
Black Panther (Shuri)Shuri
Black Panther (Shuri) (Shuri) est présenté au sein de Fighting Avengers dans MARVEL Tōkon: Fighting Souls, aux côtés de Captain America, Iron Man, Hulk. Cette page couvre son identité, son équipe, les systèmes propres à son personnage inscrits dans sa fiche moteur et sa movelist.
Style de jeu et archétype de Black Panther (Shuri)
Cancel Rushdown / Resource Hybrid
Shuri spends Bast's Blessing Gauge to cancel her own moves into movement, which keeps her turn alive. She earns that gauge by blocking well with Divine Rite, so a patient Black Panther is a more dangerous one.
Most rushdown characters in MARVEL Tōkon pay for their pressure with risk. Black Panther pays for it with a gauge — and the interesting part is where the gauge comes from. Divine Rite is a guard barrier that charges the Bast's Blessing Gauge either by holding it or by guarding successfully. That means the correct way to play Shuri is not to attack constantly; it is to block a turn, get paid, and then spend the payment on an unbroken offensive sequence.
The mix-up itself is genuinely strong. Predator Arts has a Break effect and comes in low and overhead versions, and the aerial version is an overhead spear swing with a slam variant. So the same Skill covers both halves of a high/low guess, and Bast's Blessing lets her cancel into a new approach when the first one is blocked.
- Bast's Blessing cancels keep her turn alive where other characters would have to stop
- Divine Rite converts good defence directly into offensive resource
- Predator Arts gives her a low, an overhead and a Break from one Skill family
- Wild Hunt is an invincible-to-air rising kick that continues on hit
- Heart-Shaped Herb is a genuine second wind — it converts Skill Gauge into cancel resource
- Two gauges to track instead of one, on top of the team Assemble Gauge
- Heavy Skills cost 25 Skill Gauge each, which competes directly with her Super
- Without Bast's Blessing banked she is a fast character with ordinary pressure
- Bast's Fury ends Heart-Shaped Herb, so the powered state has a cash-out dilemma
- Steep learning curve — the highest of the Fighting Avengers alongside Iron Man
Plan de jeu de Black Panther (Shuri)
Think of a Black Panther round as alternating between two jobs: earning Bast's Blessing and spending it. New players spend constantly and run dry. Good players bank a little, then convert it into one long, unbroken sequence.
| Situation | What to do | Why |
|---|---|---|
| Opponent pressing you | Divine Rite — guard through it | Guarding successfully charges Bast's Blessing Gauge |
| Neutral, gauge low | Spear of Bashenga, Vibranium Daggers | Free chip and control while you hold gauge |
| Gauge banked | Predator Arts mix-up into Bast's Blessing cancels | This is the turn you were saving for |
| 100 Skill Gauge, losing | Heart-Shaped Herb | Converts Skill Gauge into Bast's Blessing and powers up Warrior Queen |
Neutral. Spear of Bashenga is the poke, with angled versions and a Bast's Blessing follow-up built in, and it works in the air. Vibranium Daggers rain downward and add extra hits on Medium and Heavy — good for covering an approach and for pinning someone who wants to jump. Both are cheap on Light and Medium, so you can hold your gauge while playing neutral.
Offense. The mix-up is Predator Arts: it has a Break effect and low and overhead versions, and the aerial version is an overhead with a slam variant. Run the ground version, cancel with Bast's Blessing when it is blocked, and start a new approach from a different angle before the opponent can take their turn. That is the pressure loop, and it is the whole reason to play the character.
Anti-air. Wild Hunt is a rising kick that is invincible to air attacks and continues on hit. It is a reliable answer to the roster's air-dash characters, and unlike some anti-airs in Tōkon it converts into damage rather than just resetting neutral.
The Ultimate decision. Heart-Shaped Herb enters a powered state that converts Skill Gauge into Bast's Blessing and gives Warrior Queen bonus damage. While in it, Bast's Fury becomes available as a forward attack with a follow-up — but it ends the state. Treat Heart-Shaped Herb as a comeback button that funds a long offensive stretch, and only use Bast's Fury when the damage closes the round.
Coups clés de Black Panther (Shuri)
Shuri has eleven command list entries, and three of them are a resource system rather than attacks.
Bast's Blessing
UniquesAgile cancel movement off Skills or normals. Costs Bast's Blessing Gauge.
The character. Agile cancel movement off Skills or normals, paid for with Bast's Blessing Gauge. This is what turns a blocked Skill into a continued turn.
- Cancel when your pressure is blocked, not when it hits — a hit already gives you a turn.
- Running out mid-sequence is worse than never starting it. Watch the gauge.
Divine Rite
UniquesGuard barrier that charges the Bast's Blessing Gauge by holding or by guarding successfully.
Where the gauge comes from. A guard barrier that charges Bast's Blessing by holding or by guarding successfully — defence converted into offence.
- Against a long blockstring, this is the most productive thing you can be doing.
Predator Arts
Competences25 de jauge de compétence (Heavy uniquement)Spear attack with a Break effect, and low or overhead versions for a mix-up.
The mix-up engine. A Break effect plus low and overhead versions means one Skill family covers the whole guessing game.
- Alternate low and overhead off the same opener so the opponent cannot pre-block one.
Wild Hunt
Competences25 de jauge de compétence (Heavy uniquement)Rising kick, invincible to air attacks, which continues on hit.
A rising kick that is invincible to air attacks and continues on hit — an anti-air that pays you rather than just resetting to neutral.
Spear of Bashenga
Competences25 de jauge de compétence (Heavy uniquement)Throws the spear as a projectile, with angled versions and a Bast's Blessing follow-up.
The neutral poke, with angled versions, an air version and a Bast's Blessing follow-up built into it.
- Heavy costs 25 Skill Gauge. Use Light and Medium unless you need the angle.
Vibranium Daggers
Competences25 de jauge de compétence (Heavy uniquement)Rains daggers downward. Medium and Heavy add extra hits.
Rains daggers downward with extra hits on Medium and Heavy. Good approach cover and a strong answer to opponents who like to jump.
Heart-Shaped Herb
Competences Ultimes100 de jauge de compétenceShockwave that enters a powered state, converting Skill Gauge into Bast's Blessing.
The Ultimate and the comeback button. Enters a powered state that converts Skill Gauge into Bast's Blessing and boosts Warrior Queen.
Bast's Fury
Competences UltimesHeart-Shaped Herb only. A forward attack with a follow-up that ends the state.
The Heart-Shaped Herb cash-out — a forward attack with a follow-up that ends the state. Use it to close a round, not to start one.
Warrior Queen
Super Competences50 de jauge de compétenceLaunches into a long attack string, doing bonus damage under Heart-Shaped Herb.
Your Super, usable in the air, with bonus damage while Heart-Shaped Herb is active. The standard ender for a confirmed hit.
Combos de Black Panther (Shuri)
First combo to learn
The universal opener into Predator Arts. Use the Light version so you are not spending 25 gauge on every confirm.
Overhead confirm
Confirming the aerial Predator Arts overhead into Wild Hunt. This is where a lot of Black Panther damage actually starts.
Bast's Blessing pressure loop
Bast's Blessing GaugeThe signature sequence. You are not extending a combo — you are refusing to end your turn, and re-running the high/low from a position they did not expect.
Metered ender
50 Skill GaugeWarrior Queen also works in the air, so this route converts from an air-to-air hit too.
Powered-state route
100 Skill Gauge into Heart-Shaped HerbEnter the state, then use the converted Bast's Blessing on a long pressure stretch. Save Bast's Fury for when it finishes the round.
Synergie d'équipe et assists de Black Panther (Shuri)
Black Panther called into someone else's pressure gives them the high/low that Predator Arts covers, and Vibranium Daggers is a clean lockdown call that rains from above. On point she needs the Assemble Gauge more than most, because a called assist covers the gap she would otherwise pay Bast's Blessing for.
Captain AmericaA shield on screen means Shuri gets to start her mix-up from advantage instead of earning it.
StormStorm's set Tornado and Hailstone hold the opponent still, which is exactly when a high/low guess is unfair.
MagikTwo teleport-and-mix characters. Dark Portal plus Predator Arts is a lot of directions to watch at once.
DangerCalibrate devices control space so Shuri can pick the angle she attacks from.A practical note for MARVEL Tōkon team building: Shuri competes with herself for Skill Gauge, because her Heavy Skills cost 25 each and her Super costs 50. Pairing her with a character who does not need much gauge — Hulk, Wolverine, Captain America — means the team's gauge is mostly hers.
Matchups de Black Panther (Shuri)
Fort contre
HulkA slow, large body has to guess on the high/low, and Divine Rite pays her for blocking the armoured approach.Peni ParkerPeni wants to set up. Bast's Blessing cancels mean Shuri never gives her the free time to do it.Ghost RiderGhost Rider wants range. Shuri closes fast and her cancels stop him resetting to it.En difficulté contre
Doctor DoomNullify Shield blanks her spear and daggers, and Free Flight means he does not have to block the mix-up on the ground.StormTempest repositions both fighters, which resets all the ground a Bast's Blessing sequence just bought.Iron ManShe has to spend gauge to reach him, and he does not have to spend anything to leave.Shuri's bad matchups are all characters who can refuse the mix-up by not being on the ground. Against them, lean harder on Vibranium Daggers and Wild Hunt to contest the air, and use Divine Rite to bank gauge for the one turn you do get.
Shuri's Black Panther runs on Bast's Blessing — a second gauge that buys cancels, charges when you guard correctly, and turns good defence directly into offensive pressure. Black Panther (Shuri) est un Cancel Rushdown / Resource Hybrid, avec une difficulté de 4 sur 5. Ses traits distinctifs sont Bast's Blessing, High/low mix-up, Defence funds offence, Fast.
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FAQ : comment jouer Black Panther (Shuri)
What is Bast's Blessing in MARVEL Tōkon?
Bast's Blessing is Black Panther's Unique move and her second resource. It lets Shuri cancel out of Skills and normals into agile movement, at the cost of the Bast's Blessing Gauge. That cancel is what keeps her pressure going when a mix-up is blocked, so managing the gauge is the core of playing her well.
How do you charge Bast's Blessing Gauge as Black Panther?
Use Divine Rite, her guard barrier. It charges the Bast's Blessing Gauge either by holding the input or by guarding successfully — so blocking an opponent's pressure correctly directly funds your next offensive turn. Her Ultimate, Heart-Shaped Herb, also converts Skill Gauge into Bast's Blessing while the state is active.
Is Black Panther hard to play in MARVEL Tōkon?
Yes — Shuri is one of the harder characters in MARVEL Tōkon. You are tracking three resources at once: the Bast's Blessing Gauge, the Skill Gauge (which her Heavy Skills each drain 25 of), and the team Assemble Gauge. Without banked Bast's Blessing she is a fast character with ordinary pressure, so the payoff only arrives once you manage the economy.
What is Black Panther's mix-up in MARVEL Tōkon?
Predator Arts. It has a Break effect and comes in low and overhead versions, and the aerial version is an overhead spear swing with a slam variant. Because both halves of the high/low come from the same Skill family, you can run the same opener and change only the ending — then cancel with Bast's Blessing when it is blocked and immediately run it again from a new angle.
Why does Black Panther keep running out of Skill Gauge?
Because every one of her Skills costs 25 Skill Gauge on the Heavy version. Light and Medium are free. Four Heavy Skills is a Warrior Queen you no longer have, so play neutral with Light and Medium and save the Heavy versions for when you specifically need the angle or the extra hits.
Who is Black Panther good against in MARVEL Tōkon?
She is strong against slower grounded characters who have to guess on her high/low — Hulk in particular, since Divine Rite pays her for blocking his armoured approaches. She struggles against characters who can simply leave the ground and refuse the mix-up, especially Doctor Doom, Storm and Iron Man, all of whom have flight and can ignore her spear and daggers.