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Nazwy i opisy Aniimo są wyświetlane po angielsku do czasu udostępnienia zlokalizowanych danych.
Przedmioty trzymane w Aniimo
Wszystkie 72 przedmioty trzymane w Aniimo – ekwipunek, który dajesz Aniimo – wraz z efektem każdego z nich.
Przedmioty trzymane (72)
Wyświetlono 48 z 72- Ambusher’s CloakPrzedmiot trzymany
- Ambusher’s CloakPrzedmiot trzymany
- Ambusher’s CloakPrzedmiot trzymany
- Auspicious BellPrzedmiot trzymany
- Auspicious BellPrzedmiot trzymany
- Auspicious BellPrzedmiot trzymany
- Avenging GearPrzedmiot trzymany
- Avenging GearPrzedmiot trzymany
- Avenging GearPrzedmiot trzymany
- Capacitous BatteryPrzedmiot trzymany
- Capacitous BatteryPrzedmiot trzymany
- Capacitous BatteryPrzedmiot trzymany
- Destiny’s DicePrzedmiot trzymany
- Destiny’s DicePrzedmiot trzymany
- Destiny’s DicePrzedmiot trzymany
- Echoing GrimoirePrzedmiot trzymany
- Echoing GrimoirePrzedmiot trzymany
- Echoing GrimoirePrzedmiot trzymany
- Explosive GlovesPrzedmiot trzymany
- Explosive GlovesPrzedmiot trzymany
- Explosive GlovesPrzedmiot trzymany
- Ferocious FangPrzedmiot trzymany
- Ferocious FangPrzedmiot trzymany
- Ferocious FangPrzedmiot trzymany
- Finisher BellPrzedmiot trzymany
- Finisher BellPrzedmiot trzymany
- Finisher BellPrzedmiot trzymany
- Fission NeedlesPrzedmiot trzymany
- Fission NeedlesPrzedmiot trzymany
- Fission NeedlesPrzedmiot trzymany
- Gargantuan HornPrzedmiot trzymany
- Gargantuan HornPrzedmiot trzymany
- Gargantuan HornPrzedmiot trzymany
- Giant Tortoise ShellPrzedmiot trzymany
- Giant Tortoise ShellPrzedmiot trzymany
- Giant Tortoise ShellPrzedmiot trzymany
- Heartseeker PendantPrzedmiot trzymany
- Heartseeker PendantPrzedmiot trzymany
- Heartseeker PendantPrzedmiot trzymany
- Heritage AmuletPrzedmiot trzymany
- Heritage AmuletPrzedmiot trzymany
- Heritage AmuletPrzedmiot trzymany
- Lightning NeedlePrzedmiot trzymany
- Lightning NeedlePrzedmiot trzymany
- Lightning NeedlePrzedmiot trzymany
- Marching FlaskPrzedmiot trzymany
- Marching FlaskPrzedmiot trzymany
- Marching FlaskPrzedmiot trzymany
Efekty przedmiotów trzymanych
Co robi każdy z 72 przedmiotów trzymanych po założeniu – od najrzadszych.
| Przedmiot | Rzadkość | Efekt |
|---|---|---|
| Ambusher’s Cloak | — | Damage Amp +25% for attacks in stealth or from behind. |
| Ambusher’s Cloak | — | Damage Amp +25% for attacks in stealth or from behind. |
| Ambusher’s Cloak | — | Damage Amp +25% for attacks in stealth or from behind. |
| Auspicious Bell | — | When using a skill, 20% chance to gain 5 EP. |
| Auspicious Bell | — | When using a skill, 20% chance to gain 5 EP. |
| Auspicious Bell | — | When using a skill, 20% chance to gain 5 EP. |
| Avenging Gear | — | When taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%. |
| Avenging Gear | — | When taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%. |
| Avenging Gear | — | When taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%. |
| Capacitous Battery | — | Increases Ultimate damage by 30%. |
| Capacitous Battery | — | Increases Ultimate damage by 30%. |
| Capacitous Battery | — | Increases Ultimate damage by 30%. |
| Destiny’s Dice | — | Randomizes damage dealt between 70% and 150%. |
| Destiny’s Dice | — | Randomizes damage dealt between 70% and 150%. |
| Destiny’s Dice | — | Randomizes damage dealt between 70% and 150%. |
| Echoing Grimoire | — | Increases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times. |
| Echoing Grimoire | — | Increases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times. |
| Echoing Grimoire | — | Increases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times. |
| Explosive Gloves | — | Increases Damage Amp by 5% for every 10 EP currently available. |
| Explosive Gloves | — | Increases Damage Amp by 5% for every 10 EP currently available. |
| Explosive Gloves | — | Increases Damage Amp by 5% for every 10 EP currently available. |
| Ferocious Fang | — | Equipped Aniimo gain 0.7 additional ATK per level. |
| Ferocious Fang | — | Equipped Aniimo gain 0.7 additional ATK per level. |
| Ferocious Fang | — | Equipped Aniimo gain 0.7 additional ATK per level. |
| Finisher Bell | — | Increases Final Damage by 30% against targets below 30% HP. |
| Finisher Bell | — | Increases Final Damage by 30% against targets below 30% HP. |
| Finisher Bell | — | Increases Final Damage by 30% against targets below 30% HP. |
| Fission Needles | — | Each basic attack has a 50% chance to deal double damage. |
| Fission Needles | — | Each basic attack has a 50% chance to deal double damage. |
| Fission Needles | — | Each basic attack has a 50% chance to deal double damage. |
| Gargantuan Horn | — | Equipped Aniimo gain 0.7 additional BREAK per level. |
| Gargantuan Horn | — | Equipped Aniimo gain 0.7 additional BREAK per level. |
| Gargantuan Horn | — | Equipped Aniimo gain 0.7 additional BREAK per level. |
| Giant Tortoise Shell | — | Equipped Aniimo gain 0.7 additional P.DEF and M.DEF per level. |
| Giant Tortoise Shell | — | Equipped Aniimo gain 0.7 additional P.DEF and M.DEF per level. |
| Giant Tortoise Shell | — | Equipped Aniimo gain 0.7 additional P.DEF and M.DEF per level. |
| Heartseeker Pendant | — | Grants a 50% chance to trigger an additional 10 Might damage after landing a critical hit. |
| Heartseeker Pendant | — | Grants a 50% chance to trigger an additional 10 Might damage after landing a critical hit. |
| Heartseeker Pendant | — | Grants a 50% chance to trigger an additional 10 Might damage after landing a critical hit. |
| Heritage Amulet | — | Grants a shield equal to 4% of max HP for 5s after taking damage 10 times. |
| Heritage Amulet | — | Grants a shield equal to 4% of max HP for 5s after taking damage 10 times. |
| Heritage Amulet | — | Grants a shield equal to 4% of max HP for 5s after taking damage 10 times. |
| Lightning Needle | — | Continuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters. |
| Lightning Needle | — | Continuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters. |
| Lightning Needle | — | Continuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters. |
| Marching Flask | — | Restores 1.4% HP for every 10 meters moved. |
| Marching Flask | — | Restores 1.4% HP for every 10 meters moved. |
| Marching Flask | — | Restores 1.4% HP for every 10 meters moved. |
| Miraculous Fleece | — | Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage. |
| Miraculous Fleece | — | Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage. |
| Miraculous Fleece | — | Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage. |
| Nature’s Breath | — | After standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving. |
| Nature’s Breath | — | After standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving. |
| Nature’s Breath | — | After standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving. |
| Pearl of the Sea | — | Increases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving. |
| Pearl of the Sea | — | Increases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving. |
| Pearl of the Sea | — | Increases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving. |
| Rekindling Feather | — | Revives immediately after becoming Fainted and restores 10% max HP. CD: 180s. |
| Rekindling Feather | — | Revives immediately after becoming Fainted and restores 10% max HP. CD: 180s. |
| Rekindling Feather | — | Revives immediately after becoming Fainted and restores 10% max HP. CD: 180s. |
| Seeds of Spring | — | Restores 0.5% HP every second while standing on Turf. |
| Seeds of Spring | — | Restores 0.5% HP every second while standing on Turf. |
| Seeds of Spring | — | Restores 0.5% HP every second while standing on Turf. |
| Spirited Feather | — | Equipped Aniimo gain 0.7 additional REGEN per level. |
| Spirited Feather | — | Equipped Aniimo gain 0.7 additional REGEN per level. |
| Spirited Feather | — | Equipped Aniimo gain 0.7 additional REGEN per level. |
| Supreme Elixir | — | Increases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.) |
| Supreme Elixir | — | Increases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.) |
| Supreme Elixir | — | Increases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.) |
| Vanguard’s Whistle | — | Increases Final Damage by 25% against targets above 70% HP. |
| Vanguard’s Whistle | — | Increases Final Damage by 25% against targets above 70% HP. |
| Vanguard’s Whistle | — | Increases Final Damage by 25% against targets above 70% HP. |
Baza przedmiotów Aniimo obejmuje 1403 przedmiotów w pięciu kategoriach: trzymane, materiały, zużywalne, Aniipody i kluczowe. Każda strona przedmiotu pokazuje, gdzie go zdobyć, jakie receptury go wytwarzają lub zużywają i do jakich ewolucji jest potrzebny.
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FAQ: przedmioty trzymane w Aniimo
Ile przedmiotów jest w Aniimo?
MetaBot zawiera 1403 przedmiotów: 72 trzymanych, 698 materiałów, 390 zużywalnych, 12 Aniipodów i 231 kluczowych.
Jakie kategorie przedmiotów są w Aniimo?
Przedmioty trzymane (ekwipunek, który Aniimo zabiera do walki), materiały do wytwarzania i ewolucji, przedmioty zużywalne, Aniipody do łapania oraz przedmioty kluczowe związane z postępem.
Czy w Aniimo są runy?
Nie. Wersja premierowa nie ma systemu run; miejsce na ekwipunek zajmują przedmioty trzymane.
Jaki jest najrzadszy przedmiot trzymany w Aniimo?
Ambusher’s Cloak (Nieznane): Damage Amp +25% for attacks in stealth or from behind.