
- Win Rate
- 15.5%
- Avg Floor
- 23.9
- Avg Run Time
- 32 min
The Silent Class
- Starting HP
- 70
- Starting Gold
- 99
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
A huntress from outside the Spire. Ready to stab and poison anything in her way.
Is The Silent good in Slay the Spire 2?
In Slay the Spire 2, The Silent is one of the five classes you can climb the spire with, beginning each run at 70 HP. Its identity: A huntress from outside the Spire. Ready to stab and poison anything in her way. It’s a middle-of-the-pack class right now at a 15.5% win rate.
Over 4701 tracked runs its win rate sits at 15.5%, 1.7% ahead of the 13.8% all-class average. On average its runs climb to floor 23.9. Expect about a 32-minute run, finishing with some 24.7 cards and 8.8 relics.
The standout card in its decks is Beacon of Hope, which wins 71.4% of the runs it appears in. Another high performer is Whistle, winning 66.7% of its runs. On the relic side, History Course has been its strongest pickup, posting a 86.1% win rate. Winning runs tend to finish with around 8 HP to spare, near ascension 5.1.
Across those runs it banked 720 wins against 3912 deaths and 69 abandons. Its most common run-ender is Lagavulin Matriarch Boss, which closes out 3.9% of its runs. See the best cards, relics, and biggest threats below for a full read on how to climb with The Silent.
The Silent Win Rate
At a 15.5% win rate, The Silent runs 1.7% ahead of the 13.8% cross-class average — the bars below put the two side by side.
Run Outcomes for The Silent
Across the 4701 tracked The Silent runs, 720 ended in a win and 3981 in a loss — a 15.3% win share, counting abandons as losses.
- Wins 15.3%
- Losses 84.7%
Best Cards for The Silent
Ranked by win rate, The Silent performs best with the cards Beacon of Hope (71.4%), Whistle (66.7%), and Bad Luck (61.9%).
Based on small samples — treat these as early signals, not final verdicts.
Best Relics for The Silent
The relics with the best win rate for The Silent are History Course (86.1%), Sword of Jade (74.3%), and Crossbow (73.0%), each shown with its win rate.
Based on small samples — treat these as early signals, not final verdicts.
Gold Curve: The Silent
Winning The Silent runs hold 920 gold at floor 45 while runs that died hold 172, a difference of 748.
- Winning runs 920 gold at floor 45
- Runs that died 172 gold at floor 45
Average gold in hand at each checkpoint floor, comparing {name} runs that went on to win with runs that died. Floors are sampled every fifth map point.
A floor only appears once at least 10 recorded runs reached it, so the chart stops where the data thins out — not where runs end.
Deck Size Curve: The Silent
At floor 45, winning The Silent runs are running 34.7 cards against 34.3 for runs that died.
- Winning runs 34.7 cards at floor 45
- Runs that died 34.3 cards at floor 45
Running deck size at each checkpoint floor — the starting deck plus cards gained, minus cards removed.
Rest Site Choices
Across every recorded rest site, Smith leads on 58240 uses at 21.6%, with Heal next on 57079 uses at 19.3%.
Rest-site decisions are recorded across every class, not only The Silent, because the choice itself is class-independent.
The bars show how often each option is taken. A win rate is only shown for the options with enough runs behind them — Smith and Heal; everything below them is reported as counts.
Mend is left out entirely: every recorded use of it comes from a co-op run, and co-op runs win far more often for reasons that have nothing to do with the rest choice, so its win rate would be misleading next to the others.
Potion Picks
Ranked by pick lift, Foul Potion leads at +10.1% with 80.4% of its offers taken, followed by Potion of Doom at +9.7%.
Potion offers are recorded across every class. Ranked by pick lift rather than raw win rate.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
The Silent Details
Starting at 70 HP and 99 gold, The Silent averages floor 23.9 per run with roughly 24.7 cards by the end.
A huntress from outside the Spire. Ready to stab and poison anything in her way.
What Ends The Silent Runs
Runs as The Silent end most often against Lagavulin Matriarch Boss (3.9%), Knowledge Demon Boss (3.7%), and Kaiser Crab Boss (3.1%) — the share of its runs each accounts for is shown.
- Lagavulin Matriarch Boss3.9% of runs
- Knowledge Demon Boss3.7% of runs
- Kaiser Crab Boss3.1% of runs
- Phrog Parasite Elite2.9% of runs
- Aeonglass Boss2.9% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
The Silent – Frequently Asked Questions
Is The Silent good in Slay the Spire 2?
Across 4701 tracked runs, The Silent clears the spire 15.5% of the time — +1.7% above the average class. That reflects how often The Silent runs end in victory.
What is The Silent’s starting HP in Slay the Spire 2?
The Silent starts each run with 70 HP and 99 gold.
What are the best cards for The Silent in Slay the Spire 2?
Some of the strongest cards for The Silent right now are Beacon of Hope, Whistle, Bad Luck.
How does The Silent play in Slay the Spire 2?
A huntress from outside the Spire. Ready to stab and poison anything in her way. The Silent decks average 24.7 cards and 8.8 relics by the end of a run.
What is The Silent’s win rate in Slay the Spire 2?
The Silent has a 15.5% win rate across 4701 tracked runs, reaching floor 23.9 on average.
How much gold should I have as The Silent?
By floor 45, winning The Silent runs are holding about 920 gold and running 34.7 cards, while runs that died hold 172 gold with 34.3 cards. Use the checkpoint chart as a benchmark rather than a target — the difference is usually spending pattern, not raw income.
What is the best rest site choice in Slay the Spire 2?
Smith is the most-taken rest option with 58240 recorded uses and a 21.6% win rate, ahead of Heal on 57079 uses and 19.3%. The remaining options are taken too rarely to support a win rate and are reported as counts only; Mend is excluded because it only appears in co-op runs.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.