WoW Forever Mage Talent Calculator

The WoW Forever Mage has 49 talents in 3 trees: Arcane, Fire, and Frost. You spend 51 points by level 60 (the first at level 10), and each tier needs 5 more points in its tree. Click to plan your build and copy the link to share it.

Mage talent planner

Game data
0 / 51Points per tree0/0/0Required level—

Click a talent to add a point; right-click or Shift+click removes one. Keyboard: Enter or + adds, Delete or − removes, arrow keys move between talents.Tap a talent to read it, then use + and − to spend points.

Arcane

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Fire

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Frost

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Data: WoW Forever client 1.60.1.70685. How we source this

Talents
49
Talent points
51At level 60
Total ranks
143Across all 3 trees
Ranks revealed at launch
39Talents showing rank 1 only
Changed from Classic
44
Class
Mage
Related guideWoW Forever Talent Points Explained: 51 Points

All Mage talents

Game data

Every talent by tree and tier, with the rank 1 effect and what it requires.

Arcane16 talents

Arcane talents
TalentTierRanksRank 1 effectRequires
Arcane SubtletyTier 1 · 0 points · 2 ranksTier 1 · 0 pts2Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.Rank 2 revealed at launch—
Arcane FocusTier 1 · 0 points · 5 ranksTier 1 · 0 pts5Improves your chance to hit with Arcane spells by 2%.Ranks 2–5 revealed at launch—
Improved ChannelingTier 1 · 0 points · 5 ranksTier 1 · 0 pts5Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.Ranks 2–5 revealed at launch—
Wand SpecializationTier 2 · 5 points · 2 ranksTier 2 · 5 pts2Increases your damage with Wands by 13%.Rank 2 revealed at launch—
Magic AbsorptionTier 2 · 5 points · 5 ranksTier 2 · 5 pts5Increases all your resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.Ranks 2–5 revealed at launch—
Arcane ConcentrationTier 2 · 5 points · 5 ranksTier 2 · 5 pts5Gives you a 100% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Ranks 2–5 revealed at launch—
Arcane GeometryTier 3 · 10 points · 2 ranksTier 3 · 10 pts2Increases the range of your Arcane spells by 6 yards.—
Arcane ImpactTier 3 · 10 points · 3 ranksTier 3 · 10 pts3Increases the critical strike chance of your Arcane spells by 6%.Ranks 2–3 revealed at launch—
Arcane ResilienceTier 3 · 10 points · 1 rankTier 3 · 10 pts1Increases your Armor by an amount equal to 50% of your Intellect.—
Arcane ShieldingTier 4 · 15 points · 2 ranksTier 4 · 15 pts2Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.Rank 2 revealed at launch—
Improved CounterspellTier 4 · 15 points · 2 ranksTier 4 · 15 pts2Your Counterspell also Silences the target for 4 sec.Rank 2 revealed at launch—
Arcane MeditationTier 4 · 15 points · 3 ranksTier 4 · 15 pts3Allows 50% of your Mana regeneration to continue while casting.Ranks 2–3 revealed at launch—
Presence of MindTier 5 · 20 points · 1 rankTier 5 · 20 pts1When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.—
Arcane MindTier 5 · 20 points · 5 ranksTier 5 · 20 pts5Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.Ranks 2–5 revealed at launchRequiresArcane Resilience (rank 1)
Arcane InstabilityTier 6 · 25 points · 3 ranksTier 6 · 25 pts3Increases the damage done by your spells by 1% and your critical strike chance by 1%.Ranks 2–3 revealed at launchRequiresPresence of Mind (rank 1)
Arcane PowerTier 7 · 30 points · 1 rankTier 7 · 30 pts1For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.RequiresArcane Instability (rank 3)

Fire16 talents

Fire talents
TalentTierRanksRank 1 effectRequires
Improved FireballTier 1 · 0 points · 5 ranksTier 1 · 0 pts5Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.Ranks 2–5 revealed at launch—
ImpactTier 1 · 0 points · 5 ranksTier 1 · 0 pts5Gives your Fire spells a 10% chance to stun the target for 2 sec.Ranks 2–5 revealed at launch—
IgniteTier 2 · 5 points · 5 ranksTier 2 · 5 pts5Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.Ranks 2–5 revealed at launch—
Flame ThrowingTier 2 · 5 points · 2 ranksTier 2 · 5 pts2Increases the range of your Fire spells by 6 yards.Rank 2 revealed at launch—
Improved Fire BlastTier 2 · 5 points · 3 ranksTier 2 · 5 pts3Reduces the cooldown of your Fire Blast spell by -2 sec and increases its range by 15 yards.Ranks 2–3 revealed at launch—
IncinerationTier 3 · 10 points · 2 ranksTier 3 · 10 pts2Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.Rank 2 revealed at launch—
Improved FlamestrikeTier 3 · 10 points · 3 ranksTier 3 · 10 pts3Increases the critical strike chance of your Flamestrike spell by 15%.Ranks 2–3 revealed at launch—
PyroblastTier 3 · 10 points · 1 rankTier 3 · 10 pts1Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.—
Burning SoulTier 3 · 10 points · 2 ranksTier 3 · 10 pts2Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.Rank 2 revealed at launch—
Improved ScorchTier 4 · 15 points · 3 ranksTier 4 · 15 pts3Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Ranks 2–3 revealed at launch—
Improved Fire WardTier 4 · 15 points · 2 ranksTier 4 · 15 pts2Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.Rank 2 revealed at launch—
Master of ElementsTier 4 · 15 points · 3 ranksTier 4 · 15 pts3Your Fire and Frost critical strikes will refund 10% of their base mana cost.Ranks 2–3 revealed at launch—
Critical MassTier 5 · 20 points · 3 ranksTier 5 · 20 pts3Increases the critical strike chance of your Fire spells by 2%.Ranks 2–3 revealed at launch—
Blast WaveTier 5 · 20 points · 1 rankTier 5 · 20 pts1A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.RequiresPyroblast (rank 1)
Fire PowerTier 6 · 25 points · 5 ranksTier 6 · 25 pts5Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.Ranks 2–5 revealed at launch—
CombustionTier 7 · 30 points · 1 rankTier 7 · 30 pts1When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.RequiresCritical Mass (rank 3)

Frost17 talents

Frost talents
TalentTierRanksRank 1 effectRequires
Frost WardingTier 1 · 0 points · 2 ranksTier 1 · 0 pts2Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a X% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by X%.Rank 2 revealed at launch—
Improved FrostboltTier 1 · 0 points · 5 ranksTier 1 · 0 pts5Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.Ranks 2–5 revealed at launch—
Elemental PrecisionTier 1 · 0 points · 3 ranksTier 1 · 0 pts3Improves your chance to hit with Frost and Fire spells by 6%.Ranks 2–3 revealed at launch—
Ice ShardsTier 2 · 5 points · 5 ranksTier 2 · 5 pts5Increases the critical strike damage bonus of your Frost spells by 100%.Ranks 2–5 revealed at launch—
FrostbiteTier 2 · 5 points · 3 ranksTier 2 · 5 pts3Gives your Chill effects a 15% chance to Freeze the target for 5 sec.Ranks 2–3 revealed at launch—
Improved Frost NovaTier 2 · 5 points · 2 ranksTier 2 · 5 pts2Reduces the cooldown of your Frost Nova spell by 4 sec.Rank 2 revealed at launch—
PermafrostTier 2 · 5 points · 3 ranksTier 2 · 5 pts3Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.Ranks 2–3 revealed at launch—
Piercing IceTier 3 · 10 points · 3 ranksTier 3 · 10 pts3Increases the damage done by your Frost spells by 2%.Ranks 2–3 revealed at launch—
Cold SnapTier 3 · 10 points · 1 rankTier 3 · 10 pts1Finishes the remaining cooldown on all your other Frost spells.—
Improved BlizzardTier 3 · 10 points · 3 ranksTier 3 · 10 pts3Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.Ranks 2–3 revealed at launch—
Arctic ReachTier 4 · 15 points · 2 ranksTier 4 · 15 pts2Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Rank 2 revealed at launch—
Frost ChannelingTier 4 · 15 points · 3 ranksTier 4 · 15 pts3Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.Ranks 2–3 revealed at launch—
ShatterTier 4 · 15 points · 5 ranksTier 4 · 15 pts5Increases the critical strike chance of all your spells against Frozen targets by 1%.Ranks 2–5 revealed at launchRequiresImproved Frost Nova (rank 2)
Ice BlockTier 5 · 20 points · 1 rankTier 5 · 20 pts1You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.—
Improved Cone of ColdTier 5 · 20 points · 3 ranksTier 5 · 20 pts3Increases the damage dealt by your Cone of Cold spell by 15%.Ranks 2–3 revealed at launch—
Winter's ChillTier 6 · 25 points · 5 ranksTier 6 · 25 pts5Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a X% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.Ranks 2–5 revealed at launch—
Ice BarrierTier 7 · 30 points · 1 rankTier 7 · 30 pts1Shield yourself, absorbing 431 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.RequiresIce Block (rank 1)

Talent tiers and levels

Calculated

When each Mage tier opens if you put every point into one tree.

Talent tiers and levels
TierPoints in treeEarliest level
Tier 1010
Tier 2515
Tier 31020
Tier 41525
Tier 52030
Tier 62535
Tier 73040

The final tier needs 30 points in its tree, so a 51-point build can take one tree's final talent and still put the rest into another tree.

The Mage talent trees in WoW Forever are Arcane, Fire, and Frost, with 49 talents and 143 ranks to choose from with your 51 points. 39 Mage talents only show their rank 1 text before launch; the planner marks the higher ranks as revealed at launch and fills them in when Blizzard does. 44 Mage talents differ from Classic Era: see the class changes page for every number.

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WoW Forever Mage talents FAQ

How many talent points does a Mage get in WoW Forever?

A level 60 Mage has 51 talent points in WoW Forever: the first arrives at level 10, then one per level.

How many talents does the Mage have in WoW Forever?

The WoW Forever Mage has 49 talents with 143 ranks in total: 16 in Arcane, 16 in Fire, and 17 in Frost.

What are the final-tier Mage talents in WoW Forever?

The final-tier Mage talents are Arcane Power, Combustion, and Ice Barrier. Each needs 30 points spent in its tree first.

How do I share my WoW Forever Mage build?

Plan the build above and press Copy build link: the link stores every point, so anyone who opens it sees the same Mage build.

Which Mage talents changed from Classic in WoW Forever?

44 Mage talents differ from the Classic Era client, including Arcane Subtlety, Arcane Focus, Improved Channeling, Magic Absorption, and Arcane Concentration.