WoW Forever Mage Talent Calculator
The WoW Forever Mage has 49 talents in 3 trees: Arcane, Fire, and Frost. You spend 51 points by level 60 (the first at level 10), and each tier needs 5 more points in its tree. Click to plan your build and copy the link to share it.
Mage talent planner
Game dataClick a talent to add a point; right-click or Shift+click removes one. Keyboard: Enter or + adds, Delete or − removes, arrow keys move between talents.Tap a talent to read it, then use + and − to spend points.
Arcane
0Fire
0Frost
0Data: WoW Forever client 1.60.1.70685. How we source this
All Mage talents
Game dataEvery talent by tree and tier, with the rank 1 effect and what it requires.
Arcane16 talents
| Talent | Tier | Ranks | Rank 1 effect | Requires |
|---|---|---|---|---|
| Tier 1 · 0 pts | 2 | Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.Rank 2 revealed at launch | — | |
| Tier 1 · 0 pts | 5 | Improves your chance to hit with Arcane spells by 2%.Ranks 2–5 revealed at launch | — | |
| Tier 1 · 0 pts | 5 | Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 2 | Increases your damage with Wands by 13%.Rank 2 revealed at launch | — | |
| Tier 2 · 5 pts | 5 | Increases all your resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 5 | Gives you a 100% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Ranks 2–5 revealed at launch | — | |
| Tier 3 · 10 pts | 2 | Increases the range of your Arcane spells by 6 yards. | — | |
| Tier 3 · 10 pts | 3 | Increases the critical strike chance of your Arcane spells by 6%.Ranks 2–3 revealed at launch | — | |
| Tier 3 · 10 pts | 1 | Increases your Armor by an amount equal to 50% of your Intellect. | — | |
| Tier 4 · 15 pts | 2 | Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.Rank 2 revealed at launch | — | |
| Tier 4 · 15 pts | 2 | Your Counterspell also Silences the target for 4 sec.Rank 2 revealed at launch | — | |
| Tier 4 · 15 pts | 3 | Allows 50% of your Mana regeneration to continue while casting.Ranks 2–3 revealed at launch | — | |
| Tier 5 · 20 pts | 1 | When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. | — | |
| Tier 5 · 20 pts | 5 | Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.Ranks 2–5 revealed at launch | RequiresArcane Resilience (rank 1) | |
| Tier 6 · 25 pts | 3 | Increases the damage done by your spells by 1% and your critical strike chance by 1%.Ranks 2–3 revealed at launch | RequiresPresence of Mind (rank 1) | |
| Tier 7 · 30 pts | 1 | For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. | RequiresArcane Instability (rank 3) |
Fire16 talents
| Talent | Tier | Ranks | Rank 1 effect | Requires |
|---|---|---|---|---|
| Tier 1 · 0 pts | 5 | Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.Ranks 2–5 revealed at launch | — | |
| Tier 1 · 0 pts | 5 | Gives your Fire spells a 10% chance to stun the target for 2 sec.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 5 | Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 2 | Increases the range of your Fire spells by 6 yards.Rank 2 revealed at launch | — | |
| Tier 2 · 5 pts | 3 | Reduces the cooldown of your Fire Blast spell by -2 sec and increases its range by 15 yards.Ranks 2–3 revealed at launch | — | |
| Tier 3 · 10 pts | 2 | Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.Rank 2 revealed at launch | — | |
| Tier 3 · 10 pts | 3 | Increases the critical strike chance of your Flamestrike spell by 15%.Ranks 2–3 revealed at launch | — | |
| Tier 3 · 10 pts | 1 | Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec. | — | |
| Tier 3 · 10 pts | 2 | Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.Rank 2 revealed at launch | — | |
| Tier 4 · 15 pts | 3 | Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Ranks 2–3 revealed at launch | — | |
| Tier 4 · 15 pts | 2 | Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.Rank 2 revealed at launch | — | |
| Tier 4 · 15 pts | 3 | Your Fire and Frost critical strikes will refund 10% of their base mana cost.Ranks 2–3 revealed at launch | — | |
| Tier 5 · 20 pts | 3 | Increases the critical strike chance of your Fire spells by 2%.Ranks 2–3 revealed at launch | — | |
| Tier 5 · 20 pts | 1 | A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. | RequiresPyroblast (rank 1) | |
| Tier 6 · 25 pts | 5 | Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.Ranks 2–5 revealed at launch | — | |
| Tier 7 · 30 pts | 1 | When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells. | RequiresCritical Mass (rank 3) |
Frost17 talents
| Talent | Tier | Ranks | Rank 1 effect | Requires |
|---|---|---|---|---|
| Tier 1 · 0 pts | 2 | Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a X% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by X%.Rank 2 revealed at launch | — | |
| Tier 1 · 0 pts | 5 | Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.Ranks 2–5 revealed at launch | — | |
| Tier 1 · 0 pts | 3 | Improves your chance to hit with Frost and Fire spells by 6%.Ranks 2–3 revealed at launch | — | |
| Tier 2 · 5 pts | 5 | Increases the critical strike damage bonus of your Frost spells by 100%.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 3 | Gives your Chill effects a 15% chance to Freeze the target for 5 sec.Ranks 2–3 revealed at launch | — | |
| Tier 2 · 5 pts | 2 | Reduces the cooldown of your Frost Nova spell by 4 sec.Rank 2 revealed at launch | — | |
| Tier 2 · 5 pts | 3 | Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.Ranks 2–3 revealed at launch | — | |
| Tier 3 · 10 pts | 3 | Increases the damage done by your Frost spells by 2%.Ranks 2–3 revealed at launch | — | |
| Tier 3 · 10 pts | 1 | Finishes the remaining cooldown on all your other Frost spells. | — | |
| Tier 3 · 10 pts | 3 | Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.Ranks 2–3 revealed at launch | — | |
| Tier 4 · 15 pts | 2 | Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Rank 2 revealed at launch | — | |
| Tier 4 · 15 pts | 3 | Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.Ranks 2–3 revealed at launch | — | |
| Tier 4 · 15 pts | 5 | Increases the critical strike chance of all your spells against Frozen targets by 1%.Ranks 2–5 revealed at launch | RequiresImproved Frost Nova (rank 2) | |
| Tier 5 · 20 pts | 1 | You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells. | — | |
| Tier 5 · 20 pts | 3 | Increases the damage dealt by your Cone of Cold spell by 15%.Ranks 2–3 revealed at launch | — | |
| Tier 6 · 25 pts | 5 | Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a X% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.Ranks 2–5 revealed at launch | — | |
| Tier 7 · 30 pts | 1 | Shield yourself, absorbing 431 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage. | RequiresIce Block (rank 1) |
Talent tiers and levels
CalculatedWhen each Mage tier opens if you put every point into one tree.
| Tier | Points in tree | Earliest level |
|---|---|---|
| Tier 1 | 0 | 10 |
| Tier 2 | 5 | 15 |
| Tier 3 | 10 | 20 |
| Tier 4 | 15 | 25 |
| Tier 5 | 20 | 30 |
| Tier 6 | 25 | 35 |
| Tier 7 | 30 | 40 |
The final tier needs 30 points in its tree, so a 51-point build can take one tree's final talent and still put the rest into another tree.
The Mage talent trees in WoW Forever are Arcane, Fire, and Frost, with 49 talents and 143 ranks to choose from with your 51 points. 39 Mage talents only show their rank 1 text before launch; the planner marks the higher ranks as revealed at launch and fills them in when Blizzard does. 44 Mage talents differ from Classic Era: see the class changes page for every number.
See Also
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WoW Forever Mage talents FAQ
How many talent points does a Mage get in WoW Forever?
A level 60 Mage has 51 talent points in WoW Forever: the first arrives at level 10, then one per level.
How many talents does the Mage have in WoW Forever?
The WoW Forever Mage has 49 talents with 143 ranks in total: 16 in Arcane, 16 in Fire, and 17 in Frost.
What are the final-tier Mage talents in WoW Forever?
The final-tier Mage talents are Arcane Power, Combustion, and Ice Barrier. Each needs 30 points spent in its tree first.
How do I share my WoW Forever Mage build?
Plan the build above and press Copy build link: the link stores every point, so anyone who opens it sees the same Mage build.
Which Mage talents changed from Classic in WoW Forever?
44 Mage talents differ from the Classic Era client, including Arcane Subtlety, Arcane Focus, Improved Channeling, Magic Absorption, and Arcane Concentration.
