Gang Up
Win Rate
44.4%
Pick Rate
0.2%
Δ vs Avg
+25.5

Gang UpAttack

Uncommon
TypeAttack
RarityUncommon
Cost1
ClassColorless
MethodologyData Methodology

Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.

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Is Gang Up good in Slay the Spire 2?

In Slay the Spire 2, Gang Up is an uncommon attack from the Colorless card pool. Its effect: Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. Right now it’s a premium pick that sits at S tier — one of the better cards you can add to a deck this run.

Over 9 tracked runs its win rate sits at 44.4%, 25.5% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 0.2% of eligible runs. Within Necrobinder runs it’s drafted 0.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Bash, which lifts its win rate by +5.1% when the two share a deck. On the relic side, Bronze Scales is its standout companion, worth a +12.8% win-rate swing alongside it. It costs 1 energy, gets upgraded 36.4% of the time, and tends to be picked up near floor 12.

Upgrading the card adds +2 ExtraDamage to its stat line. Of the runs that drafted it, 4 ended in victory against 5 deaths and 0 abandons. Its most common run-ender is Decimillipede Elite, finishing 22.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Gang Up fits a Colorless deck.

Gang Up Win Rate & Pick Rate

At a 44.4% win rate, Gang Up runs 25.5% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.

Win rate44.4%
Average deck18.9%
+25.5% vs averagePick rate: 0.2%9 runs (limited)

Run Outcomes with Gang Up

Across the 9 tracked runs that drafted Gang Up, 4 ended in a win and 5 in a loss — a 44.4% win share, counting abandons as losses.

  • Wins 44.4%
  • Losses 55.6%

Best Cards to Pair with Gang Up

Gang Up’s strongest card pairings so far are Bash (+5.1%), Bloodletting (+5.1%), and Body Slam (+5.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Gang Up Win Rate by Class

Of the 5 classes that draft Gang Up, it performs best with Necrobinder (100.0%), Ironclad (66.7%), and Regent (50.0%).

Best Relics for Gang Up

The relics that swing Gang Up’s win rate the most are Bronze Scales (+12.8%), Orichalcum (+5.1%), and Burning Blood (+5.1%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Gang Up Card Details

A 1-energy uncommon attack, Gang Up is upgraded 36.4% of the time and tends to enter the deck around floor 12.

Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.

Cost1
TypeAttack
RarityUncommon
ClassColorless
Avg copies / deck1.2
Upgraded36.4%
Typical pickup floor12

Upgrade: +2 ExtraDamage

What Ends Runs with Gang Up

Runs holding Gang Up end most often against Decimillipede Elite (22.2%) — the share of its runs each accounts for is shown.

  • Decimillipede Elite22.2% of runs
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Gang Up – Frequently Asked Questions

Is Gang Up good in Slay the Spire 2?

Across 9 tracked runs, Gang Up has a 44.4% win rate — +25.5% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Gang Up do in Slay the Spire 2?

Gang Up costs 1 energy. Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.

What class is Gang Up in Slay the Spire 2?

Gang Up is an Uncommon Colorless Attack.

Is Gang Up worth upgrading in Slay the Spire 2?

Players upgrade Gang Up in 36.4% of runs. Upgrading it grants +2 ExtraDamage.

What is the best relic for Gang Up?

In tracked runs, Gang Up has performed best alongside Bronze Scales, which lifts its win rate by +12.8% over 3 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.