Neon vs Iso matchup in Valorant
Win Rate
62.5%
Matches
16
Avg KDA
1.17
Avg ADR
133

Neon vs IsoMatchup

Duelist
Patch12.01
Matches82,189
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedFeb 3, 2026
MethodologyData Methodology

Neon vs Iso matchup breakdown: Neon dominates with a 62.5% win rate across 16 matches. Higher damage output (133 ADR) gives Neon a clear edge. See attack/defense stats and combat analysis.

Neon Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Neon's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Iso - 62.5% win rateIso(62.5%)
Neon - 62.5% win rate in this matchup
Neon
62.5% WR
VS
Iso vs Neon matchup - 37.5% win rate
Iso
37.5% WR

Who Wins the Neon vs Iso Matchup?

Neon wins the Neon vs Iso matchup
Winner
Neon
Matches: 16
62.5%
Win Rate
37.5%
1.17
Avg KDA
1.26
16.3
Avg Kills
18.0
17.0
Avg Deaths
17.4
132.7
DMG/Round
154.4
22.6%
HS %
32.7%
209
Combat Score
228
52.6%
Attack WR
49.2%
50.8%
Defense WR
47.4%

Neon vs Iso Performance Breakdown

Neon vs Iso matchup breakdown - overall performance winner

The Neon vs Iso matchup is closely contested, with each agent winning 2 of 4 key metrics across 16 analyzed games. Both agents bring competitive strengths to this duel, making individual skill and team composition crucial factors in determining round outcomes.

Fragging Power
1.17Neon
1.26Iso
Fragging capabilities are closely matched between Neon and Iso, with KDA ratios of 1.17 and 1.26 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
132.7Neon
154.4Iso
Iso delivers substantially higher damage per round (154.4 ADR) compared to Neon's 132.7 ADR. This 21.8 damage differential per round adds up significantly over a match, giving Iso a major advantage in trading scenarios and multi-kill potential during site executes or retakes.
Attack Side
52.6%Neon
49.2%Iso
Neon shows stronger attack-side performance with a 52.6% win rate versus Iso's 49.2%. When your team needs to plant the spike, Neon provides more reliable site execution and entry potential in this specific matchup.
Defense Side
50.8%Neon
47.4%Iso
Defensive capabilities favor Neon at 50.8% win rate compared to Iso's 47.4%. When holding sites against enemy pushes, Neon provides more reliable defensive presence and retake potential in this matchup.

Neon vs Iso Matchup Summary

The Neon vs Iso matchup in Valorant is a heavily one-sided matchup. Based on 16 competitive matches analyzed, Neon wins 62.5% of the time compared to Iso's 37.5%, a 25.0 percentage point difference. The most significant gap is in headshot accuracy, where Iso consistently outperforms. In this Duelist vs Duelist matchup, Neon has overwhelming superiority in this agent matchup. Iso should never take isolated fights against Neon and must rely entirely on team coordination, utility, and crossfires to compete effectively.

Neon vs Iso Fragging Analysis

Iso wins fragging stats against Neon in Valorant

Iso claims 4 out of 5 fragging metrics in the Neon vs Iso matchup, establishing clear mechanical superiority with advantages in KDA efficiency, kill production, damage output. Our analysis of 16 ranked games reveals Iso consistently outperforms Neon in direct combat scenarios. While Neon manages to win the remaining metric, the overall picture favors Iso in gunfights. Neon players should play around their one strength while minimizing exposure in areas where Iso dominates.

KDA
1.17Neon
1.26Iso
The KDA comparison between Neon and Iso reveals an exceptionally tight contest, with Neon averaging 1.17 and Iso posting 1.26. This razor-thin margin of just 0.09 demonstrates that neither agent has a systematic fragging advantage in this matchup. When facing each other in ranked games, success depends almost entirely on individual player mechanics, crosshair placement, and split-second decision making rather than any inherent agent kit advantage. Players on either side should approach these duels with confidence, knowing the statistical playing field is level.
Avg Kills
16.3Neon
18.0Iso
Iso substantially outfrags Neon in this matchup, averaging 18.0 kills compared to 16.3 — a difference of nearly 1.8 eliminations per match. When Iso faces Neon, the data clearly shows Iso finding more fragging opportunities and converting them into kills. Neon players should recognize this statistical reality and adjust their approach: play more supportively, focus on enabling teammates, and avoid ego-challenging Iso in situations where your team doesn't need you to take that duel.
Avg Deaths
17.0Neon
17.4Iso
Neon survives longer in this matchup, dying 17.0 times per game compared to Iso's 17.4 deaths. This 0.4 death difference per match means Neon is available for more rounds, contributing to late-round scenarios and clutch situations more frequently. Iso players should examine their positioning and aggression timing — the data suggests Neon's approach to these duels results in better survivability outcomes.
DMG/Round
132.7Neon
154.4Iso
The damage differential between Iso and Neon is exceptional: 154.4 ADR compared to just 132.7. Iso deals 21.8 more damage per round on average, indicating absolute dominance in direct combat exchanges. This level of disparity suggests Iso's kit, typical playstyle, or positioning patterns give them massive advantages in dealing damage while Neon struggles to even trade effectively. Neon players should treat Iso as a must-avoid duel and focus entirely on non-combat contributions or utility-based damage.
Headshot %
22.6%Neon
32.7%Iso
The headshot percentage disparity between Iso and Neon is substantial: 32.7% compared to 22.6%, a 10.1 point difference. Iso consistently displays far superior aim precision in this matchup, turning potential trades into clean kills and surviving encounters that would kill less accurate players. For Neon, challenging Iso in a fair aim duel is statistically unwise. Success requires creating unfair fights — off-angles, utility combinations, multi-person pressure — where Iso's aim advantage cannot fully manifest.

Neon vs Iso Attack and Defense Performance

Attack Side
Neon
Neon52.6%
Iso49.2%
Defense Side
Neon
Neon50.8%
Iso47.4%

Attack Side Breakdown

Neon holds a meaningful attack-side advantage in the Neon vs Iso matchup, winning 52.6% of offensive rounds compared to 49.2% for Iso. This 3.4 percentage point gap translates to real tactical implications that both sides should account for in their attack-side strategies.

Our analysis of 16 matches reveals Neon's kit enables more effective site executions across multiple dimensions. Whether through superior entry tools, better post-plant utility, or stronger mid-round adaptability, Neon consistently converts attack rounds at a higher rate. Iso teams need to acknowledge this disadvantage and adjust accordingly — consider running more coordinated executes, prioritizing trades over individual plays, and using utility to create advantages before committing to site takes.

Entry fragging dynamics shift noticeably in Neon's favor in this matchup. When Neon takes the first duel on a site execute, they convert at a meaningfully higher rate than Iso. For Iso players, this means being more selective about entry timings — wait for utility to clear angles, ensure a teammate is positioned to trade, or look for off-angle entries that negate Neon's advantages. Neon can confidently take entries knowing the data supports aggressive play.

Post-plant is where Neon's advantage becomes most pronounced. The 3.4% attack-side gap suggests Neon excels at converting spike plants into round wins through superior defuse denial or retake resistance. Iso should stack post-plants with multiple players when possible, communicate molly and utility timings precisely, and avoid isolated post-plant positions where Neon's kit advantages become decisive. For Neon, recognize your post-plant strength and play confidently for spike after successful takes.

Defense Side Breakdown

Neon demonstrates notably stronger defensive performance against Iso, holding 50.8% of rounds versus 47.4%. This 3.4 point advantage represents meaningful tactical superiority that should influence how both agents approach CT-side play in this matchup.

Site anchor assignments should account for Neon's defensive advantage. Neon can confidently solo anchor sites, knowing their kit enables effective stalling and information gathering. Iso should avoid solo anchor positions against Neon — instead, pair with a teammate who can provide support utility, or play positions that allow quick rotates to avoid extended 1v1 holds. When attackers target Iso's site with Neon on the execute, expect faster site falls.

Retake scenarios meaningfully favor Neon in this matchup. Our 16 match analysis shows Neon converts retakes at a significantly higher rate, whether through better clearing utility, superior positioning, or stronger clutch mechanics. Iso should never attempt solo retakes against Neon — always wait for teammates, coordinate utility, and take the retake together. Neon can confidently take 1vX retakes that Iso should avoid.

Economy rounds highlight Neon's defensive advantages. Iso should prioritize full saves over force buys when facing Neon, as the defensive utility gap compounds on limited economy. Neon can play more aggressively on eco rounds, pushing for information or early picks knowing their kit provides advantages even without full utility. On full buy rounds, Iso should ensure teammate utility covers their defensive gaps.

Overall Side Analysis

Neon holds clear advantages on both attack (52.6%) and defense (50.8%), establishing themselves as the superior choice in the Neon vs Iso matchup regardless of map side. This consistency across both halves means Neon doesn't need to play for specific sides or rely on winning a particular half to succeed.

Neon's advantage holds across all map types and team compositions. Whether on attack-sided, defense-sided, or balanced maps, Neon performs better. Iso teams should consider compositions that can cover their weaknesses — pair Iso with strong fragging agents who can carry during their difficult matchup encounters, and ensure utility supports Iso's positioning.

For ranked climbing specifically, Neon is the objectively better pick in this matchup. If you're equally comfortable on both agents and frequently face this matchup, practicing Neon provides a measurable ranked advantage. Iso players should focus on team play, utility value, and avoiding direct Neon confrontations rather than trying to outfrag them.

The verdict is clear: Neon wins this matchup on both sides of the map. The combined 6.9 percentage point advantage across attack and defense represents a meaningful statistical edge. Iso isn't unplayable, but faces an uphill battle requiring stronger team support and more disciplined play to compete.

Duelist vs Duelist Dynamics

Both Neon and Iso fill the Duelist role in Valorant team compositions. This role mirror means teams won't face composition issues from having both agents — the question is purely which Duelist performs better in direct competition. Our data clearly indicates Neon is the stronger Duelist pick when these agents face each other.

In Duelist vs Duelist encounters, similar ability timing and usage patterns mean both agents often use their kits in comparable ways. The winner typically comes down to which player uses their abilities more efficiently and wins the mechanical duels that follow. Neon's statistical advantage suggests their specific Duelist kit translates slightly better to winning these mirror encounters.

Neon has favorable matchups against 21 agents and unfavorable matchups against 4 agents in Valorant. Neon's strongest matchup is against Skye with a 87.5% win rate. The most challenging matchup is Sage at 20.0% win rate. Use the table below to find specific matchup details and performance metrics.

Neon matchup win rates and combat stats in Valorant (Patch 12.01)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
51.42%2121.25142.020.4%48.8%52.2%
54.11%1461.25140.019.9%49.2%54.4%
55.22%1341.27142.821.2%49.5%53.9%
55.00%1201.17131.019.5%50.3%51.2%
58.65%1041.23141.421.1%50.5%53.2%
58.62%871.24136.118.1%50.6%54.7%
54.12%851.29146.521.2%50.3%50.4%
51.56%641.29144.820.8%48.9%54.0%
46.15%391.19136.220.5%50.3%48.0%
44.44%361.38150.323.7%48.6%51.9%
59.26%271.12131.522.3%51.2%53.5%
69.23%261.19137.021.7%49.8%58.4%
65.22%231.25140.521.5%47.3%55.2%
61.90%211.21140.321.9%53.2%54.0%
87.50%161.22134.015.8%54.7%59.6%
62.50%161.17132.722.6%52.6%50.8%
26.67%150.95113.316.8%43.1%38.3%
73.33%151.39147.019.3%53.6%60.1%
20.00%101.11131.219.7%46.2%36.0%
87.50%81.18142.922.1%60.0%52.3%
62.50%81.38150.320.2%62.8%44.6%
83.33%61.51152.329.1%61.8%57.9%
50.00%61.06118.122.5%51.6%50.0%
60.00%51.33163.420.6%55.1%53.2%
50.00%40.99130.621.7%51.1%52.3%
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Frequently Asked Questions

What is Neon's best matchup in Valorant?

Neon's best matchup is against Skye, achieving a 87.5% win rate. Neon excels in this matchup through superior fragging ability and favorable utility interactions.

What is Neon's hardest matchup?

Neon's hardest matchup is against Sage, with only a 20.0% win rate. Against this opponent, Neon should focus on team coordination and utility usage to compensate.

How many favorable matchups does Neon have?

Neon has 21 favorable matchups (50%+ win rate) and 4 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Neon in difficult matchups?

When playing Neon in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Neon's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Neon's matchups?

Key stats to analyze in Neon's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Duelists