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Nazwy i opisy Aniimo są wyświetlane po angielsku do czasu udostępnienia zlokalizowanych danych.

Przedmioty trzymane w Aniimo

Wszystkie 72 przedmioty trzymane w Aniimo – ekwipunek, który dajesz Aniimo – wraz z efektem każdego z nich.

Przedmioty trzymane (72)

Wyświetlono 48 z 72

Efekty przedmiotów trzymanych

Co robi każdy z 72 przedmiotów trzymanych po założeniu – od najrzadszych.

PrzedmiotRzadkośćEfekt
Ambusher’s CloakDamage Amp +25% for attacks in stealth or from behind.
Ambusher’s CloakDamage Amp +25% for attacks in stealth or from behind.
Ambusher’s CloakDamage Amp +25% for attacks in stealth or from behind.
Auspicious BellWhen using a skill, 20% chance to gain 5 EP.
Auspicious BellWhen using a skill, 20% chance to gain 5 EP.
Auspicious BellWhen using a skill, 20% chance to gain 5 EP.
Avenging GearWhen taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%.
Avenging GearWhen taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%.
Avenging GearWhen taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%.
Capacitous BatteryIncreases Ultimate damage by 30%.
Capacitous BatteryIncreases Ultimate damage by 30%.
Capacitous BatteryIncreases Ultimate damage by 30%.
Destiny’s DiceRandomizes damage dealt between 70% and 150%.
Destiny’s DiceRandomizes damage dealt between 70% and 150%.
Destiny’s DiceRandomizes damage dealt between 70% and 150%.
Echoing GrimoireIncreases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times.
Echoing GrimoireIncreases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times.
Echoing GrimoireIncreases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times.
Explosive GlovesIncreases Damage Amp by 5% for every 10 EP currently available.
Explosive GlovesIncreases Damage Amp by 5% for every 10 EP currently available.
Explosive GlovesIncreases Damage Amp by 5% for every 10 EP currently available.
Ferocious FangEquipped Aniimo gain 0.7 additional ATK per level.
Ferocious FangEquipped Aniimo gain 0.7 additional ATK per level.
Ferocious FangEquipped Aniimo gain 0.7 additional ATK per level.
Finisher BellIncreases Final Damage by 30% against targets below 30% HP.
Finisher BellIncreases Final Damage by 30% against targets below 30% HP.
Finisher BellIncreases Final Damage by 30% against targets below 30% HP.
Fission NeedlesEach basic attack has a 50% chance to deal double damage.
Fission NeedlesEach basic attack has a 50% chance to deal double damage.
Fission NeedlesEach basic attack has a 50% chance to deal double damage.
Gargantuan HornEquipped Aniimo gain 0.7 additional BREAK per level.
Gargantuan HornEquipped Aniimo gain 0.7 additional BREAK per level.
Gargantuan HornEquipped Aniimo gain 0.7 additional BREAK per level.
Giant Tortoise ShellEquipped Aniimo gain 0.7 additional P.DEF and M.DEF per level.
Giant Tortoise ShellEquipped Aniimo gain 0.7 additional P.DEF and M.DEF per level.
Giant Tortoise ShellEquipped Aniimo gain 0.7 additional P.DEF and M.DEF per level.
Heartseeker PendantGrants a 50% chance to trigger an additional 10 Might damage after landing a critical hit.
Heartseeker PendantGrants a 50% chance to trigger an additional 10 Might damage after landing a critical hit.
Heartseeker PendantGrants a 50% chance to trigger an additional 10 Might damage after landing a critical hit.
Heritage AmuletGrants a shield equal to 4% of max HP for 5s after taking damage 10 times.
Heritage AmuletGrants a shield equal to 4% of max HP for 5s after taking damage 10 times.
Heritage AmuletGrants a shield equal to 4% of max HP for 5s after taking damage 10 times.
Lightning NeedleContinuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters.
Lightning NeedleContinuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters.
Lightning NeedleContinuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters.
Marching FlaskRestores 1.4% HP for every 10 meters moved.
Marching FlaskRestores 1.4% HP for every 10 meters moved.
Marching FlaskRestores 1.4% HP for every 10 meters moved.
Miraculous FleeceTransfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage.
Miraculous FleeceTransfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage.
Miraculous FleeceTransfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage.
Nature’s BreathAfter standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving.
Nature’s BreathAfter standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving.
Nature’s BreathAfter standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving.
Pearl of the SeaIncreases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving.
Pearl of the SeaIncreases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving.
Pearl of the SeaIncreases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving.
Rekindling FeatherRevives immediately after becoming Fainted and restores 10% max HP. CD: 180s.
Rekindling FeatherRevives immediately after becoming Fainted and restores 10% max HP. CD: 180s.
Rekindling FeatherRevives immediately after becoming Fainted and restores 10% max HP. CD: 180s.
Seeds of SpringRestores 0.5% HP every second while standing on Turf.
Seeds of SpringRestores 0.5% HP every second while standing on Turf.
Seeds of SpringRestores 0.5% HP every second while standing on Turf.
Spirited FeatherEquipped Aniimo gain 0.7 additional REGEN per level.
Spirited FeatherEquipped Aniimo gain 0.7 additional REGEN per level.
Spirited FeatherEquipped Aniimo gain 0.7 additional REGEN per level.
Supreme ElixirIncreases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.)
Supreme ElixirIncreases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.)
Supreme ElixirIncreases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.)
Vanguard’s WhistleIncreases Final Damage by 25% against targets above 70% HP.
Vanguard’s WhistleIncreases Final Damage by 25% against targets above 70% HP.
Vanguard’s WhistleIncreases Final Damage by 25% against targets above 70% HP.

Baza przedmiotów Aniimo obejmuje 1403 przedmiotów w pięciu kategoriach: trzymane, materiały, zużywalne, Aniipody i kluczowe. Każda strona przedmiotu pokazuje, gdzie go zdobyć, jakie receptury go wytwarzają lub zużywają i do jakich ewolucji jest potrzebny.

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FAQ: przedmioty trzymane w Aniimo

Ile przedmiotów jest w Aniimo?

MetaBot zawiera 1403 przedmiotów: 72 trzymanych, 698 materiałów, 390 zużywalnych, 12 Aniipodów i 231 kluczowych.

Jakie kategorie przedmiotów są w Aniimo?

Przedmioty trzymane (ekwipunek, który Aniimo zabiera do walki), materiały do wytwarzania i ewolucji, przedmioty zużywalne, Aniipody do łapania oraz przedmioty kluczowe związane z postępem.

Czy w Aniimo są runy?

Nie. Wersja premierowa nie ma systemu run; miejsce na ekwipunek zajmują przedmioty trzymane.

Jaki jest najrzadszy przedmiot trzymany w Aniimo?

Ambusher’s Cloak (Nieznane): Damage Amp +25% for attacks in stealth or from behind.