WoW Forever Paladin Talent Calculator
The WoW Forever Paladin has 44 talents in 3 trees: Holy, Protection, and Retribution. You spend 51 points by level 60 (the first at level 10), and each tier needs 5 more points in its tree. Click to plan your build and copy the link to share it.
Paladin talent planner
Game dataClick a talent to add a point; right-click or Shift+click removes one. Keyboard: Enter or + adds, Delete or − removes, arrow keys move between talents.Tap a talent to read it, then use + and − to spend points.
Holy
0Protection
0Retribution
0Data: WoW Forever client 1.60.1.70685. How we source this
All Paladin talents
Game dataEvery talent by tree and tier, with the rank 1 effect and what it requires.
Holy14 talents
| Talent | Tier | Ranks | Rank 1 effect | Requires |
|---|---|---|---|---|
| Tier 1 · 0 pts | 5 | Increases your Strength by 2%.Ranks 2–5 revealed at launch | — | |
| Tier 1 · 0 pts | 5 | Increases your total Intellect by 2%.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 5 | Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 5 | Increases the damage done by your Seals and Judgements by X%.Ranks 2–5 revealed at launch | — | |
| Tier 3 · 10 pts | 3 | Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.Ranks 2–3 revealed at launch | — | |
| Tier 3 · 10 pts | 1 | Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec. | — | |
| Hidden talentTier 3 · 10 points · 2 ranks | Tier 3 · 10 pts | 2 | Name and effect are revealed when players first learn it after launch. | — |
| Tier 3 · 10 pts | 2 | Reduces the duration of Fear and Disorient effects on you by 30%.Rank 2 revealed at launch | — | |
| Tier 4 · 15 pts | 5 | After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a X% chance to gain Mana equal to 50% of the base cost of the spell.Ranks 2–5 revealed at launch | — | |
| Tier 4 · 15 pts | 2 | Increases the effect of your Blessing of Wisdom spell by 10%. | — | |
| Tier 5 · 20 pts | 1 | When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. | RequiresIllumination (rank 5) | |
| Tier 5 · 20 pts | 3 | Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec. | — | |
| Tier 6 · 25 pts | 5 | Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.Ranks 2–5 revealed at launch | — | |
| Tier 7 · 30 pts | 1 | Blasts the target with Holy energy, causing 175 to 189 Holy damage to an enemy, or 150 to 162 healing to an ally. | RequiresDivine Favor (rank 1) |
Protection15 talents
| Talent | Tier | Ranks | Rank 1 effect | Requires |
|---|---|---|---|---|
| Tier 1 · 0 pts | 5 | Increases the armor bonus of your Devotion Aura by 5%, and increases all healing received by party members affected by your Auras by 2%.Ranks 2–5 revealed at launch | — | |
| Tier 1 · 0 pts | 5 | Damaging melee attacks against you have a 10% chance to increase your chance to block by X%. Lasts 10 sec or 5 blocks.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 3 | Improves your chance to hit by 1%.Ranks 2–3 revealed at launch | — | |
| Tier 2 · 5 pts | 2 | Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.Rank 2 revealed at launch | — | |
| Tier 2 · 5 pts | 5 | Increases your armor value from items by 2%.Ranks 2–5 revealed at launch | — | |
| Tier 3 · 10 pts | 1 | Places a Blessing on the friendly target, increasing total stats by 10% for 1 hr. Players may only have one Blessing on them per Paladin at any one time. | — | |
| Tier 3 · 10 pts | 3 | While Righteous Fury is active, all damage taken is reduced by 6%.Ranks 2–3 revealed at launch | — | |
| Tier 3 · 10 pts | 3 | Increases the amount of damage absorbed by your shield by 10%. | RequiresRedoubt (rank 5) | |
| Tier 3 · 10 pts | 5 | Increases your Defense Skill by 20.Ranks 2–5 revealed at launch | — | |
| Tier 4 · 15 pts | 3 | Decreases the cooldown of your Hammer of Justice spell by 5 sec.Ranks 2–3 revealed at launch | — | |
| Tier 4 · 15 pts | 3 | Increases the effect of your Concentration Aura by an additional 15%, and your Concentration Aura also reduces the duration of Silence and Interrupt effects on your party members by 30%.Ranks 2–3 revealed at launch | — | |
| Hidden talentTier 5 · 20 points · 1 rank | Tier 5 · 20 pts | 1 | Name and effect are revealed when players first learn it after launch. | — |
| Tier 5 · 20 pts | 5 | Gives you a X% chance after Blocking and a 0% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 0 sec.Ranks 2–5 revealed at launch | — | |
| Tier 6 · 25 pts | 5 | Increases the damage you deal with one-handed melee weapons by 2%.Ranks 2–5 revealed at launch | — | |
| Tier 7 · 30 pts | 1 | Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. | RequiresHidden talent (rank 1) |
Retribution15 talents
| Talent | Tier | Ranks | Rank 1 effect | Requires |
|---|---|---|---|---|
| Tier 1 · 0 pts | 5 | Increases the melee attack power bonus of your Blessing of Might by 4%. | — | |
| Tier 1 · 0 pts | 5 | Reduces the Mana cost of all instant cast spells and abilities by 10%.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 2 | Decreases the cooldown of your Judgement ability by 1 sec.Rank 2 revealed at launch | — | |
| Tier 2 · 5 pts | 3 | Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%. | — | |
| Tier 2 · 5 pts | 5 | Increases your Parry chance by 1%.Ranks 2–5 revealed at launch | — | |
| Tier 3 · 10 pts | 3 | Gives your damaging melee attacks a chance to reduce the target's Attack Power by 0, and increase your Attack Power by X% for 30 sec.Ranks 2–3 revealed at launch | — | |
| Tier 3 · 10 pts | 5 | Improves your chance to get a critical strike with melee attacks by 5%.Ranks 2–5 revealed at launch | — | |
| Tier 3 · 10 pts | 1 | Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 93 to 101 if the target is stunned or incapacitated. | — | |
| Tier 3 · 10 pts | 2 | Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.Rank 2 revealed at launch | — | |
| Tier 4 · 15 pts | 2 | All critical strikes against you cause 15% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.Rank 2 revealed at launch | — | |
| Tier 4 · 15 pts | 2 | Increases the damage done by your Retribution Aura by 25%. | — | |
| Tier 5 · 20 pts | 3 | Increases the damage you deal with two-handed melee weapons by 2%.Ranks 2–3 revealed at launch | — | |
| Tier 5 · 20 pts | 1 | Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time. | — | |
| Tier 6 · 25 pts | 5 | Increases your Physical and Holy damage dealt by 5% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.Ranks 2–5 revealed at launch | RequiresConviction (rank 5) | |
| Tier 7 · 30 pts | 1 | Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. | — |
Talent tiers and levels
CalculatedWhen each Paladin tier opens if you put every point into one tree.
| Tier | Points in tree | Earliest level |
|---|---|---|
| Tier 1 | 0 | 10 |
| Tier 2 | 5 | 15 |
| Tier 3 | 10 | 20 |
| Tier 4 | 15 | 25 |
| Tier 5 | 20 | 30 |
| Tier 6 | 25 | 35 |
| Tier 7 | 30 | 40 |
The final tier needs 30 points in its tree, so a 51-point build can take one tree's final talent and still put the rest into another tree.
The Paladin talent trees in WoW Forever are Holy, Protection, and Retribution, with 44 talents and 140 ranks to choose from with your 51 points. 28 Paladin talents only show their rank 1 text before launch; the planner marks the higher ranks as revealed at launch and fills them in when Blizzard does. 2 talents are still hidden entirely, shown as a question mark; it takes points like any other. 26 Paladin talents differ from Classic Era: see the class changes page for every number.
See Also
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WoW Forever Paladin talents FAQ
How many talent points does a Paladin get in WoW Forever?
A level 60 Paladin has 51 talent points in WoW Forever: the first arrives at level 10, then one per level.
How many talents does the Paladin have in WoW Forever?
The WoW Forever Paladin has 44 talents with 140 ranks in total: 14 in Holy, 15 in Protection, and 15 in Retribution.
What are the final-tier Paladin talents in WoW Forever?
The final-tier Paladin talents are Holy Shock, Holy Shield, and Repentance. Each needs 30 points spent in its tree first.
How do I share my WoW Forever Paladin build?
Plan the build above and press Copy build link: the link stores every point, so anyone who opens it sees the same Paladin build.
Which Paladin talents changed from Classic in WoW Forever?
26 Paladin talents differ from the Classic Era client, including Spiritual Focus, Improved Seals, Healing Light, Consecration, and Unyielding Faith.
