
Gang UpAttack
Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
Is Gang Up good in Slay the Spire 2?
In Slay the Spire 2, Gang Up is an uncommon attack from the Colorless card pool. Its effect: Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 33 tracked runs its win rate sits at 45.5%, 31.5% ahead of the 14.0% all-deck baseline. It sees niche play, included in only 0.3% of eligible runs. It is taken in 8.1% of the 174 offers recorded so far, split 14 runs that took it against 145 that passed — not yet enough decided runs on either side for a pick-versus-skip win rate. Within Ironclad runs it’s drafted 0.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.3 copies on average.
It costs 1 energy, gets upgraded 28.6% of the time, and tends to be picked up near floor 17.
Upgrading the card adds +2 ExtraDamage to its stat line. Of the runs that drafted it, 15 ended in victory against 18 deaths and 0 abandons. Its most common run-ender is Queen Boss, finishing 12.1% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Gang Up fits a Colorless deck.
Gang Up Win Rate & Pick Rate
At a 45.5% win rate, Gang Up runs 31.5% ahead of the 14.0% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Gang Up
Across the 33 tracked runs that drafted Gang Up, 15 ended in a win and 18 in a loss — a 45.5% win share, counting abandons as losses.
- Wins 45.5%
- Losses 54.5%
Pick or Skip: Gang Up
Across 174 offers Gang Up has a 8.1% pick rate; the 14 runs that took it and 145 that left it are still below the sample floor, so no win rate is shown.
Taken 14 times out of 174 offers.
A win rate is only shown once that side clears the sample floor. Below it you get the run counts and nothing else — a 0% here would be a reporting artefact, not a result.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Gang Up
Of the 3 pickup windows recorded for Gang Up, Act 1 is the best: 50.0% across 14 runs.
Win rate of runs by the act Gang Up entered the deck. Acts that have not reached the sample floor show their run count only.
Gang Up Win Rate by Class
Exclusive to the Ironclad, Gang Up posts a 36.4% win rate over 11 tracked runs.
Gang Up Card Details
A 1-energy uncommon attack, Gang Up is upgraded 28.6% of the time and tends to enter the deck around floor 17.
Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
Upgrade: +2 ExtraDamage
What Ends Runs with Gang Up
Runs holding Gang Up end most often against Queen Boss (12.1%), Knowledge Demon Boss (9.1%), and Test Subject Boss (9.1%) — the share of its runs each accounts for is shown.
- Queen Boss12.1% of runs
- Knowledge Demon Boss9.1% of runs
- Test Subject Boss9.1% of runs
- Decimillipede Elite6.1% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Gang Up – Frequently Asked Questions
Is Gang Up good in Slay the Spire 2?
Across 33 tracked runs, Gang Up has a 45.5% win rate — +31.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Gang Up do in Slay the Spire 2?
Gang Up costs 1 energy. Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
What class is Gang Up in Slay the Spire 2?
Gang Up is an Uncommon Colorless Attack.
Is Gang Up worth upgrading in Slay the Spire 2?
Players upgrade Gang Up in 28.6% of runs. Upgrading it grants +2 ExtraDamage.
Should I take Gang Up when it is offered?
Gang Up is taken in 8.1% of its 174 recorded offers, with 14 runs picking it and 145 passing. That is not yet enough decided runs on either side to publish a win rate, so treat the pick rate as the only reliable number here.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.