.1% above the average class. That reflects how often The Silent runs end in victory.
The Silent starts each run with 70 HP and 99 gold.
Some of the strongest cards for The Silent right now are Apotheosis, Mad Science, Folly.
A huntress from outside the Spire. Ready to stab and poison anything in her way. The Silent decks average 23.8 cards and 8.6 relics by the end of a run.
The Silent has a 15.5% win rate across 1353 tracked runs, reaching floor 23.5 on average.
By floor 45, winning The Silent runs are holding about 221 gold and running 33.4 cards, while runs that died hold 173 gold with 33.6 cards. Use the checkpoint chart as a benchmark rather than a target — the difference is usually spending pattern, not raw income.
Smith is the most-taken rest option with 15872 recorded uses and a 21.9% win rate, ahead of Heal on 15614 uses and 19.6%. The remaining options are taken too rarely to support a win rate and are reported as counts only; Mend is excluded because it only appears in co-op runs.
A huntress from outside the Spire. Ready to stab and poison anything in her way.