Set:17
Taille de l'échantillon:641,662 ranked games
Tier:IRON
Dernière mise à jour:23 mai 2026
3.25
Avg Placement
0.00%
First Place Rate
58.33%
Top 4 Rate
0.06%
Pick Rate

This comp averages a 3.25 placement with a 58.3% top 4 rate and a 0.0% first place rate across 641,662 ranked games. A 0.1% pick rate makes this a less contested composition.

Sniper / Vanguard / Space Groove / Party Animal / Eradicator builds : Blitzcrank avec Bloodthirster, Jeweled Gauntlet, Nashor's Tooth (100.00% TV, +41.67% différence); Jhin avec Sniper's Focus, Deathblade, Kraken's Fury (100.00% TV, +41.67% différence); Nami avec Blue Buff, Jeweled Gauntlet, Striker's Flail (100.00% TV, +41.67% différence)
Blitzcrank
Blitzcrank
100.00%
Taux de victoire
+41.67%
Difference
Jhin
Jhin
100.00%
Taux de victoire
+41.67%
Difference
Nami
Nami
100.00%
Taux de victoire
+41.67%
Difference
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Jhin, Blitzcrank, Nami due to their popularity and high cost. Consider having backup carries in mind.
Teemo and Nasus are 1-cost units with an optimal reroll level of 4. Gwen is a 2-cost unit with an optimal reroll level of 6. Samira and Ornn are 3-cost units with an optimal reroll level of 7. Nami is a 4-cost unit with an optimal reroll level of 10. Jhin and Blitzcrank are 5-cost units with an optimal reroll level of 10.
    • Teemo
      Teemo
    • Nasus
      Nasus
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Gwen
      Gwen
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Samira
      Samira
    • Ornn
      Ornn
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Nami
      Nami
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Jhin
      Jhin
    • Blitzcrank
      Blitzcrank
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Highly Contested
Loss Streak
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 5
Win Condition
3-Cost Reroll - 3-star as your primary carry Ornn.
Reroll Targets
3-star Ornn and Nasus and Teemo. Roll down at level 5 where 1-cost units have the highest appearance rate.
Economy
High Cost comp (90g investment). Save gold early, loss streak for extra gold and first carousel priority.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +41.7% win rate - hold components.
Carousel Priority
B.F. Sword and Sparring Gloves.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.

Voici le positionnement suggéré pour les champions de cette composition TFT. Le positionnement est basé sur les rôles des unités.

Upgrade priority guide showing win rates and pick rates for Nasus, Teemo, Gwen, Ornn, Samira, Nami, Blitzcrank, Jhin at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Nasus, Teemo, Ornn (over 25% pick rate at 3-star). Nami has the highest 2-star win rate at 100.0%.
Top 5 items by win rate for each champion. Nasus's best item is Bramble Vest with a 100.0% win rate. Teemo's best item is Giant Slayer with a 100.0% win rate. Gwen's best item is Edge of Night with a 100.0% win rate. Ornn's best item is Evenshroud with a 66.7% win rate. Samira's best item is Guinsoo's Rageblade with a 83.3% win rate. Nami's best item is Morellonomicon with a 100.0% win rate. Blitzcrank's best item is Hand Of Justice with a 100.0% win rate. Jhin's best item is Kraken's Fury with a 87.5% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Party Animal / Sniper (5 shared units, 2.96 avg place), Replicator / Rogue (5 shared units, 3.05 avg place), and Party Animal / Bastion (7 shared units, 3.67 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~113 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Sniper / Vanguard / Space Groove / Party Animal / Eradicator usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 34.

Detailed Analysis

Sniper / Vanguard / Space Groove / Party Animal / Eradicator is classified as a Late Game Tank composition in TFT Patch 16.10. With a 58.3% win rate and 3.25 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Sniper / Vanguard / Space Groove / Party Animal / Eradicator. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Ornn copies
Play strongest board

Focus on building economy while collecting Ornn and Nasus and Teemo copies. Play your strongest board with any 2-star units you hit naturally. Look for Teemo and Nasus as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 5 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Ornn by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Ornn. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Nasus and Teemo. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Jhin or Blitzcrank, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
102gTotal Cost
HighInvestment
Lvl 5Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Ornn and Nasus and Teemo copies. Play your strongest board with any 2-star units you hit naturally. Look for Teemo and Nasus as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Ornn by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Ornn. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Nasus and Teemo. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Jhin or Blitzcrank, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Jhin
Jhin Key Survivor
15.0%
#2
Blitzcrank
Blitzcrank Contributor
14.4%
#3
Nami
Nami Contributor
12.5%
#4
Teemo
Teemo Contributor
12.1%
#5
Samira
Samira Contributor
12.0%
#6
Ornn
Ornn Contributor
11.4%
#7
Nasus
Nasus Contributor
11.4%
#8
Gwen
Gwen Contributor
11.2%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Jhin contributes 15.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Blitzcrank (14.4%), Nami (12.5%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Sniper / Vanguard / Space Groove / Party Animal / Eradicator

Sniper / Vanguard / Space Groove / Party Animal / Eradicator is a IRON tier composition in TFT Set 17 with a 58.3% win rate and 3.25 average placement. The primary carries are Jhin and Teemo. This comp focuses on the Space Groove trait.

Strengths

  • High 58.3% win rate makes this a top-tier composition
  • Excellent 3.25 average placement for reliable top 4
  • Ornn and Nasus and Teemo can be 3-starred for power spikes
  • Multiple carry options provide flexibility in itemization

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Stratégie Économique

Focus on 3-starring Ornn for a 42.9% win rate power spike.

2

Itemisation

Prioritize items for Jhin and Teemo. Check the Top Items section for optimal builds.

3

Positionnement

Place Ornn and Nasus in the frontline to protect Jhin and Teemo in the backline. Use the positioning board above as a guide.

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Comp TFT A Sniper / Vanguard / Space Groove / Party Animal / Eradicator - Questions fréquentes

Quels traits cette comp utilise-t-elle ?

Cette composition utilise les traits suivants : Sniper, Vanguard, Space Groove, Party Animal, Eradicator. Le trait principal est Space Groove, qui est actif sur 7 unités.

Quels sont les carries de cette comp TFT ?

The primary carries for this composition are Ornn (3-Star Win Rate: 42.9%, Pick Rate: 58.3%), Nasus (3-Star Win Rate: 66.7%, Pick Rate: 50.0%), Teemo (3-Star Win Rate: 50.0%, Pick Rate: 33.3%).

Quel est le meilleur positionnement pour cette composition ?

Placez vos carries comme Jhin and Teemo en arrière-ligne et vos tanks comme Ornn and Nasus en première ligne pour absorber les dégâts. Consultez le plateau de positionnement ci-dessus pour le placement exact.

Cette composition est-elle bonne dans la méta actuelle ?

Cette composition a un taux de victoire de 58.33% et un placement moyen de 3.25, ce qui en fait un concurrent solide dans la méta actuelle.

Quels builds d'objets Sniper / Vanguard / Space Groove / Party Animal / Eradicator utilise-t-elle ?

Sniper / Vanguard / Space Groove / Party Animal / Eradicator performe le mieux avec ces builds d'objets : Blitzcrank avec Bloodthirster, Jeweled Gauntlet, Nashor's Tooth (100.00% taux de victoire, +41.67% différence par rapport à la moyenne de la comp); Jhin avec Sniper's Focus, Deathblade, Kraken's Fury (100.00% taux de victoire, +41.67% différence par rapport à la moyenne de la comp); Nami avec Blue Buff, Jeweled Gauntlet, Striker's Flail (100.00% taux de victoire, +41.67% différence par rapport à la moyenne de la comp).

Sniper / Vanguard / Space Groove / Party Animal / Eradicator est-elle contestée dans TFT Set 17 ?

Sniper / Vanguard / Space Groove / Party Animal / Eradicator est relativement non contestée avec seulement un taux de sélection de 0.1%, ce qui en fait un bon choix quand vous voulez éviter de vous battre pour des unités. Vous pouvez souvent obtenir vos champions clés comme Jhin and Teemo sans beaucoup de concurrence.

Quelle est la condition de victoire pour Sniper / Vanguard / Space Groove / Party Animal / Eradicator ?

The win condition for Sniper / Vanguard / Space Groove / Party Animal / Eradicator is "Reroll 3 de coût". C'est une composition reroll qui se concentre sur le passage à 3 étoiles de Ornn and Nasus and Teemo comme carry principals. Focus on 3-starring Ornn which has a 42.9% win rate when upgraded.

Dois-je reroll ou monter de niveau avec Sniper / Vanguard / Space Groove / Party Animal / Eradicator ?

Yes, Sniper / Vanguard / Space Groove / Party Animal / Eradicator is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Ornn (42.9% win rate at 3-star) and Nasus (66.7% win rate at 3-star) and Teemo (50.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Combien d'or coûte la construction de Sniper / Vanguard / Space Groove / Party Animal / Eradicator ?

Sniper / Vanguard / Space Groove / Party Animal / Eradicator est une composition de coût élevé nécessitant environ 102 d'investissement en or pour compléter. Priorisez l'économie tôt, maintenez 50+ d'intérêt en or, et évitez de roll jusqu'à ce que vous ayez une base économique solide.

Quelles sont les meilleures options de pivot pour Sniper / Vanguard / Space Groove / Party Animal / Eradicator ?

Sniper / Vanguard / Space Groove / Party Animal / Eradicator est modérément flexible avec 3 options de pivot disponibles. Les meilleures options de pivot partagent des unités clés comme Jhin and Blitzcrank. Si vous êtes contesté, regardez des compositions similaires qui utilisent ces mêmes champions avec différentes unités de support.

Quand devrais-je m'éloigner de Sniper / Vanguard / Space Groove / Party Animal / Eradicator ?

You should consider pivoting away from Sniper / Vanguard / Space Groove / Party Animal / Eradicator if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Party Animal / Sniper with a 83.4% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.