Mor'Ladim

Mor'Ladim Level 35 quest · Duskwood · Group

GroupAlliance
Level
35
Zone
Duskwood
Methodology
Data Methodology

Mor'Ladim is picked up from Commander Althea Ebonlocke in Duskwood at 73.5, 46.8. To complete it: collect Mor'Ladim's Skull. Return to Commander Althea Ebonlocke to turn it in.

Quest level
35from level 28
Faction
Alliance
Type
Group
Experience
2,050
Money
35
Reputation
+75 Stormwind
In-game objective

Kill Mor'Ladim, then return his skull to Commander Althea Ebonlocke in Darkshire.

Mor'Ladim walkthrough

Classic data

3 steps in order, numbered on the map. Select a step to find it, and tick it off when it is done.

0 of 3 steps done
  1. Pick up

    Pick up the quest from Commander Althea Ebonlocke.

    Duskwood73.5, 46.8

  2. Collect

    Collect Mor'Ladim's Skull.

    • Dropped by Mor'Ladim · Duskwood

    Duskwood16.7, 37.4

  3. Turn in

    Turn in the quest to Commander Althea Ebonlocke.

    Duskwood73.5, 46.8

Map of Duskwood with the steps of Mor'Ladim in WoW Forever
3 steps of this quest are in Duskwood. Open the Duskwood zone guide

Quest chain

Classic data

Mor'Ladim is step 3 of 5 in a chain of 5 quests. Quests on the same step are alternatives or run side by side.

0 of 5 complete

    • Mor'LadimLv 35
This chain ends withArcheus
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The Leveling Coach shows your next steps for your level: abilities to train, zones and dungeons in range, talent points to spend and profession steps, in an in-game Companion beside the game. A profession leveling planner adds a shopping list of what you need.

  • Abilities to train at your level
  • Zones and dungeons in range
  • Profession leveling with a shopping list
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It pays 2,050 XP and 35s.

Experience
2,050
Money
35
Money at max level
1260
Reputation
+75Stormwind

Requirements

Classic data

You can pick it up from level 28. Morgan Ladimore has to be completed first.

Required level
28
Faction
Alliance
Previous quest
Morgan LadimoreLv 35

Getting there

Game data
  • Alliance: the nearest flight master is Darkshire (77.6, 44.4).

Quest text

What the quest giver says in the game, word for word.

SpoilerRead the quest text

Description

From what my scouts tell me, Mor'Ladim wanders throughout Duskwood, following a strange and meandering path through the cemetery. We buried him out past the house on the hill, you know where that is?

There isn't anything I can do to help you, but I wish you good luck.

In progress

I don't blame you if you're having trouble with him, your name. Some of our strongest Watchers have been lost to Mor'Ladim.

Completion

You killed him? That's no small accomplishment, your name! On behalf of the people of Darkshire and the Night Watch, I thank you.

Ah... there is one small matter, however...

Data: WoW Forever client 1.60.1.70790. How we source this

Mor'Ladim is picked up from Commander Althea Ebonlocke in Duskwood at 73.5, 46.8. It is a level 35 quest. To complete it: collect Mor'Ladim's Skull. Return to Commander Althea Ebonlocke to turn it in. You can pick it up from level 28. Morgan Ladimore has to be completed first. Only Alliance characters can take it. It pays 2,050 XP and 35s. Reputation: +75 Stormwind. It is step 3 of 5 in a chain of 5 quests. It leads on to The Daughter Who Lived. Quest data comes from Classic's world data; Blizzard may change details in WoW Forever.

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Mor'Ladim FAQ

Where does Mor'Ladim start?

Mor'Ladim is picked up from Commander Althea Ebonlocke in Duskwood at 73.5, 46.8. Waypoint: /way 73.5 46.8. (Classic data; Blizzard may change it in WoW Forever.)

Where do I turn in Mor'Ladim?

Turn it in to Commander Althea Ebonlocke in Duskwood at 73.5, 46.8.

Where do I find Mor'Ladim's Skull?

Mor'Ladim's Skull comes from Mor'Ladim (Duskwood).

What are the rewards for Mor'Ladim?

It pays 2,050 XP and 35s. Reputation: +75 Stormwind. At the level cap the experience is paid as 12s 60c instead.

What comes after Mor'Ladim?

It leads on to The Daughter Who Lived.

What do I need before I can start Mor'Ladim?

You can pick it up from level 28. Morgan Ladimore has to be completed first. Only Alliance characters can take it.