Rogue / Rogue / Meeple Composition TFT
This comp averages a 2.84 placement with a 80.3% top 4 rate and a 32.4% first place rate across 271,357 ranked games. A 1.1% pick rate makes this a less contested composition.
- Meepsie

2 CostReroll Lvl: Level 6
- Fizz

- Kai'Sa

- Ornn

- Rhaast

3 CostReroll Lvl: Level 7
- Rammus

- Karma

- Riven

4 CostReroll Lvl: Level 10
Strategy Guide
Voici le positionnement suggéré pour les champions de cette composition TFT. Le positionnement est basé sur les rôles des unités.
Playstyle Analysis
This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.
This composition prioritizes survival and scaling over early aggression. Deals ~138 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.
This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Fizz or Kai'Sa or Ornn or Rhaast significantly increases your chances of taking first.
Detailed Analysis
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is classified as a Late Game Tank composition in TFT Patch 16.8. With a 80.3% win rate and 2.84 average placement, this comp is among the strongest options in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Fizz and Kai'Sa and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Fizz by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Fizz. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kai'Sa and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Fizz and Kai'Sa and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Fizz by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Fizz. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kai'Sa and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Rhaast contributes 13.6% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Karma (12.9%), Meepsie (12.9%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer
Strengths
- High 80.3% win rate makes this a top-tier composition
- Excellent 2.84 average placement for reliable top 4
- Strong 32.4% first place rate for high-rolling games
- Fizz and Kai'Sa and Ornn and Rhaast can be 3-starred for power spikes
Weaknesses
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Stratégie Économique
Focus on 3-starring Fizz for a 91.2% win rate power spike.
Itemisation
Prioritize items for your main carry. Check the Top Items section for optimal builds.
Positionnement
Place Rammus and Ornn in the frontline to protect carries in the backline. Use the positioning board above as a guide.
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Comp TFT A Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer - Questions fréquentes
Quels traits cette comp utilise-t-elle ?
Cette composition utilise les traits suivants : Rogue, Meeple, Dark Star, Voyager, Bastion, Space Groove, Redeemer.
Quels sont les carries de cette comp TFT ?
Quel est le meilleur positionnement pour cette composition ?
Placez vos carries en arrière-ligne et vos tanks comme Rammus and Ornn en première ligne pour absorber les dégâts. Consultez le plateau de positionnement ci-dessus pour le placement exact.
Cette composition est-elle bonne dans la méta actuelle ?
Cette composition a un taux de victoire de 80.31% et un placement moyen de 2.84, ce qui en fait un concurrent solide dans la méta actuelle.
Quels builds d'objets Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer utilise-t-elle ?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer performe le mieux avec ces builds d'objets : Fizz avec Jeweled Gauntlet, Nashor's Tooth, Hand Of Justice (88.00% taux de victoire, +7.69% différence par rapport à la moyenne de la comp); Kai'Sa avec Blue Buff, Infinity Edge, Striker's Flail (76.12% taux de victoire, -4.19% différence par rapport à la moyenne de la comp).
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer est-elle contestée dans TFT Set 17 ?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer est relativement non contestée avec seulement un taux de sélection de 1.1%, ce qui en fait un bon choix quand vous voulez éviter de vous battre pour des unités. Vous pouvez souvent obtenir vos champions clés comme vos carries sans beaucoup de concurrence.
Quelle est la condition de victoire pour Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ?
The win condition for Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is "Reroll 3 de coût". C'est une composition reroll qui se concentre sur le passage à 3 étoiles de Fizz and Kai'Sa and Ornn and Rhaast comme carry principals. Focus on 3-starring Fizz which has a 91.2% win rate when upgraded.
Dois-je reroll ou monter de niveau avec Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ?
Yes, Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Fizz (91.2% win rate at 3-star) and Kai'Sa (92.3% win rate at 3-star) and Ornn (94.1% win rate at 3-star) and Rhaast (86.5% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
Combien d'or coûte la construction de Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer est une composition de coût élevé nécessitant environ 150 d'investissement en or pour compléter. Priorisez l'économie tôt, maintenez 50+ d'intérêt en or, et évitez de roll jusqu'à ce que vous ayez une base économique solide.
Quelles sont les meilleures options de pivot pour Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer est modérément flexible avec 3 options de pivot disponibles. Les meilleures options de pivot partagent des unités clés comme Rammus and Karma. Si vous êtes contesté, regardez des compositions similaires qui utilisent ces mêmes champions avec différentes unités de support.
Quand devrais-je m'éloigner de Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ?
You should consider pivoting away from Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 97.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.







