Iso vs Neon matchup in Valorant
Win Rate
42.9%
Matches
14
Avg KDA
1.15
Avg ADR
140

Iso vs NeonMatchup

Duelist
Patch12.01
Matches82,189
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedFeb 3, 2026
MethodologyData Methodology

Iso vs Neon matchup guide: Neon leads with a 57.1% win rate, but Iso can still win. Learn the combat stats and strategies to turn this 14-match dataset into ranked wins.

Iso Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Iso's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Neon - 42.9% win rateNeon(42.9%)
Iso - 42.9% win rate in this matchup
Iso
42.9% WR
VS
Neon vs Iso matchup - 57.1% win rate
Neon
57.1% WR

Who Wins the Iso vs Neon Matchup?

Neon wins the Iso vs Neon matchup
Winner
Neon
Matches: 14
42.9%
Win Rate
57.1%
1.15
Avg KDA
1.18
16.4
Avg Kills
16.7
18.0
Avg Deaths
17.4
140.4
DMG/Round
143.4
31.6%
HS %
21.3%
212
Combat Score
222
52.1%
Attack WR
55.6%
44.4%
Defense WR
47.9%

Iso vs Neon Performance Breakdown

Iso vs Neon matchup breakdown - overall performance winner

In the Iso vs Neon matchup, Neon demonstrates complete superiority across all four key performance categories. Based on 14 analyzed matches, Neon outperforms Iso in fragging efficiency, damage output, and both attack and defense win rates. This comprehensive advantage makes Neon the statistically favored pick when facing Iso in ranked Valorant matches.

Fragging Power
1.15Iso
1.18Neon
Fragging capabilities are closely matched between Iso and Neon, with KDA ratios of 1.15 and 1.18 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
140.4Iso
143.4Neon
Damage output is evenly distributed in this matchup, with Iso averaging 140.4 ADR and Neon at 143.4 ADR. Neither agent holds a decisive firepower advantage, making utility usage and team coordination the key differentiators.
Attack Side
52.1%Iso
55.6%Neon
Neon shows stronger attack-side performance with a 55.6% win rate versus Iso's 52.1%. When your team needs to plant the spike, Neon provides more reliable site execution and entry potential in this specific matchup.
Defense Side
44.4%Iso
47.9%Neon
Defensive capabilities favor Neon at 47.9% win rate compared to Iso's 44.4%. When holding sites against enemy pushes, Neon provides more reliable defensive presence and retake potential in this matchup.

Iso vs Neon Matchup Summary

The Iso vs Neon matchup in Valorant is a heavily one-sided matchup. Based on 14 competitive matches analyzed, Neon wins 57.1% of the time compared to Iso's 42.9%, a 14.3 percentage point difference. The most significant gap is in headshot accuracy, where Iso consistently outperforms. In this Duelist vs Duelist matchup, Neon has overwhelming superiority in this agent matchup. Iso should never take isolated fights against Neon and must rely entirely on team coordination, utility, and crossfires to compete effectively.

Iso vs Neon Fragging Analysis

Neon wins fragging stats against Iso in Valorant

Neon claims 4 out of 5 fragging metrics in the Iso vs Neon matchup, establishing clear mechanical superiority with advantages in KDA efficiency, kill production, survivability. Our analysis of 14 ranked games reveals Neon consistently outperforms Iso in direct combat scenarios. While Iso manages to win the remaining metric, the overall picture favors Neon in gunfights. Iso players should play around their one strength while minimizing exposure in areas where Neon dominates.

KDA
1.15Iso
1.18Neon
The KDA comparison between Iso and Neon reveals an exceptionally tight contest, with Iso averaging 1.15 and Neon posting 1.18. This razor-thin margin of just 0.03 demonstrates that neither agent has a systematic fragging advantage in this matchup. When facing each other in ranked games, success depends almost entirely on individual player mechanics, crosshair placement, and split-second decision making rather than any inherent agent kit advantage. Players on either side should approach these duels with confidence, knowing the statistical playing field is level.
Avg Kills
16.4Iso
16.7Neon
Kill production between Iso and Neon is virtually identical, with Iso averaging 16.4 kills per game and Neon securing 16.7. This parity suggests both agents are equally capable of finding frags in this matchup, and round outcomes depend more heavily on objective play, utility usage, and team coordination than raw elimination numbers. Players should focus on impactful kills — entries, clutch situations, and trading — rather than simply padding their kill count.
Avg Deaths
18.0Iso
17.4Neon
Neon survives longer in this matchup, dying 17.4 times per game compared to Iso's 18.0 deaths. This 0.6 death difference per match means Neon is available for more rounds, contributing to late-round scenarios and clutch situations more frequently. Iso players should examine their positioning and aggression timing — the data suggests Neon's approach to these duels results in better survivability outcomes.
DMG/Round
140.4Iso
143.4Neon
Damage output per round is essentially equal between Iso (140.4 ADR) and Neon (143.4 ADR). This parity indicates both agents apply similar pressure in firefights and contribute comparably to wearing down enemy health pools. When these agents face off, neither can rely on superior damage output to swing rounds — instead, the deciding factors become headshot consistency, timing of engagements, and coordination with teammates' utility and damage.
Headshot %
31.6%Iso
21.3%Neon
The headshot percentage disparity between Iso and Neon is substantial: 31.6% compared to 21.3%, a 10.3 point difference. Iso consistently displays far superior aim precision in this matchup, turning potential trades into clean kills and surviving encounters that would kill less accurate players. For Neon, challenging Iso in a fair aim duel is statistically unwise. Success requires creating unfair fights — off-angles, utility combinations, multi-person pressure — where Iso's aim advantage cannot fully manifest.

Iso vs Neon Attack and Defense Performance

Attack Side
Neon
Iso52.1%
Neon55.6%
Defense Side
Neon
Iso44.4%
Neon47.9%

Attack Side Breakdown

Neon holds a meaningful attack-side advantage in the Iso vs Neon matchup, winning 55.6% of offensive rounds compared to 52.1% for Iso. This 3.4 percentage point gap translates to real tactical implications that both sides should account for in their attack-side strategies.

Our analysis of 14 matches reveals Neon's kit enables more effective site executions across multiple dimensions. Whether through superior entry tools, better post-plant utility, or stronger mid-round adaptability, Neon consistently converts attack rounds at a higher rate. Iso teams need to acknowledge this disadvantage and adjust accordingly — consider running more coordinated executes, prioritizing trades over individual plays, and using utility to create advantages before committing to site takes.

Entry fragging dynamics shift noticeably in Neon's favor in this matchup. When Neon takes the first duel on a site execute, they convert at a meaningfully higher rate than Iso. For Iso players, this means being more selective about entry timings — wait for utility to clear angles, ensure a teammate is positioned to trade, or look for off-angle entries that negate Neon's advantages. Neon can confidently take entries knowing the data supports aggressive play.

Post-plant is where Neon's advantage becomes most pronounced. The 3.4% attack-side gap suggests Neon excels at converting spike plants into round wins through superior defuse denial or retake resistance. Iso should stack post-plants with multiple players when possible, communicate molly and utility timings precisely, and avoid isolated post-plant positions where Neon's kit advantages become decisive. For Neon, recognize your post-plant strength and play confidently for spike after successful takes.

Defense Side Breakdown

Neon demonstrates notably stronger defensive performance against Iso, holding 47.9% of rounds versus 44.4%. This 3.4 point advantage represents meaningful tactical superiority that should influence how both agents approach CT-side play in this matchup.

Site anchor assignments should account for Neon's defensive advantage. Neon can confidently solo anchor sites, knowing their kit enables effective stalling and information gathering. Iso should avoid solo anchor positions against Neon — instead, pair with a teammate who can provide support utility, or play positions that allow quick rotates to avoid extended 1v1 holds. When attackers target Iso's site with Neon on the execute, expect faster site falls.

Retake scenarios meaningfully favor Neon in this matchup. Our 14 match analysis shows Neon converts retakes at a significantly higher rate, whether through better clearing utility, superior positioning, or stronger clutch mechanics. Iso should never attempt solo retakes against Neon — always wait for teammates, coordinate utility, and take the retake together. Neon can confidently take 1vX retakes that Iso should avoid.

Economy rounds highlight Neon's defensive advantages. Iso should prioritize full saves over force buys when facing Neon, as the defensive utility gap compounds on limited economy. Neon can play more aggressively on eco rounds, pushing for information or early picks knowing their kit provides advantages even without full utility. On full buy rounds, Iso should ensure teammate utility covers their defensive gaps.

Overall Side Analysis

Neon holds clear advantages on both attack (55.6%) and defense (47.9%), establishing themselves as the superior choice in the Iso vs Neon matchup regardless of map side. This consistency across both halves means Neon doesn't need to play for specific sides or rely on winning a particular half to succeed.

Neon's advantage holds across all map types and team compositions. Whether on attack-sided, defense-sided, or balanced maps, Neon performs better. Iso teams should consider compositions that can cover their weaknesses — pair Iso with strong fragging agents who can carry during their difficult matchup encounters, and ensure utility supports Iso's positioning.

For ranked climbing specifically, Neon is the objectively better pick in this matchup. If you're equally comfortable on both agents and frequently face this matchup, practicing Neon provides a measurable ranked advantage. Iso players should focus on team play, utility value, and avoiding direct Neon confrontations rather than trying to outfrag them.

The verdict is clear: Neon wins this matchup on both sides of the map. The combined 6.8 percentage point advantage across attack and defense represents a meaningful statistical edge. Iso isn't unplayable, but faces an uphill battle requiring stronger team support and more disciplined play to compete.

Duelist vs Duelist Dynamics

Both Iso and Neon fill the Duelist role in Valorant team compositions. This role mirror means teams won't face composition issues from having both agents — the question is purely which Duelist performs better in direct competition. Our data clearly indicates Neon is the stronger Duelist pick when these agents face each other.

In Duelist vs Duelist encounters, similar ability timing and usage patterns mean both agents often use their kits in comparable ways. The winner typically comes down to which player uses their abilities more efficiently and wins the mechanical duels that follow. Neon's statistical advantage suggests their specific Duelist kit translates slightly better to winning these mirror encounters.

Iso has favorable matchups against 10 agents and unfavorable matchups against 12 agents in Valorant. Iso's strongest matchup is against Omen with a 80.0% win rate. The most challenging matchup is Phoenix at 0.0% win rate. Use the table below to find specific matchup details and performance metrics.

Iso matchup win rates and combat stats in Valorant (Patch 12.01)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
48.89%451.22144.629.1%50.4%47.7%
37.14%351.27146.128.0%46.1%48.3%
25.71%351.23144.933.4%47.2%41.9%
55.88%341.35155.932.4%47.8%56.7%
47.62%211.29155.834.2%51.2%47.8%
29.41%171.14141.432.1%45.9%42.0%
35.29%171.39165.531.8%52.9%37.9%
42.86%141.15140.431.6%52.1%44.4%
23.08%131.10137.133.0%42.3%44.7%
37.50%81.23139.229.7%42.4%48.2%
60.00%51.68181.228.5%43.3%63.8%
60.00%51.61171.023.6%43.6%61.7%
80.00%51.51156.229.5%60.0%54.9%
40.00%50.89124.130.4%42.9%43.1%
50.00%41.17151.336.1%54.2%43.6%
75.00%41.38165.147.9%65.0%55.3%
50.00%41.20146.935.4%58.5%51.0%
50.00%41.68180.034.4%58.5%47.9%
66.67%31.59187.730.4%51.3%51.6%
66.67%31.28164.932.2%62.9%43.8%
0.00%31.02161.432.5%33.3%27.6%
33.33%31.37156.325.9%47.4%42.1%
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Frequently Asked Questions

What is Iso's best matchup in Valorant?

Iso's best matchup is against Omen, achieving a 80.0% win rate. Iso excels in this matchup through superior fragging ability and favorable utility interactions.

What is Iso's hardest matchup?

Iso's hardest matchup is against Phoenix, with only a 0.0% win rate. Against this opponent, Iso should focus on team coordination and utility usage to compensate.

How many favorable matchups does Iso have?

Iso has 10 favorable matchups (50%+ win rate) and 12 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Iso in difficult matchups?

When playing Iso in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Iso's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Iso's matchups?

Key stats to analyze in Iso's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Duelists