Equilibrium
Win Rate
0.0%
Pick Rate
0.2%
Δ vs Avg
-18.9

EquilibriumSkill

Uncommon
TypeSkill
RarityUncommon
Cost2
ClassColorless
MethodologyData Methodology

Gain 13 Block. Retain your Hand this turn.

Join Our Discord
Bug reports, feature requests & developer chat
Join Discord
Metabot Logo
MetaBot Desktop
Live In-Game Overlays

Is Equilibrium good in Slay the Spire 2?

Equilibrium is an uncommon Colorless skill in Slay the Spire 2. In combat it resolves as: Gain 13 Block. Retain your Hand this turn. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.

Across 7 recorded runs, decks running it win 0.0% of the time, trailing the 18.9% average by 18.9%. It’s a more selective pick, turning up in just 0.2% of decks that could run it. Ironclad players keep it in 0.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Ascender's Bane — together they post a 0.0% swing in win rate. At 2 energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 18.

Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 6 deaths, and 1 abandoned runs with it in the deck. Read on for Equilibrium’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Colorless run.

Equilibrium Win Rate & Pick Rate

Equilibrium’s 0.0% win rate trails the 18.9% all-deck average by 18.9%, the gap charted below.

Win rate0.0%
Average deck18.9%
-18.9% vs averagePick rate: 0.2%7 runs (limited)

Run Outcomes with Equilibrium

Equilibrium has 0 wins and 7 losses over 7 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Equilibrium

Ranked by win-rate lift, Equilibrium performs best alongside Ascender's Bane (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Equilibrium Win Rate by Class

Equilibrium is played across 5 classes, led by Ironclad (0.0%), Regent (0.0%), and Defect (0.0%) by win rate.

Equilibrium Card Details

Equilibrium is an uncommon skill costing 2 energy; it’s upgraded in 0.0% of runs and usually picked up by floor 18.

Gain 13 Block. Retain your Hand this turn.

Cost2
TypeSkill
RarityUncommon
ClassColorless
Avg copies / deck1.1
Upgraded0.0%
Typical pickup floor18

Upgrade: +3 Block

MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Equilibrium – Frequently Asked Questions

Is Equilibrium good in Slay the Spire 2?

Across 7 tracked runs, Equilibrium has a 0.0% win rate — +18.9% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Equilibrium do in Slay the Spire 2?

Equilibrium costs 2 energy. Gain 13 Block. Retain your Hand this turn.

What class is Equilibrium in Slay the Spire 2?

Equilibrium is an Uncommon Colorless Skill.

Is Equilibrium worth upgrading in Slay the Spire 2?

Players upgrade Equilibrium in 0.0% of runs. Upgrading it grants +3 Block.

See Also

Compare Equilibrium with the rest of the best Slay the Spire 2 cards, relics, and classes below.