Set:17
Taille de l'échantillon:271,357 ranked games
Tier:SILVER
Dernière mise à jour:18 avr. 2026
2.84
Avg Placement
32.43%
First Place Rate
80.31%
Top 4 Rate
1.12%
Pick Rate

This comp averages a 2.84 placement with a 80.3% top 4 rate and a 32.4% first place rate across 271,357 ranked games. A 1.1% pick rate makes this a less contested composition.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer builds : Fizz avec Jeweled Gauntlet, Nashor's Tooth, Hand Of Justice (88.00% TV, +7.69% différence); Kai'Sa avec Blue Buff, Infinity Edge, Striker's Flail (76.12% TV, -4.19% différence)
Fizz
Fizz
88.00%
Taux de victoire
+7.69%
Difference
Kai'Sa
Kai'Sa
76.12%
Taux de victoire
-4.19%
Difference
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Rammus, Karma, Riven due to their popularity and high cost. You should have no trouble hitting these units.
Meepsie is a 2-cost unit with an optimal reroll level of 6. Fizz, Kai'Sa, Ornn and Rhaast are 3-cost units with an optimal reroll level of 7. Rammus, Karma and Riven are 4-cost units with an optimal reroll level of 10.
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Fizz
      Fizz
    • Kai'Sa
      Kai'Sa
    • Ornn
      Ornn
    • Rhaast
      Rhaast
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Karma
      Karma
    • Riven
      Riven
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 7
Win Condition
3-Cost Reroll - 3-star as your primary carry Fizz.
Reroll Targets
3-star Fizz and Kai'Sa and Ornn and Rhaast. Roll down at level 7 where 3-cost units have the highest appearance rate.
Economy
High Cost comp (114g investment). Play strongest board, pivot based on items and units hit.
Items
Best-in-slot items add +7.7% win rate - hold components.
Carousel Priority
Sparring Gloves and Needlessly Large Rod.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Meeple trait augments.

Voici le positionnement suggéré pour les champions de cette composition TFT. Le positionnement est basé sur les rôles des unités.

Upgrade priority guide showing win rates and pick rates for Meepsie, Fizz, Kai'Sa, Ornn, Rhaast, Karma, Rammus, Riven at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Fizz, Kai'Sa, Ornn, Rhaast (over 25% pick rate at 3-star). Karma has the highest 2-star win rate at 85.3%.
Top 5 items by win rate for each champion. Meepsie's best item is Thief's Gloves with a 63.3% win rate. Fizz's best item is Thief's Gloves with a 66.1% win rate. Kai'Sa's best item is Last Whisper with a 63.5% win rate. Ornn's best item is Protector's Vow with a 65.7% win rate. Rhaast's best item is Steadfast Heart with a 73.0% win rate. Karma's best item is Morellonomicon with a 61.6% win rate. Rammus's best item is Protector's Vow with a 64.3% win rate. Riven's best item is Thief's Gloves with a 71.2% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Meeple / Dark Star (8 shared units, 1.79 avg place), Rogue / Meeple (8 shared units, 2.04 avg place), and Rogue / Meeple (7 shared units, 2.91 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~138 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 32.4%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Fizz or Kai'Sa or Ornn or Rhaast significantly increases your chances of taking first.

Detailed Analysis

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is classified as a Late Game Tank composition in TFT Patch 16.8. With a 80.3% win rate and 2.84 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Fizz copies
Play strongest board

Focus on building economy while collecting Fizz and Kai'Sa and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Fizz by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Fizz. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kai'Sa and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
150gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Fizz and Kai'Sa and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Fizz by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Fizz. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kai'Sa and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Rhaast
Rhaast Contributor
13.6%
#2
Karma
Karma Contributor
12.9%
#3
Meepsie
Meepsie Contributor
12.9%
#4
Riven
Riven Contributor
12.7%
#5
Rammus
Rammus Contributor
12.3%
#6
Kai'Sa
Kai'Sa Contributor
12.0%
#7
Fizz
Fizz Contributor
11.9%
#8
Ornn
Ornn Contributor
11.7%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Rhaast contributes 13.6% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Karma (12.9%), Meepsie (12.9%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a SILVER tier composition in TFT Set 17 with a 80.3% win rate and 2.84 average placement.

Strengths

  • High 80.3% win rate makes this a top-tier composition
  • Excellent 2.84 average placement for reliable top 4
  • Strong 32.4% first place rate for high-rolling games
  • Fizz and Kai'Sa and Ornn and Rhaast can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Stratégie Économique

Focus on 3-starring Fizz for a 91.2% win rate power spike.

2

Itemisation

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Positionnement

Place Rammus and Ornn in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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Comp TFT A Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer - Questions fréquentes

Quels traits cette comp utilise-t-elle ?

Cette composition utilise les traits suivants : Rogue, Meeple, Dark Star, Voyager, Bastion, Space Groove, Redeemer.

Quels sont les carries de cette comp TFT ?

The primary carries for this composition are Fizz (3-Star Win Rate: 91.2%, Pick Rate: 70.3%), Kai'Sa (3-Star Win Rate: 92.3%, Pick Rate: 70.3%), Ornn (3-Star Win Rate: 94.1%, Pick Rate: 45.6%), Rhaast (3-Star Win Rate: 86.5%, Pick Rate: 28.6%).

Quel est le meilleur positionnement pour cette composition ?

Placez vos carries en arrière-ligne et vos tanks comme Rammus and Ornn en première ligne pour absorber les dégâts. Consultez le plateau de positionnement ci-dessus pour le placement exact.

Cette composition est-elle bonne dans la méta actuelle ?

Cette composition a un taux de victoire de 80.31% et un placement moyen de 2.84, ce qui en fait un concurrent solide dans la méta actuelle.

Quels builds d'objets Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer utilise-t-elle ?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer performe le mieux avec ces builds d'objets : Fizz avec Jeweled Gauntlet, Nashor's Tooth, Hand Of Justice (88.00% taux de victoire, +7.69% différence par rapport à la moyenne de la comp); Kai'Sa avec Blue Buff, Infinity Edge, Striker's Flail (76.12% taux de victoire, -4.19% différence par rapport à la moyenne de la comp).

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer est-elle contestée dans TFT Set 17 ?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer est relativement non contestée avec seulement un taux de sélection de 1.1%, ce qui en fait un bon choix quand vous voulez éviter de vous battre pour des unités. Vous pouvez souvent obtenir vos champions clés comme vos carries sans beaucoup de concurrence.

Quelle est la condition de victoire pour Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ?

The win condition for Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is "Reroll 3 de coût". C'est une composition reroll qui se concentre sur le passage à 3 étoiles de Fizz and Kai'Sa and Ornn and Rhaast comme carry principals. Focus on 3-starring Fizz which has a 91.2% win rate when upgraded.

Dois-je reroll ou monter de niveau avec Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ?

Yes, Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Fizz (91.2% win rate at 3-star) and Kai'Sa (92.3% win rate at 3-star) and Ornn (94.1% win rate at 3-star) and Rhaast (86.5% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Combien d'or coûte la construction de Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer est une composition de coût élevé nécessitant environ 150 d'investissement en or pour compléter. Priorisez l'économie tôt, maintenez 50+ d'intérêt en or, et évitez de roll jusqu'à ce que vous ayez une base économique solide.

Quelles sont les meilleures options de pivot pour Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer est modérément flexible avec 3 options de pivot disponibles. Les meilleures options de pivot partagent des unités clés comme Rammus and Karma. Si vous êtes contesté, regardez des compositions similaires qui utilisent ces mêmes champions avec différentes unités de support.

Quand devrais-je m'éloigner de Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ?

You should consider pivoting away from Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 97.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.