Deadlock Lane Guardians (Tier 1)
Health
5,500
Player Resist
-25%
DPS
116

Lane Guardians (Tier 1)Objective Stats

Unit Variants2
Zuletzt aktualisiert10. Apr. 2026

Lane Guardians are the first-tier defensive objectives in Deadlock, standing as the initial barrier in each of the four lanes. With 5,500 HP and -25% damage resistance against players, Guardians are designed to be taken down in the early-to-mid game with the help of trooper waves. Destroying a Guardian opens the lane for deeper pushes toward the Walker and rewards your team with souls. Guardians gain damage resistance over time, so early pressure is advantageous. Understanding Guardian timing and health thresholds helps you know when to commit to a push versus farming troopers.

Souls
1,500 Seelen
Guardian Kill Reward (40% an nahe Spieler, Rest wird im Team aufgeteilt)

Full breakdown of Guardian health, damage output, resistances, and defensive capabilities. Guardians have 5,500 base HP with 2 variant(s) in the game data.

Guardian (Alt)
5,500
Gesundheit
116
DPS gegen Spieler
35
DPS gegen Truppen
300
Laufgeschwindigkeit
1,339
Sichtweite (Spieler)
700
Sichtweite (NPCs)
Guardian
5,500
Gesundheit
116
DPS gegen Spieler
35
DPS gegen Truppen
300
Laufgeschwindigkeit
1,339
Sichtweite (Spieler)
700
Sichtweite (NPCs)

Detailed weapon statistics including damage per shot, fire rate, range, and bullet speed. These values determine the ranged damage output of this unit and how much pressure it applies to players within its attack radius.

Guardian (Alt)
16
Schaden / Schuss
80.0
Theoretischer DPS
2,000
Reichweite
18,000
Geschossgeschwindigkeit
5.0/s
Feuerrate
1s
Nachladezeit
Guardian
16
Schaden / Schuss
80.0
Theoretischer DPS
2,000
Reichweite
18,000
Geschossgeschwindigkeit
5.0/s
Feuerrate
1s
Nachladezeit

How much damage this objective resists from different source types. Higher resistance means it takes less damage from that source. Understanding resistances helps you choose the right approach — abilities may deal full damage where bullets are resisted.

Guardian (Alt)
gegen Spieler-25.0%
gegen Truppen42.5%
Guardian
gegen Spieler-25.0%
gegen Truppen42.5%

Not all damage types are equally effective against this objective. The bars below show how much of your bullet and spirit damage actually gets through after accounting for built-in damage reductions and armor. Use this to choose the right hero and damage type for your objective pushes — spirit abilities often bypass bullet-specific defenses, while weapon damage benefits from NPC-specific item bonuses like Monster Rounds.

Geschoss- / Waffenschaden100% — Sehr effektiv
Geist- / Fähigkeitsschaden100% — Sehr effektiv
Keine Fähigkeitsschadensreduktion — Geistfähigkeiten verursachen vollen Schaden

These items provide specific bonuses against NPC units and objectives, making them the most efficient purchases for accelerating objective damage. Monster Rounds is the most cost-effective early investment for any hero that plans to push structures, while Cultist Sacrifice offers the highest late-game value with bonus souls and massive NPC damage bonuses. Consider picking up at least one of these items when your team is prioritizing objective pressure.

Inherent damage reduction and armor values that are always active on this unit. These modifiers determine which damage types are most effective — for example, 0% ability damage reduction means spirit abilities deal their full damage against this objective.

Guardian (Alt)
Fähigkeitsschadensreduktion0%
Geschossschadensreduktion0%
Geschossrüstung0%
Gesundheitsregeneration pro Sekunde0%
Statusresistenz0%
Guardian
Fähigkeitsschadensreduktion0%
Geschossschadensreduktion0%
Geschossrüstung0%
Gesundheitsregeneration pro Sekunde0%
Statusresistenz0%

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Häufig gestellte Fragen

How much health does a Guardian have in Deadlock?

Guardians have 5,500 health with -25% damage resistance against players. They are the first objective you encounter in each lane and require trooper support to take down efficiently.

What happens when you destroy a Guardian in Deadlock?

Destroying a Guardian rewards your team with souls and opens the lane, allowing your troopers to advance toward the next objective — the Walker.