Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.
Set:17
Sample Size:364,187 ranked games
Tier:PLATINUM
Last Updated:
2.85
Avg Placement
33.94%
First Place Rate
77.06%
Top 4 Rate
0.05%
Pick Rate

This comp averages a 2.85 placement with a 77.1% top 4 rate and a 33.9% first place rate across 364,187 ranked games. A 0.1% pick rate makes this a less contested composition.

Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn builds: Sylas with Jeweled Gauntlet, Striker's Flail, Hand Of Justice (100.00% WR, +22.94% difference); TFT16_AnnieTibbers with Bramble Vest, Dragon's Claw, Spirit Visage (94.12% WR, +17.05% difference); Annie with Adaptive Helm, Spear of Shojin, Void Staff (80.77% WR, +3.71% difference)
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Sylas , Fiddlesticks, Annie due to their popularity and high cost. You should have no trouble hitting these units.
Neeko is a 2-cost unit with an optimal reroll level of 6. Taric, Lux and Swain are 4-cost units with an optimal reroll level of 10. Fiddlesticks, Annie and Shyvana are 5-cost units with an optimal reroll level of 10.
    • Neeko
      Neeko
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Taric
      Taric
    • Lux
      Lux
    • Swain
      Swain
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Fiddlesticks
      Fiddlesticks
    • Annie
      Annie
    • Shyvana
      Shyvana
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Fast 9 Legendary
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Fast 9 Legendary - level to 9 quickly to find 5-cost units.
Economy
High Cost comp (108g investment). Play strongest board, pivot based on items and units hit.
Items
Best-in-slot items add +22.9% win rate - hold components.
Carousel Priority
Tear Of The Goddess and Sparring Gloves.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), Arcanist trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Top 5 items by win rate for each champion. Neeko's best item is Thief's Gloves with a 43.3% win rate. Lux's best item is Striker's Flail with a 66.8% win rate. Swain's best item is Ionic Spark with a 67.1% win rate. Taric's best item is Steadfast Heart with a 65.8% win rate. Annie's best item is Adaptive Helm with a 66.2% win rate. Fiddlesticks's best item is Morellonomicon with a 78.7% win rate. Shyvana's best item is Thief's Gloves with a 75.7% win rate. Sylas 's best item is Rabadon's Deathcap with a 75.2% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Dark Child / Defender (7 shared units, 2.55 avg place), and Dark Child / Defender (7 shared units, 3.24 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~130 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 33.9%

This composition has strong "win lobby" potential when it hits its key units and items. Finding the right items for your primary carry is key to converting top 4 finishes into first places.

Detailed Analysis

Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn is classified as a Late Game Tank composition in TFT Patch 16.9. With a 77.1% win rate and 2.85 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Taric and Lux as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Fiddlesticks, Annie, Shyvana) come online at level 9.

Stage 5+Late Game
Push to level 9 if healthy
Roll for Fiddlesticks
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Fiddlesticks, Annie, Shyvana. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
108gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Taric and Lux as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Fiddlesticks, Annie, Shyvana) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Fiddlesticks, Annie, Shyvana. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Sylas
Sylas Contributor
14.0%
#2
Fiddlesticks
Fiddlesticks Contributor
14.0%
#3
Shyvana
Shyvana Contributor
13.7%
#4
Annie
Annie Contributor
12.4%
#5
Swain
Swain Contributor
12.1%
#6
Lux
Lux Contributor
12.0%
#7
Taric
Taric Contributor
12.0%
#8
Neeko
Neeko Contributor
9.8%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Sylas contributes 14.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Fiddlesticks (14.0%), Shyvana (13.7%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn

Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn is a PLATINUM tier composition in TFT Set 17 with a 77.1% win rate and 2.85 average placement. This comp focuses on the Arcanist trait.

Strengths

  • High 77.1% win rate makes this a top-tier composition
  • Excellent 2.85 average placement for reliable top 4
  • Strong 33.9% first place rate for high-rolling games
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Level efficiently to find your key carries at higher levels.

2

Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Positioning

Place Taric and Swain in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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A Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Targon, Defender, Juggernaut, Arcanist, Dark Child, Harvester, Chainbreaker, Dragonborn. The primary trait is Arcanist, which is active on 5 units.

What are the carries of this TFT Comp?

The primary carries for this composition are .

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Taric and Swain in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 77.06% and an average placement of 2.85, making it a strong contender in the current meta.

What item builds does Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn use?

Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn performs best with these item builds: Sylas with Jeweled Gauntlet, Striker's Flail, Hand Of Justice (100.00% win rate, +22.94% difference from comp average); TFT16_AnnieTibbers with Bramble Vest, Dragon's Claw, Spirit Visage (94.12% win rate, +17.05% difference from comp average); Annie with Adaptive Helm, Spear of Shojin, Void Staff (80.77% win rate, +3.71% difference from comp average).

Is Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn contested in TFT Set 17?

Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn?

The win condition for Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Fiddlesticks and Annie and Shyvana. Position your carries safely and itemize them properly for maximum damage output.

Should I reroll or level with Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn?

No, Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn cost to build?

Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn is a high cost composition requiring approximately 108 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn?

Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn is moderately flexible with 2 pivot options available. The best pivot options share key units like Sylas and Fiddlesticks. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn?

You should consider pivoting away from Targon / Defender / Juggernaut / Arcanist / Dark Child / Harvester / Chainbreaker / Dragonborn if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Dark Child / Defender with a 84.3% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 2 alternative compositions.