
- Win Rate
- 13.8%
- Avg Floor
- 23.8
- Avg Run Time
- 27 min
The Ironclad Class
- Starting HP
- 80
- Starting Gold
- 99
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
The last soldier of the Ironclads. Crushes foes with sword and flame against his will.
Is The Ironclad good in Slay the Spire 2?
The Ironclad is one of the five playable classes in Slay the Spire 2, starting each run with 80 HP and 99 gold. In the lore and on the table: The last soldier of the Ironclads. Crushes foes with sword and flame against his will. It lands mid-field among the classes, with a 13.8% win rate that’s neither dominant nor weak.
Across 5412 recorded runs it clears the spire 13.8% of the time, right in line with the other classes. A typical run reaches floor 23.8 before it ends. Runs last around 27 minutes and end with roughly 22.6 cards and 8.8 relics in the deck.
Its best-performing card so far is Anointed, at a 71.4% win rate. Close behind is Huddle Up, at a 65.0% win rate. Its best relic so far is History Course, at 84.8%. Its runs average roughly 8 ending HP and reach about ascension 5.3.
That breaks down to 728 victories, 4533 deaths, and 151 abandoned runs. The encounter that ends the most of its runs is Kaiser Crab Boss, responsible for 4.6% of them. Read on for The Ironclad’s best cards, relics, and matchups to build a winning run.
The Ironclad Win Rate
At 13.8%, The Ironclad performs almost exactly at the 13.9% cross-class average (0.1% off), as charted below.
Run Outcomes for The Ironclad
The Ironclad has 728 wins and 4684 losses over 5412 tracked runs (13.5% won); abandoned runs count as losses.
- Wins 13.5%
- Losses 86.5%
Best Cards for The Ironclad
The Ironclad’s highest win-rate cards so far are Anointed (71.4%), Huddle Up (65.0%), and Whistle (60.0%), each shown with its win rate.
Based on small samples — treat these as early signals, not final verdicts.
Best Relics for The Ironclad
The Ironclad’s strongest relics by win rate are History Course (84.8%), Sai (73.5%), and Sword of Jade (69.2%).
Based on small samples — treat these as early signals, not final verdicts.
Gold Curve: The Ironclad
By floor 45, The Ironclad runs that went on to win are carrying 460 gold against 190 for runs that died — a 270 gold gap.
- Winning runs 460 gold at floor 45
- Runs that died 190 gold at floor 45
Average gold in hand at each checkpoint floor, comparing {name} runs that went on to win with runs that died. Floors are sampled every fifth map point.
A floor only appears once at least 10 recorded runs reached it, so the chart stops where the data thins out — not where runs end.
Deck Size Curve: The Ironclad
Deck size at floor 45 splits 32.7 cards for winning The Ironclad runs against 32.7 for runs that died.
- Winning runs 32.7 cards at floor 45
- Runs that died 32.7 cards at floor 45
Running deck size at each checkpoint floor — the starting deck plus cards gained, minus cards removed.
Rest Site Choices
Smith is the most-used rest option with 70768 uses and a 21.8% win rate, ahead of Heal on 67331 uses at 19.7%.
Rest-site decisions are recorded across every class, not only The Ironclad, because the choice itself is class-independent.
The bars show how often each option is taken. A win rate is only shown for the options with enough runs behind them — Smith and Heal; everything below them is reported as counts.
Mend is left out entirely: every recorded use of it comes from a co-op run, and co-op runs win far more often for reasons that have nothing to do with the rest choice, so its win rate would be misleading next to the others.
Potion Picks
Potion of Doom carries the best pick lift at +10.8% and is taken in 50.1% of its offers, with Foul Potion next at +9.1%.
Potion offers are recorded across every class. Ranked by pick lift rather than raw win rate.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
The Ironclad Details
The Ironclad starts each run with 80 HP and 99 gold; its runs reach floor 23.8 on average and last about 27 minutes.
The last soldier of the Ironclads. Crushes foes with sword and flame against his will.
What Ends The Ironclad Runs
The Ironclad’s most common run-enders are Kaiser Crab Boss (4.6%), Decimillipede Elite (3.6%), and Knowledge Demon Boss (3.2%).
- Kaiser Crab Boss4.6% of runs
- Decimillipede Elite3.6% of runs
- Knowledge Demon Boss3.2% of runs
- Test Subject Boss3.2% of runs
- The Insatiable Boss2.9% of runs
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The Ironclad – Frequently Asked Questions
Is The Ironclad good in Slay the Spire 2?
Across 5412 tracked runs, The Ironclad clears the spire 13.8% of the time — +0.1% below the average class. That reflects how often The Ironclad runs end in victory.
What is The Ironclad’s starting HP in Slay the Spire 2?
The Ironclad starts each run with 80 HP and 99 gold.
What are the best cards for The Ironclad in Slay the Spire 2?
Some of the strongest cards for The Ironclad right now are Anointed, Huddle Up, Whistle.
How does The Ironclad play in Slay the Spire 2?
The last soldier of the Ironclads. Crushes foes with sword and flame against his will. The Ironclad decks average 22.6 cards and 8.8 relics by the end of a run.
What is The Ironclad’s win rate in Slay the Spire 2?
The Ironclad has a 13.8% win rate across 5412 tracked runs, reaching floor 23.8 on average.
How much gold should I have as The Ironclad?
By floor 45, winning The Ironclad runs are holding about 460 gold and running 32.7 cards, while runs that died hold 190 gold with 32.7 cards. Use the checkpoint chart as a benchmark rather than a target — the difference is usually spending pattern, not raw income.
What is the best rest site choice in Slay the Spire 2?
Smith is the most-taken rest option with 70768 recorded uses and a 21.8% win rate, ahead of Heal on 67331 uses and 19.7%. The remaining options are taken too rarely to support a win rate and are reported as counts only; Mend is excluded because it only appears in co-op runs.
See Also
Compare The Ironclad with the rest of the Slay the Spire 2 classes, cards, and relics below.